Search found 378 matches

by squadjot
Sat Jul 08, 2006 3:18 am
Forum: ET Pro
Topic: ETPro 3.2.6 - stuff to improve
Replies: 41
Views: 51406

My point exactly, not only that you give more even odds for making a kill to players being attacked from behind but you also get rid of that bug which some players abuse making game same for everyone. ..hmm.. first off, it would be natural that one attacking from the back, would have the advantage ...
by squadjot
Fri Jul 07, 2006 2:58 am
Forum: ET Pro
Topic: ETPro 3.2.6 - stuff to improve
Replies: 41
Views: 51406

i use the xploit of no spread... so go fix it!
by squadjot
Mon Jul 03, 2006 12:47 am
Forum: ET Bugs/Cheats
Topic: Command Map Icons
Replies: 4
Views: 11609

same happened to me.. cvar_restart didnt help.

have to test if its a pk3 doing this.. anyways, i did a reinstall (without old pks)..and that worked.

still shouldnt happen
by squadjot
Mon Jun 26, 2006 7:46 am
Forum: ET Pro
Topic: BUG: Riflenade at start of round
Replies: 4
Views: 6121

just note: IF ETpro conciders fixing it by letting you control wich gun you will spawn with.. it would have to work with scripting also.. (or that would be highly apreciated atleast)
by squadjot
Wed Jun 14, 2006 1:28 pm
Forum: ET Pro
Topic: change: report medic revives in client etconsole.log file?
Replies: 26
Views: 21902

you could ofc see the enemy spawning with a wallhack but i'm talking about that you would create a way to automatically find enemy spawntime without even seeing them spawning yea i know.. i met this player that obviously was cheating. i tried to ask him about the bot/hax/whatever he was using, and ...
by squadjot
Wed Jun 14, 2006 1:46 am
Forum: ET Pro
Topic: change: report medic revives in client etconsole.log file?
Replies: 26
Views: 21902

Rofl arni Who the hell would think to do that <_< ? The same polaks that use kurwa dynatimers ... im not sure if i got this right.. but Dynotimer was made by fretn right?.. and its like, you can get it anywhere.. and so what.. imo the dynotimer is more or less useless. but afaik, it does not read t...
by squadjot
Tue Jun 06, 2006 8:16 am
Forum: ET Pro
Topic: Request: Colorless fireteamoverlay
Replies: 19
Views: 23928

I have to agree, it might have been better if b_customVoiceChat had been a client side option rather then a server side. Although i also allow it on my own server. (pressure for the powers that be my members lololol, but they do come up with some witty ones now and then, but as for that leet crap, ...
by squadjot
Mon Jun 05, 2006 9:32 am
Forum: ET Pro
Topic: Request: Colorless fireteamoverlay
Replies: 19
Views: 23928

yea a customizeable HUD would be awesome, i'd probably make mine something like this.. =)
Image
by squadjot
Mon May 29, 2006 8:21 am
Forum: ET Pro
Topic: ETPro 3.2.6 - stuff to improve
Replies: 41
Views: 51406

now i'm far from able to say anything about the coding matters.. but i also am a bit concerned about the future of, if not this game, then "myNextFavoriteShooter"-game.. the problem to me is, theres is no comparison to RTCW/ET, lets face it, RTCW just did it!..it has this unigue "feel...
by squadjot
Sun May 21, 2006 4:07 am
Forum: ET Pro
Topic: etpro for rtcw!
Replies: 29
Views: 41037

I think Radea posted that because his team is playing RtCW again. Changing ET won't help RtCW. let the "old" be as it is... and make a RTCW version to ET ?..whast the deal? i would love to play the RTCW-ET thats for sure.. and why are u talking about coverts?..theyre not in RTCW (one of t...
by squadjot
Fri Apr 28, 2006 12:23 pm
Forum: ET Bugs/Cheats
Topic: Cheat enabled, lua scripting or how was this done?
Replies: 16
Views: 21427

it just happened on efterlyst.. in stats the player had received 0 damage.

lua4tehhax? :/
by squadjot
Mon Apr 24, 2006 4:03 pm
Forum: ET Pro
Topic: etpro for rtcw!
Replies: 29
Views: 41037

if it was done right..i think it could be popular
by squadjot
Sun Apr 23, 2006 12:38 pm
Forum: ET Pro
Topic: etpro for rtcw!
Replies: 29
Views: 41037

b_rtcw 1
by squadjot
Fri Mar 24, 2006 8:53 am
Forum: ET Pro
Topic: team/spawntimer thoughts
Replies: 1
Views: 4105

team/spawntimer thoughts

i'm in the mood... ^^ i suggested this before, but i'll try again .. could we have a the teamspawn time change color the last 5 secs? ,or even change between 2 colors each sec from 5-0.. You could make it a option, i know atleast i would use it (cause i always die with 20+ spawn time :P) ...everyone...
by squadjot
Fri Mar 24, 2006 8:37 am
Forum: ET Pro
Topic: define time for revive text + frag msg's?
Replies: 10
Views: 16183

now were at it.. who should one talk to? ..to get cg_centertime unlocked..? cause it should realy not be necesary..

in RTCW i had it quite low..so it just had a quick flash on screen..you can always later see who u killed in the echo or console.