Search found 233 matches
- Mon May 02, 2005 5:54 am
- Forum: ET Server Admins
- Topic: Standard SV CVAR checks
- Replies: 67
- Views: 56157
- Sun May 01, 2005 6:23 am
- Forum: ET Pro
- Topic: EtPro request
- Replies: 9
- Views: 6341
well almost all 3.1.9 things work in 3.1.12/3.1.13 only the hitsonuds chanced sadly i stil want a bitflag cvar for that 1 ~ enable hitsounds full 2 ~ headshot only 4 ~ bullet wepaons only :) if you're talking about clients then add to those: 8 ~ team hitsounds then I could have headshot and teammat...
- Sat Apr 30, 2005 9:47 pm
- Forum: ET Server Admins
- Topic: Designing stopwatch server. Won't even start up.
- Replies: 9
- Views: 9525
- Thu Apr 28, 2005 4:28 pm
- Forum: ET Pro News
- Topic: ET Pro 3.1.13 Public Beta Release
- Replies: 114
- Views: 186246
- Thu Apr 28, 2005 2:36 am
- Forum: ET Server Admins
- Topic: Standard SV CVAR checks
- Replies: 67
- Views: 56157
- Thu Apr 28, 2005 1:11 am
- Forum: ET Server Admins
- Topic: Standard SV CVAR checks
- Replies: 67
- Views: 56157
thanks, that sheds light on the depthbits, although I still haven't seen any screenshot evidence of what it can do when used for ill gain. I thought that restricting all three of those connection settings was largely pointless with current versions of etpro, however I was concerned about timenudge f...
- Thu Apr 28, 2005 12:36 am
- Forum: ET Pro News
- Topic: ET Pro 3.1.13 Public Beta Release
- Replies: 114
- Views: 186246
Re: Mistake
good work, hopefully this will make 2.60 suitable to use on all our servers.
I can't remember any real aguments against demoman's fourth point...bani wrote: distance falloff proposal by demoman
... there were pros and cons, but no real argument against making it a cvar.
- Wed Apr 27, 2005 11:03 pm
- Forum: ET Server Admins
- Topic: Standard SV CVAR checks
- Replies: 67
- Views: 56157
FWIW, forcing r_depthbits is not effective. r_depthbits is only a hint to the game, it will often choose a different value to match what your hardware can provide in a given color depth. It also requires a vid_restart to take effect. DGs cvar restriction page has some good stuff: http://www.rtcw.jo...
- Wed Apr 27, 2005 4:38 pm
- Forum: ET Pro
- Topic: Headshot Mode
- Replies: 12
- Views: 7133
- Wed Apr 27, 2005 4:34 pm
- Forum: ET Pro
- Topic: Feature Request: b_axiscoach & b_alliescoach
- Replies: 18
- Views: 29098
- Tue Apr 26, 2005 5:48 pm
- Forum: ET Pro
- Topic: Feature Request: b_axiscoach & b_alliescoach
- Replies: 18
- Views: 29098
- Thu Apr 21, 2005 4:49 pm
- Forum: ET Server Admins
- Topic: Standard SV CVAR checks
- Replies: 67
- Views: 56157
- Wed Apr 20, 2005 9:56 pm
- Forum: ET Server Admins
- Topic: Standard SV CVAR checks
- Replies: 67
- Views: 56157
Re: Standard SV CVAR checks
sv_cvar r_depthbits EQ 24 sv_cvar r_lodcurveerror EQ 250 yeah, reduce everything what you can, so players will be play with absolutely same config settings... :shakinghead: we added lodcurveerror and r_subdivisions IN 1 64 as we will be using a large number of custom maps, some of which lack 'struc...
- Wed Apr 20, 2005 3:59 pm
- Forum: ET Pro
- Topic: FireTeam WhineText
- Replies: 7
- Views: 8510
you may find this thread useful with regards to fireteam location display
http://bani.anime.net/banimod/forums/vi ... php?t=5522
http://bani.anime.net/banimod/forums/vi ... php?t=5522
- Fri Apr 15, 2005 5:46 pm
- Forum: ET Pro News
- Topic: ET 2.60 Patch with etpro status
- Replies: 262
- Views: 323327
we'll pause the season for a week if need be to change our servers over to the new version, but I don't envision anything being added that will require a major readjustment on players' behalf. If there are new settings that players object to, we'll leave them turned off as we did with b_realhead whe...