Search found 68 matches

by Mystiqq
Sat Sep 11, 2004 1:22 pm
Forum: ET Pro Documentation
Topic: class selection menu
Replies: 17
Views: 53681

...and theres already features that has no effect to the competetive play at all. If it it would be easy enough to implement, why not?
by Mystiqq
Sat Sep 11, 2004 6:59 am
Forum: BayonET
Topic: BayonET logos
Replies: 137
Views: 180429

Drafted this black and white version...

EDIT:
Made the logo a bit better IMO...

http://koti.mbnet.fi/~mystiqq/BayonET_logo_B&W_2.gif

IMG tags wont still work, no idea why...

... and yes, i was bored... :)

Cheers...
by Mystiqq
Sat Sep 11, 2004 5:46 am
Forum: ET Pro Documentation
Topic: class selection menu
Replies: 17
Views: 53681

Curious but...

Would it be possible to add the numbers of players per class in those menues?

example:

1. Soldier (2)
2. Medic (3)
3. Engineer (1)
4. Fieldops (0)
5. Covert Ops (2)

Just a thought...
by Mystiqq
Fri Sep 10, 2004 3:34 am
Forum: ET Pro
Topic: Covert ops disquise icon...
Replies: 1
Views: 1943

Covert ops disquise icon...

I think this should be added to ETpro as default, a sign over covops head to tell friendlies that hes not to be shot at... Its just lame to spam "im a covop" all the time and still get shot at/killed by teammates most of the time. Its already hard enough trying to evade enemy players(with ...
by Mystiqq
Thu Sep 09, 2004 9:58 am
Forum: BayonET
Topic: BayonET logos
Replies: 137
Views: 180429

Of course :) ,but just wanted to know if the logo it self is ok... Anyways, heres something i think looks ok. http://koti.mbnet.fi/~mystiqq/BayonET_logo_small_test2.gif EDIT: edited the logo a bit... Thanks goes to ATRAX for the font, thou i had to edit it since the vector output was buggy in couple...
by Mystiqq
Thu Sep 09, 2004 3:03 am
Forum: BayonET
Topic: BayonET logos
Replies: 137
Views: 180429

edit:removed Basicly its just edited version of the original RTCW logo, thou i made it from scratch in illustrator (yee). Perhaps it looks too much as the original one. I wanted to preserve that "W" on it and i think i did that pretty well... i think. Any comments are welcome, not sure if ...
by Mystiqq
Fri Aug 27, 2004 6:41 am
Forum: ET Pro
Topic: Flamethrowers...
Replies: 2
Views: 2471

Flamethrowers...

Im proposing to change the flamethrowers damage against flamethrowers them selfs. Since i can imagine that these would IRL probably protect them selfs in someway to reduce damage to them selfs if "accidents" happen. Im not 100% sure if there is already some kind of damage reduction from fl...
by Mystiqq
Fri Aug 27, 2004 6:33 am
Forum: ET Pro
Topic: Banning mortar scripts
Replies: 91
Views: 66146

I made my self keyboard controlled mortar script long time ago, its very useful and im convinsed this should have been integrate with ET as default. Other "workaround" possibly would be to slow down mouse speed when mortaring to have more accuracy, not sure thou, just thinking out loud. :)...