Search found 1553 matches
- Tue Apr 01, 2008 3:44 pm
- Forum: ET Modding
- Topic: anti prone :-)
- Replies: 40
- Views: 135643
You might find other ways to prevent them from proning effectively. As always the secret speech :P I think he cannot find a way otherwise he wouldn't ask here lol. Given that I think what he is trying to do is silly, I'm certainly not going to waste my time digging through the code to try to figure...
- Tue Apr 01, 2008 3:39 pm
- Forum: ET Server Admins
- Topic: UPDATE Jan 15 09 - exploits actively abused
- Replies: 62
- Views: 989750
- Sun Mar 30, 2008 3:06 pm
- Forum: ET Modding
- Topic: anti prone :-)
- Replies: 40
- Views: 135643
- Thu Mar 27, 2008 2:59 pm
- Forum: ET Modding
- Topic: anti prone :-)
- Replies: 40
- Views: 135643
- Mon Mar 24, 2008 2:51 am
- Forum: ET Server Admins
- Topic: UPDATE Jan 15 09 - exploits actively abused
- Replies: 62
- Views: 989750
- Sun Mar 23, 2008 10:57 pm
- Forum: ET Server Admins
- Topic: UPDATE Jan 15 09 - exploits actively abused
- Replies: 62
- Views: 989750
Thanks for another fixes and nice support. Btw can u explain maybe by example what is all about those exploits with log parsers ? Its smth like this: 1) mod is looking for 'shutdown' line 2) players is connecting with the nick 'shutdown' 3) mod thinks its an end of the map Exactly. Think about what...
- Sun Mar 23, 2008 7:24 pm
- Forum: ET Server Admins
- Topic: UPDATE Jan 15 09 - exploits actively abused
- Replies: 62
- Views: 989750
- Wed Mar 05, 2008 3:51 pm
- Forum: ET Modding
- Topic: [mapscripts] Changing values and keys at existing entities
- Replies: 10
- Views: 27054
Look for spawn and set in http://wolfwiki.anime.net/index.php/Map_scripting
Note that not all values can be meaningfully set this way. Some are used by the compiler, and some are treated in special ways by the gamecode that won't react nicely to being fiddled in mapscript.
Note that not all values can be meaningfully set this way. Some are used by the compiler, and some are treated in special ways by the gamecode that won't react nicely to being fiddled in mapscript.
- Sun Mar 02, 2008 9:20 pm
- Forum: ET Pro
- Topic: Is this mod really dead?
- Replies: 21
- Views: 282575
Just restingNail wrote:it's not dead.......it's mature
lua ftw
Seriously though, I'd like to get out the fixes that have been done since 3.2.6. Will that happen ? Dunno.
- Sun Mar 02, 2008 9:07 pm
- Forum: ET Server Admins
- Topic: UPDATE Jan 15 09 - exploits actively abused
- Replies: 62
- Views: 989750
I've corrected a couple bugs userinfocheck.lua (and the corresponding part of combinedfixes.lua.) Updated files at the original URLs. Thanks to DoGoD and benny for bringing to my attention that the wrong var was used in the RunFrame userinfo check. I also found and fixed a bug where the wrong client...
- Mon Feb 11, 2008 8:31 pm
- Forum: ET Bugs/Cheats
- Topic: flood option doesnt work with priv msges?
- Replies: 3
- Views: 17748
Re: flood option doesnt work with priv msges?
Evidence: http://banciur.org/flood.dm_84 Maybe its connected to the fact that i got modified priv system via lua, but imo etpro should detect this spammer and after all kick for flood? Normal PMs should be subject to floodkick. If you are catching them with lua anyway, you can easily rate limit the...
- Sun Jan 20, 2008 4:12 pm
- Forum: ET Pro
- Topic: RESTRICTION: Missing/Corrupted Windows API Function
- Replies: 7
- Views: 81962
- Tue Jan 08, 2008 6:01 pm
- Forum: ET TV
- Topic: ettv live broadcast slave with r_shownormals 1?
- Replies: 4
- Views: 20042
Re: ettv live broadcast slave with r_shownormals 1?
Assuming this is true (I haven't tested) you should be able to use a demo delayed feed, as described here: http://wolfwiki.anime.net/index.php/ETT ... figurationruwen wrote:If I join a ETTV server which does play replays it is possible to activate r_shownormals 1.
Ugly ? Yes sir!
- Tue Jan 01, 2008 5:51 pm
- Forum: ET Server Admins
- Topic: server.cfg
- Replies: 14
- Views: 31948
oke i got another question.When i downloaded etpro i saw a example.config.What do i need to do with it when i edit it?Do i need to rename it? There's an example.cfg (not .config which is something totally different) If you are going to use it as a base for your own cfg, then you should probably ren...
- Mon Dec 31, 2007 3:44 pm
- Forum: ET Server Admins
- Topic: server.cfg
- Replies: 14
- Views: 31948
O'RLY?weeman wrote:ye i have followed that turtorial already buy that server.cfg hasnt got many options like fast dowload using a redirect etc