Search found 99 matches
- Thu Oct 07, 2004 10:01 pm
- Forum: ET Pro
- Topic: help Teach H3rf/others about lags
- Replies: 6
- Views: 3748
- Thu Oct 07, 2004 9:31 pm
- Forum: ET Pro
- Topic: Mouserate 2ms v 8m reporting (raziel patch mx510 vs mx1000)
- Replies: 38
- Views: 43553
doesnt matter what timestamp your client commands have, if your opponent's command gets to the server first. and network jitter will have the greatest effect on that, far more than any mouse tuning you could do. he could pull the trigger much later than you, but thanks to random network jitter (and...
- Wed Oct 06, 2004 3:30 pm
- Forum: ET Pro
- Topic: help Teach H3rf/others about lags
- Replies: 6
- Views: 3748
help Teach H3rf/others about lags
network jitter from client to server, and server to client. clock slip between server and client. server cpu and network load timer resolution on win32. engine withholding snaps from client so interpolation works. builtin command delay by client. variable delay from client snap and other cgame proce...
- Wed Oct 06, 2004 3:09 pm
- Forum: ET Pro
- Topic: Mouserate 2ms v 8m reporting (raziel patch mx510 vs mx1000)
- Replies: 38
- Views: 43553
Bani, I think you and I are on different pages here, you know much more than I do about it of course, so perhaps we are on the same page and I dont know it. Hmmm. Ok ignoring mouserate for a second, and stipulating perhaps wrongly, that server works in 50ms gameworld increments/timestamps. All those...
- Wed Oct 06, 2004 2:38 pm
- Forum: ET Pro
- Topic: Mouserate 2ms v 8m reporting (raziel patch mx510 vs mx1000)
- Replies: 38
- Views: 43553
I can understand there are multiple lags/noise. [BTW I would LOVE a post on a what actually happens when a player sees an enemy for first time and shoots. Say from start time on image appearing on players screen, to player seeing it/acting on it, to the mouse button being pressed, reported to the cl...
- Wed Oct 06, 2004 12:33 am
- Forum: ET Pro
- Topic: Mouserate 2ms v 8m reporting (raziel patch mx510 vs mx1000)
- Replies: 38
- Views: 43553
Mouserate 2ms v 8m reporting (raziel patch mx510 vs mx1000)
PW post: In Reply To #20 board guest 1964993 wrote: "125mhz is already beyond anyones reflexes, you'll notice no difference putting it higher" My reply: You raise an interesting point about reflexes. The patch basically takes the mouse response from 8ms to 2ms sampling. As I understand it,...
- Sun Aug 15, 2004 12:00 pm
- Forum: ET Pro
- Topic: etconsole.log how are gibs recorded?
- Replies: 6
- Views: 4535
Re: etconsole.log how are gibs recorded?
All the stats programs spit out gib numbers, but as far as I can tell, there isnt any gib info in the etconsole log, and thats the only thing they look at. Where is this info coming from? I assume this is from the server log, not the client console. Yeah, sorry, CLIENT log, etconsole.log I havent l...
- Sun Aug 15, 2004 11:58 am
- Forum: ET Pro
- Topic: 100ms initial fire delay and ETPRO antilag
- Replies: 2
- Views: 3181
- Wed Aug 11, 2004 10:22 pm
- Forum: ET Pro
- Topic: 100ms initial fire delay and ETPRO antilag
- Replies: 2
- Views: 3181
100ms initial fire delay and ETPRO antilag
I was wondering the following: With antilag, I no longer try to lead people at all, I just shoot at where I think the head hitbox is. 1)Does antilag take into account the 1/10 of a second fire delay of the initial shot? 2)Is the 1/10 of a delay significant, ie how far does the players hitbox move in...
- Wed Aug 11, 2004 10:10 pm
- Forum: ET Pro
- Topic: etconsole.log how are gibs recorded?
- Replies: 6
- Views: 4535
etconsole.log how are gibs recorded?
All the stats programs spit out gib numbers, but as far as I can tell, there isnt any gib info in the etconsole log, and thats the only thing they look at.
Where is this info coming from?
Where is this info coming from?
- Wed Aug 11, 2004 3:41 pm
- Forum: ET Pro
- Topic: create fireteam, invite everyone script?
- Replies: 11
- Views: 9965
- Tue Aug 10, 2004 9:35 pm
- Forum: ET Pro
- Topic: etconsole.log BANI can u put revive info into this file?
- Replies: 10
- Views: 6582
Well, I am lazy and it would be cool to have it in the regular stat programs, but yeah, how would I get it the the cg_autoaction thingy?Sauron|EFG wrote:Wouldn't it be enough (or even better) to just add it to the end of round stats (cg_autoaction) if all you want is the number of revives by each players?
- Tue Aug 10, 2004 9:33 pm
- Forum: ET Pro
- Topic: create fireteam, invite everyone script?
- Replies: 11
- Views: 9965
- Tue Aug 10, 2004 12:03 am
- Forum: ET Pro
- Topic: create fireteam, invite everyone script?
- Replies: 11
- Views: 9965
- Mon Aug 09, 2004 11:58 pm
- Forum: ET Pro
- Topic: LEAVE ET AS IS PLEASE
- Replies: 20
- Views: 17377