Search found 316 matches

by Lagger
Thu Sep 21, 2006 12:42 pm
Forum: ET Pro
Topic: Small Suggestion
Replies: 9
Views: 12283

Or stock ET bug?
by Lagger
Thu Sep 21, 2006 8:14 am
Forum: ET Pro
Topic: bani masterbate yourself insthead modify et pro
Replies: 49
Views: 146653

hey sponge why doesnt twl use sv_fps 50 its better for lag It's been said before, game code is framerate dependant and needs to be changed ( like disguise getting which is done by increasing ammount you must get by 5 up to 250 ) there are more of this it can be fixed but it was said it is not worth...
by Lagger
Thu Sep 21, 2006 5:59 am
Forum: ET Pro News
Topic: ET Pro 3.2.6 Released!
Replies: 95
Views: 532329

just one question, if i remove only 2.60 b patch from my server, then ppl dont need to replace files et and eted 2.60.b right ??? Wrong. Your server should be always version 2.60b. If the server has etpro 3.2.5, clients are required to have 2.60. If the server has etpro 3.2.6, clients are required ...
by Lagger
Wed Sep 20, 2006 2:12 pm
Forum: ET Pro
Topic: bani masterbate yourself insthead modify et pro
Replies: 49
Views: 146653

BWAHAHAHAHAHAHAHAHA

*gasp*

AHAHAHAHAHAHAHAHAHA

comedy gold
by Lagger
Tue Sep 19, 2006 11:45 am
Forum: ET Pro News
Topic: ET Pro 3.2.6 Released!
Replies: 95
Views: 532329

Tron wrote:PCs are picking up speed rapidly atm and my guess is that more and more people will be inclined to exploiting it. For a few weeks, I could run those 250 fps necessary for fully capitalizing on it myself.
Don't worry about that, punkbuster updates will keep a lid on the framerates.
by Lagger
Tue Sep 19, 2006 3:06 am
Forum: ET Players
Topic: the new crosshairs (3.2.6)
Replies: 2
Views: 10721

use cg_drawcrosshair 6-11, then adjust cg_crosshairsize until happy
by Lagger
Fri Sep 08, 2006 8:09 am
Forum: ET Pro
Topic: Finding ourself (Official request by esl.eu/eu/et)
Replies: 29
Views: 39745

"Lag Lag Lag" - Mh, may it stopped - I dont know how it would be having b_antilag disabled, informations around say its useless, since the etpro netcode is somehow ever used - Great - but the anti lag is a big big problem. Having people with higher and unstable ping in an advantage is not...
by Lagger
Tue Sep 05, 2006 1:56 pm
Forum: ET Pro
Topic: Discussion: Audio warning for approaching spawn time
Replies: 15
Views: 25474

what is bad example?.. and what are u babling about the big config hassle making it work? first of all, the script was made back in the rtcw days.. nothing new really, but again you blindly compares it to the current etpro timer..what script would give you a spawntimer like the one etpro are giving...
by Lagger
Tue Sep 05, 2006 6:58 am
Forum: ET Pro
Topic: Discussion: Audio warning for approaching spawn time
Replies: 15
Views: 25474

Re: Discussion: Audio warning for approaching spawn time

well.. funny that comes from a guy suggestion stuff like: Another great idea. Since I can get that info either via pb_cvarval, or (in the case of querying being disabled) via the serverinfo menu, I see no reason to put people through the hassle. Binding one key to "timerset" and having it...
by Lagger
Sun Sep 03, 2006 6:47 am
Forum: ET Pro
Topic: Spawn Point Alerts
Replies: 10
Views: 8340

Nope, you got it wrong. I replied to The Necromancer. (and edited the post to resemble that)
by Lagger
Sat Sep 02, 2006 1:47 am
Forum: ET Pro
Topic: Spawn Point Alerts
Replies: 10
Views: 8340

The Necromancer wrote:why don't just display enemy reinforcements as well?
That would be a gameplay change, the other suggestions simply alleviate the need for huge scripts.
by Lagger
Thu Aug 31, 2006 4:45 pm
Forum: ET Pro Documentation
Topic: Client auto-scripts
Replies: 18
Views: 53130

If i would connect to some server where ETPro is running i don't need set fs_game
Well, did you try it? Because it would be a sane reason why it doesn't work on the first map...
by Lagger
Thu Aug 31, 2006 1:35 pm
Forum: ET Pro Documentation
Topic: Client auto-scripts
Replies: 18
Views: 53130

Try these one at a time and tell me which one works:

add +set fs_game etpro to the command line
It should read something like

Code: Select all

"C:\program files\wolfet\et.exe" +set fs_game etpro
make sure the autoexec_<whatever>.cfg are placed in \wolfet\etpro
by Lagger
Thu Aug 31, 2006 10:53 am
Forum: ET Pro Documentation
Topic: Client auto-scripts
Replies: 18
Views: 53130

It might have been sw_oasis_b3, has always worked flawlessly for me.

look in the console, it should write "Execing autoexec_oasis.cfg" or something like that.
by Lagger
Thu Aug 31, 2006 3:11 am
Forum: ET Players
Topic: pvs ?
Replies: 1
Views: 8522

It means potential visibility set, and is basically a lookup table that the quake3 engine uses to determine which parts of the map you can see from your current position (and thus only draw that). Without PVS you need to check the distance to every location marker on the map to determine which one i...