Search found 107 matches
- Sat Feb 14, 2009 8:19 am
- Forum: ET Modding
- Topic: !NGadmin - an administrative module
- Replies: 10
- Views: 67834
Good job! :thumbs: But there is already KMOD . „What is KMOD you ask??? Well KMOD is a small shrublike variant to etpro similar to ETAdmin_mod wrote in LUA.“ There has been already made most of things what you've stated in info about !NGadmin. But you have some extra (very good) ideas. It would ...
- Tue Aug 12, 2008 4:09 pm
- Forum: ET Modding
- Topic: kick protect :)
- Replies: 2
- Views: 6001
- Sun May 04, 2008 2:11 pm
- Forum: ET Pro
- Topic: Please unlock r_ambientscale
- Replies: 8
- Views: 47343
Re: Please unlock r_ambientscale
That's reason why it's cheat protected and should not be changed.Smoke wrote:makes the players a bit brighter.
- Wed Apr 16, 2008 12:44 pm
- Forum: ET Players
- Topic: fps lag?
- Replies: 7
- Views: 85892
- Mon Apr 07, 2008 8:24 pm
- Forum: ET Modding
- Topic: [mapscripts] Changing values and keys at existing entities
- Replies: 10
- Views: 26874
- Sat Apr 05, 2008 6:28 pm
- Forum: ET Modding
- Topic: [mapscripts] Changing values and keys at existing entities
- Replies: 10
- Views: 26874
mortis wrote:Try creating a new TOI and make set the old TOI to invisible. Connect the script block to your new TOI.
Code: Select all
setstate barrier1 invisible
TOI without 'scripname' is evil..
- Sat Apr 05, 2008 3:55 am
- Forum: ET Modding
- Topic: [mapscripts] Changing values and keys at existing entities
- Replies: 10
- Views: 26874
- Wed Apr 02, 2008 1:55 pm
- Forum: ET Server Admins
- Topic: Problem with server.
- Replies: 16
- Views: 57771
- Tue Mar 25, 2008 3:51 pm
- Forum: ET Modding
- Topic: anti prone :-)
- Replies: 40
- Views: 134856
Re: anti prone :-)
Try to make '+prone' cvar instead of command.. by this: sv_cvar +prone EQ 1crazyfrag wrote:is it possible to creat anti prone script?
well prone is clientside cmd:-) but is there anyway to overwright this?
thanx crazy
- Wed Mar 19, 2008 4:38 pm
- Forum: ET Modding
- Topic: et player hacking server
- Replies: 11
- Views: 24109
- Wed Mar 19, 2008 8:30 am
- Forum: ET Modding
- Topic: et player hacking server
- Replies: 11
- Views: 24109
- Tue Mar 18, 2008 8:01 pm
- Forum: ET Modding
- Topic: [mapscripts] Changing values and keys at existing entities
- Replies: 10
- Views: 26874
Thaks, but it still don't work.. :oops: I read: #955 - some trigger_objective_info fields cannot be modified from mapscript. We now allow trigger_objective_info fields to be changed in mapscript spawn section. Some (spawnflags, customimage, score, target, track, message) must be changed in the first...
- Tue Mar 18, 2008 11:48 am
- Forum: ET Modding
- Topic: gmScriptMod 1.0 release
- Replies: 4
- Views: 22617
- Wed Mar 05, 2008 10:40 am
- Forum: ET Modding
- Topic: [mapscripts] Changing values and keys at existing entities
- Replies: 10
- Views: 26874
[mapscripts] Changing values and keys at existing entities
Hello, how can I change value for existing key at at existing map entity (concretely trigger_objective_info)? I spent whole afternoon with searching solution but Google, Wolfwiki and http://bani.anime.net/banimod/forums/templates/subSilver/images/icon_mini_search.gif Search didn't help. I tried to u...
- Wed Mar 05, 2008 8:03 am
- Forum: ET Server Admins
- Topic: a new ET site
- Replies: 3
- Views: 8039