Search found 233 matches

by hiro
Mon May 02, 2005 5:54 am
Forum: ET Server Admins
Topic: Standard SV CVAR checks
Replies: 67
Views: 56157

well this is what I've narrowed it down to, anyone see anything they don't like? I've removed r_depthbits in absence of any evidence of wrong doing and a few of our players have mentioned seeing it in their cvar backups, presumably they had it tweaked to 16 in hope of fps gain. command "sv_cvar...
by hiro
Sun May 01, 2005 6:23 am
Forum: ET Pro
Topic: EtPro request
Replies: 9
Views: 6341

well almost all 3.1.9 things work in 3.1.12/3.1.13 only the hitsonuds chanced sadly i stil want a bitflag cvar for that 1 ~ enable hitsounds full 2 ~ headshot only 4 ~ bullet wepaons only :) if you're talking about clients then add to those: 8 ~ team hitsounds then I could have headshot and teammat...
by hiro
Sat Apr 30, 2005 9:47 pm
Forum: ET Server Admins
Topic: Designing stopwatch server. Won't even start up.
Replies: 9
Views: 9525

you need to use map bsp names instead of the pk3 names. usually they are the same, but not always.

sp_delivery_rc2 should be sp_delivery
dubrovnik_b1_0912 should be just dubrovnik_b1

the rest look okay.

fwiw there are newer versions of both those maps as well as beerrun.
by hiro
Thu Apr 28, 2005 4:28 pm
Forum: ET Pro News
Topic: ET Pro 3.1.13 Public Beta Release
Replies: 114
Views: 186246

Is there any chance it could ever be put in?

I think most would rather that be only shuffle command players can vote on.
by hiro
Thu Apr 28, 2005 2:36 am
Forum: ET Server Admins
Topic: Standard SV CVAR checks
Replies: 67
Views: 56157

snaps <20 is very useful if you're stuck on dialup. So would it be useful to put a line like this in our config? command "sv_cvar snaps IN 1 20" Or what should the minimum number of snaps be then? 5 / 10? Well, setting snaps over 20 won't send more than 20 when using sv_fps 20, setting sn...
by hiro
Thu Apr 28, 2005 1:11 am
Forum: ET Server Admins
Topic: Standard SV CVAR checks
Replies: 67
Views: 56157

thanks, that sheds light on the depthbits, although I still haven't seen any screenshot evidence of what it can do when used for ill gain. I thought that restricting all three of those connection settings was largely pointless with current versions of etpro, however I was concerned about timenudge f...
by hiro
Thu Apr 28, 2005 12:36 am
Forum: ET Pro News
Topic: ET Pro 3.1.13 Public Beta Release
Replies: 114
Views: 186246

Re: Mistake

good work, hopefully this will make 2.60 suitable to use on all our servers.
bani wrote: distance falloff proposal by demoman
... there were pros and cons, but no real argument against making it a cvar.
I can't remember any real aguments against demoman's fourth point... ;)
by hiro
Wed Apr 27, 2005 11:03 pm
Forum: ET Server Admins
Topic: Standard SV CVAR checks
Replies: 67
Views: 56157

FWIW, forcing r_depthbits is not effective. r_depthbits is only a hint to the game, it will often choose a different value to match what your hardware can provide in a given color depth. It also requires a vid_restart to take effect. DGs cvar restriction page has some good stuff: http://www.rtcw.jo...
by hiro
Wed Apr 27, 2005 4:38 pm
Forum: ET Pro
Topic: Headshot Mode
Replies: 12
Views: 7133

is there any way to make headshot mode votable? just for values of 1 & 0, the rest are rarely required.
by hiro
Tue Apr 26, 2005 5:48 pm
Forum: ET Pro
Topic: Feature Request: b_axiscoach & b_alliescoach
Replies: 18
Views: 29098

on a vaguely related matter, how about auto team & spec lock when teams have readied up? we're allowing coaches / specs for the first time this season and no matter how often we tell teams to lock etc, there's always some who forget to (or simply don't know that they can in the case of very new ...
by hiro
Thu Apr 21, 2005 4:49 pm
Forum: ET Server Admins
Topic: Standard SV CVAR checks
Replies: 67
Views: 56157

Point being ... it isn't "excessive values of r_subdivisions/r_lodcurveerror let you see through walls" but ratther "buggy maps let you see through walls". So one shouldn't expect a specific setting to prevent all cases. we added those mainly to prevent this bug in Frostbite, al...
by hiro
Wed Apr 20, 2005 9:56 pm
Forum: ET Server Admins
Topic: Standard SV CVAR checks
Replies: 67
Views: 56157

Re: Standard SV CVAR checks

sv_cvar r_depthbits EQ 24 sv_cvar r_lodcurveerror EQ 250 yeah, reduce everything what you can, so players will be play with absolutely same config settings... :shakinghead: we added lodcurveerror and r_subdivisions IN 1 64 as we will be using a large number of custom maps, some of which lack 'struc...
by hiro
Wed Apr 20, 2005 3:59 pm
Forum: ET Pro
Topic: FireTeam WhineText
Replies: 7
Views: 8510

you may find this thread useful with regards to fireteam location display

http://bani.anime.net/banimod/forums/vi ... php?t=5522
by hiro
Fri Apr 15, 2005 5:46 pm
Forum: ET Pro News
Topic: ET 2.60 Patch with etpro status
Replies: 262
Views: 323327

we'll pause the season for a week if need be to change our servers over to the new version, but I don't envision anything being added that will require a major readjustment on players' behalf. If there are new settings that players object to, we'll leave them turned off as we did with b_realhead whe...