Search found 666 matches

by KingJackaL
Thu Jan 27, 2005 9:45 am
Forum: ET Pro
Topic: supplydepot2 etpro mapscript
Replies: 64
Views: 82501

Well, I meant minor fixes. Bani gets into things like improper brush work and things that are a tad more complex than troubleshooting for obvious simple script errors... :roll: OK then, let me put it this way. - you can win without doing all the 'required' objectives - you can win by setting a long...
by KingJackaL
Wed Jan 26, 2005 11:55 pm
Forum: ET Pro
Topic: supplydepot2 etpro mapscript
Replies: 64
Views: 82501

mortis wrote:Does anyone know of any other major competition map bugs that need addressing? I hadn't noticed any other big ones in final versions of maps.
LOL - there are plenty. Including in official maps. bani's working on one of those atm.
by KingJackaL
Wed Jan 26, 2005 11:53 pm
Forum: ET TV
Topic: ETTV mapchange problem
Replies: 8
Views: 7473

And that slave has all the pk3's that the master has? :/
by KingJackaL
Sat Jan 22, 2005 6:42 pm
Forum: ET Server Admins
Topic: Certifying your etpro .config
Replies: 30
Views: 210473

is it really necessary? i'd have thought it'd be more common to have a problem of waiting for a 999 to time out in order to let the 6th in. Good point, hadn't thought of that. allowing this vote means you can swap the server between clanwar and public mode without requiring an admin, making use of ...
by KingJackaL
Sat Jan 22, 2005 4:08 pm
Forum: ET Server Admins
Topic: Certifying your etpro .config
Replies: 30
Views: 210473

I didn't do those things for reasons which are: team_maxplayers - you need to use this for league games to enforce your max team size. Otherwise teams will (inadvertently or not) push the boundaries when subbing etc. vote_allow_pub/vote_allow_comp - shouldn't be in a league config. This should be up...
by KingJackaL
Fri Jan 14, 2005 6:55 pm
Forum: ET Server Admins
Topic: auto-downloads
Replies: 11
Views: 6582

set sv_maxRate "20000" // (10000 standard but poor for ET, 1000 is about 1kB/s) set sv_dl_maxRate "0" // (increase/decerease if you have plenty/little spare bandwidth) set sv_allowDownload "1" // (global toggle for both legacy do...
by KingJackaL
Sat Jan 08, 2005 3:30 pm
Forum: ET Server Admins
Topic: Request for Next ETPro
Replies: 11
Views: 6422

I don't like disconnected DL mode, because as far as I remember, every time I wanted to cancel a disconnected download, pressing Esc didn't work. I either had to wait until it had finished or quit ET via task manager. Also, it seems to me that ET is much more likely to crash or failing to connect (...
by KingJackaL
Fri Jan 07, 2005 2:17 am
Forum: ET Server Admins
Topic: Request for Next ETPro
Replies: 11
Views: 6422

nah What you SHOULD do is set disconnected downloads (they're designed for exactly this situation). What they do, is force clients to download any pk3's.... disconnected. So they connect to the server, and if they have everything, jump in. If they don't, and have to download things, then they sit th...
by KingJackaL
Tue Jan 04, 2005 10:30 pm
Forum: ET Bugs/Cheats
Topic: CLIENT/SERVER GAME MISMATCH - ENEMEY TERRITORY/ET Pro
Replies: 7
Views: 6591

Try downloading and installing the .zip from here:

http://etpro.anime.net/publicbeta/

then connect.
by KingJackaL
Thu Dec 23, 2004 2:04 am
Forum: ET Server Admins
Topic: snow?
Replies: 10
Views: 6768

nope.

It's a map-specific thing, toggled by cg_atmosphericeffects. Its inclusion is done by the mapper - it's an effect much like grass ( and you can't 'turn grass on' for say, oasis ). Of course, you could turn these effects on by making your own version of a map, but there's no setting to do it no.
by KingJackaL
Fri Dec 17, 2004 4:05 pm
Forum: ET Server Admins
Topic: not listed as server in game
Replies: 5
Views: 3632

Depends which master servers your server is reporting to. For example, my servers report to (straight out of my .cfg's): // MASTER SERVERS TO REPORT TO set sv_master1 "etmaster.idsoftware.com" set sv_master2 "master.gamespy.com:27900" set sv_master3 "master0.gamespy....
by KingJackaL
Wed Dec 15, 2004 12:40 pm
Forum: ET Server Admins
Topic: et pro script map setup
Replies: 13
Views: 7241

yeah it did it as a zip and put wolfmark.pk3 i believe that is correct. now how come b_watermark to "wolfmark" wont work if the filname is wolfmark.pk3 and it is placed in my etmain folder what should the cmmand look like. What's your zip file directory structure? You're probably still no...
by KingJackaL
Wed Dec 15, 2004 12:32 pm
Forum: ET Server Admins
Topic: Problem using certain maps in custom campaign
Replies: 18
Views: 14392

Yeah, I have campaigns with 'et_beach' and 'et_ice' that work fine.

Are you sure your capitalization is good? Some map makers don't pay a lot of heed to conventions, and may use UPPERCASE letters in their .bsp names. If so, make sure you match case.
by KingJackaL
Wed Dec 15, 2004 12:30 pm
Forum: ET Pro
Topic: setspawnpt numbers
Replies: 16
Views: 16522

the 'spawnflags' var there is there TEAM that that spawnpoint entity applies to - not the setspawnpt number ;). As Ragnar mentioned in that SD thread, they're in order. So the 1st one that appears in the .bsp = 0, next = 1 etc (guess). I stilll work them out by loading the maps though :oops: ...I'm ...
by KingJackaL
Wed Dec 15, 2004 12:25 pm
Forum: ET Pro
Topic: feature idea, and question
Replies: 7
Views: 4584

re: custom _loc.dat's - they're client-side, that's why. Just because there's some in a pk3 doesn't mean they're server-side. You could put an autoexec.cfg in a pk3 if you really wanted (though that'd be gay) ;).