Search found 233 matches
- Mon May 16, 2005 3:18 am
- Forum: ET Pro
- Topic: Balancing wolfrof
- Replies: 47
- Views: 37946
one thing people probably dont realize is that with wolfrof, the smg spread is doubled. where spread is basically non existent with normal rof, with wolfrof you have to fire in bursts (as in rtcw also). yep good point, although as others have mentioned it is an issue at mid to short range where it ...
- Mon May 16, 2005 3:02 am
- Forum: ET Server Admins
- Topic: Standard SV CVAR checks
- Replies: 67
- Views: 56349
Re: +$0.02
r_detailTextures is still annoying me. I'm really really loath to restrict something that's that native a setting (available in menu, comes default depending on what 'low/med/high' setting you have) yep I noticed this the other day when I joined one of our serves with a fresh install. I removed it ...
- Sun May 15, 2005 9:40 pm
- Forum: ET Server Admins
- Topic: Forcing Newly Claimed Spawns as Default?
- Replies: 7
- Views: 4795
good work, I'll have a look at it shortly but I take it the usual spawn point binds will still work? If you're worried about players forgetting the tank then I'd suggest setting the garage/cp autospawn to come in after the tank has blown the main gate to the fuel dump. This will keep the allies who ...
- Sun May 15, 2005 9:33 pm
- Forum: ET Pro
- Topic: Balancing wolfrof
- Replies: 47
- Views: 37946
Balancing wolfrof
We've ben running a public server with wolfrof on and the reaction from most players has been fairly positive. As such, it is something that we will consider for our next season, should our community support it. While wolfrof immediately favours the leet smg players and on the surface would seem to ...
- Thu May 12, 2005 4:32 pm
- Forum: ET Pro
- Topic: Reloading Bug
- Replies: 7
- Views: 7659
- Tue May 10, 2005 5:10 pm
- Forum: Offtopic
- Topic: etpro everywhere I go
- Replies: 22
- Views: 22086
- Mon May 09, 2005 12:01 am
- Forum: ET Pro
- Topic: Feature requests.
- Replies: 38
- Views: 46880
We limit soldiers and riflegrenades in matches but I can't see that we'd ever need to limit medics or field-ops. If a team wants to run heavy on either there is generally a penaly to pay in the form of lack of ammor or revives - it's been that way since wolf and the balance is only upset in ET with ...
I'd have thought all players would assume their enemy is always ready to shoot back, no matter what their pose or position is. Sure you get lucky sometimes and catch them with their pants down, packing each other up and whatnot, but it's not something you rely on to win fights. The more distractions...
- Sat May 07, 2005 8:03 pm
- Forum: ET Pro
- Topic: GUID error
- Replies: 16
- Views: 10014
In the last couple of months it's been happening with far greater frequency to players on our 3.1.9 servers, so I wouldn't blame etpro. My guess is that it will mysteriously go away after an unnoticed pb update, as did the unexplained crashing that seemd to plague a lot of people about 6 months or s...
- Thu May 05, 2005 4:46 pm
- Forum: ET Pro
- Topic: Feature requests.
- Replies: 38
- Views: 46880
I'd really like the option to limit other classes. For example excessive coverts can be a problem on the few satchel objective maps like Reactor - not so much in clan matches, but it would be great to limt them to 3 on our public SW servers that all the clanners play on. And our et_headshot server w...
- Wed May 04, 2005 5:19 pm
- Forum: ET Server Admins
- Topic: Standard SV CVAR checks
- Replies: 67
- Views: 56349
- Tue May 03, 2005 10:52 pm
- Forum: ET Server Admins
- Topic: Standard SV CVAR checks
- Replies: 67
- Views: 56349
- Tue May 03, 2005 10:36 pm
- Forum: ET Server Admins
- Topic: Standard SV CVAR checks
- Replies: 67
- Views: 56349
Here's my reasoning for limiting r_lodcurverror. Please correct me if I've said anything that is incorrect. What it does: r_lodcurverror determines the distance (in units?) at which curved objects become broken down, ie a semi-circular archway becomes increasing angular until it is represented by th...
- Mon May 02, 2005 3:48 pm
- Forum: ET Server Admins
- Topic: Standard SV CVAR checks
- Replies: 67
- Views: 56349
re lodcurveerror, you need to go under 20 for it to be of any real benfit. it's easy to test as it dosen't require a vid restart. subdivisons set to 0 or over 64 allows players to lean though a wall and see into axis spawn on Frostbite, which is one of the most popular maps in our ladder. the r_ati_...