Search found 360 matches

by mortis
Thu Aug 09, 2007 1:56 pm
Forum: ET Pro
Topic: mine campain etpro don t working
Replies: 4
Views: 9122

Try putting your campaign file in /etmain. Read my tutorial here: http://forums.quakewarsterritory.com/viewtopic.php?t=5
by mortis
Thu Aug 02, 2007 11:11 am
Forum: ET Modding
Topic: Kmod for etpro
Replies: 3
Views: 8735

Ask here:

www.kmod.quakewarsterritory.com

Be patient mySQL has been really slow on my site lately... :(

Clutch152 est l'auteur de kmod...il faut lui demander!
by mortis
Fri Jul 27, 2007 10:42 am
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1433745

Someone merged my script and another, i guess? It wasn't me who did it anyway, i always credit code suppliers...
by mortis
Mon Jul 16, 2007 7:59 am
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1433745

vendetta50 wrote:One of the members of my site made this hope you like:


Image




Theres only 1 download on the web to it at the moment of posting this i think:


CLICK HERE FOR SCRIPT
nice! models are well-positioned!
by mortis
Fri Jun 29, 2007 8:55 am
Forum: ET Bugs/Cheats
Topic: Radar bug as old as et
Replies: 12
Views: 18348

It's confusing to me, I simply don't see anything wrong there. Maybe it's a compiling error? I'm not sure...
by mortis
Thu Jun 28, 2007 9:41 am
Forum: ET Bugs/Cheats
Topic: Radar bug as old as et
Replies: 12
Views: 18348

reyalp, any speculation as to why this happens? Are the players get stuck in the collision mesh of the terrain? The brushwork doesn't look abnormal there...

I could put a four unit thick solid clip along that section, but it might have a noticeable 'step up' and 'step down' when crossing it...
by mortis
Tue Jun 19, 2007 8:13 am
Forum: ET Modding
Topic: Battery-Blow Backdoor wit dyno rebuild temporary-blow satch
Replies: 5
Views: 6760

ragnar, ftw!
by mortis
Tue Jun 19, 2007 8:11 am
Forum: ET Modding
Topic: Map scripts.
Replies: 27
Views: 36131

Holy smokes!
by mortis
Mon Jun 18, 2007 8:24 am
Forum: ET Modding
Topic: 2v2 mapscript for radar.
Replies: 15
Views: 19675

If a playerclip brush is too thin, players can get past it if they hurl themselves at it. Whenever possible I use contents_solid instead. Make thick playerclips and they should work fine.
by mortis
Mon Jun 18, 2007 7:22 am
Forum: ET Modding
Topic: Battery-Blow Backdoor wit dyno rebuild temporary-blow satch
Replies: 5
Views: 6760

I haven't had much success. I've been busy with some other projects lately and I haven't had much time to dedicate to finding a solution as yet. I'll keep investigating when I get some time.
by mortis
Thu Jun 14, 2007 8:12 am
Forum: ET Modding
Topic: Map scripts.
Replies: 27
Views: 36131

I've been sick the past two days, but I'll take a look at these scripts and see if I can make any sense out of them. ;)
by mortis
Sat Jun 09, 2007 2:26 pm
Forum: ET Modding
Topic: Map scripts.
Replies: 27
Views: 36131

You'll have to show me.

I've tried everything I could think of. I had no problem making the door rebuildable once. The exiting script uses a func_explosive to detect the dynamite. Once it blows, it's gone.
by mortis
Sat Jun 09, 2007 2:20 pm
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1433745

Adding a new func_constructible doesn't seem to work. Reyalp tells me it does, but I have had no success at all with func_constructibles. I need to go /uninstall myself...
by mortis
Fri Jun 08, 2007 8:25 am
Forum: ET Bugs/Cheats
Topic: cl_lanforcerate "1"
Replies: 33
Views: 189694

I don't understand what you are saying.

What happened exactly?
by mortis
Fri Jun 08, 2007 8:23 am
Forum: ET Modding
Topic: Map scripts.
Replies: 27
Views: 36131

The dynamiteable doors cannot be rebuilt/blown up via the script. func_constructibles don't seem to work properly when scripted in. I've been unsuccessful in my attempts to make rebuildable doors from the script. Putting in hidden roofs and new spawn points is easy though. With the variety of availa...