Search found 68 matches
- Sat Sep 11, 2004 1:22 pm
- Forum: ET Pro Documentation
- Topic: class selection menu
- Replies: 17
- Views: 53681
- Sat Sep 11, 2004 6:59 am
- Forum: BayonET
- Topic: BayonET logos
- Replies: 137
- Views: 180429
Drafted this black and white version...
EDIT:
Made the logo a bit better IMO...
http://koti.mbnet.fi/~mystiqq/BayonET_logo_B&W_2.gif
IMG tags wont still work, no idea why...
... and yes, i was bored...
Cheers...
EDIT:
Made the logo a bit better IMO...
http://koti.mbnet.fi/~mystiqq/BayonET_logo_B&W_2.gif
IMG tags wont still work, no idea why...
... and yes, i was bored...
Cheers...
- Sat Sep 11, 2004 5:46 am
- Forum: ET Pro Documentation
- Topic: class selection menu
- Replies: 17
- Views: 53681
Curious but...
Would it be possible to add the numbers of players per class in those menues?
example:
1. Soldier (2)
2. Medic (3)
3. Engineer (1)
4. Fieldops (0)
5. Covert Ops (2)
Just a thought...
example:
1. Soldier (2)
2. Medic (3)
3. Engineer (1)
4. Fieldops (0)
5. Covert Ops (2)
Just a thought...
- Fri Sep 10, 2004 3:34 am
- Forum: ET Pro
- Topic: Covert ops disquise icon...
- Replies: 1
- Views: 1943
Covert ops disquise icon...
I think this should be added to ETpro as default, a sign over covops head to tell friendlies that hes not to be shot at... Its just lame to spam "im a covop" all the time and still get shot at/killed by teammates most of the time. Its already hard enough trying to evade enemy players(with ...
- Thu Sep 09, 2004 9:58 am
- Forum: BayonET
- Topic: BayonET logos
- Replies: 137
- Views: 180429
Of course :) ,but just wanted to know if the logo it self is ok... Anyways, heres something i think looks ok. http://koti.mbnet.fi/~mystiqq/BayonET_logo_small_test2.gif EDIT: edited the logo a bit... Thanks goes to ATRAX for the font, thou i had to edit it since the vector output was buggy in couple...
- Thu Sep 09, 2004 3:03 am
- Forum: BayonET
- Topic: BayonET logos
- Replies: 137
- Views: 180429
- Fri Aug 27, 2004 6:41 am
- Forum: ET Pro
- Topic: Flamethrowers...
- Replies: 2
- Views: 2471
Flamethrowers...
Im proposing to change the flamethrowers damage against flamethrowers them selfs. Since i can imagine that these would IRL probably protect them selfs in someway to reduce damage to them selfs if "accidents" happen. Im not 100% sure if there is already some kind of damage reduction from fl...
- Fri Aug 27, 2004 6:33 am
- Forum: ET Pro
- Topic: Banning mortar scripts
- Replies: 91
- Views: 66146