Search found 378 matches
- Sat Jul 08, 2006 3:18 am
- Forum: ET Pro
- Topic: ETPro 3.2.6 - stuff to improve
- Replies: 41
- Views: 51406
My point exactly, not only that you give more even odds for making a kill to players being attacked from behind but you also get rid of that bug which some players abuse making game same for everyone. ..hmm.. first off, it would be natural that one attacking from the back, would have the advantage ...
- Fri Jul 07, 2006 2:58 am
- Forum: ET Pro
- Topic: ETPro 3.2.6 - stuff to improve
- Replies: 41
- Views: 51406
- Mon Jul 03, 2006 12:47 am
- Forum: ET Bugs/Cheats
- Topic: Command Map Icons
- Replies: 4
- Views: 11609
- Mon Jun 26, 2006 7:46 am
- Forum: ET Pro
- Topic: BUG: Riflenade at start of round
- Replies: 4
- Views: 6121
- Wed Jun 14, 2006 1:28 pm
- Forum: ET Pro
- Topic: change: report medic revives in client etconsole.log file?
- Replies: 26
- Views: 21902
you could ofc see the enemy spawning with a wallhack but i'm talking about that you would create a way to automatically find enemy spawntime without even seeing them spawning yea i know.. i met this player that obviously was cheating. i tried to ask him about the bot/hax/whatever he was using, and ...
- Wed Jun 14, 2006 1:46 am
- Forum: ET Pro
- Topic: change: report medic revives in client etconsole.log file?
- Replies: 26
- Views: 21902
Rofl arni Who the hell would think to do that <_< ? The same polaks that use kurwa dynatimers ... im not sure if i got this right.. but Dynotimer was made by fretn right?.. and its like, you can get it anywhere.. and so what.. imo the dynotimer is more or less useless. but afaik, it does not read t...
- Tue Jun 06, 2006 8:16 am
- Forum: ET Pro
- Topic: Request: Colorless fireteamoverlay
- Replies: 19
- Views: 23928
I have to agree, it might have been better if b_customVoiceChat had been a client side option rather then a server side. Although i also allow it on my own server. (pressure for the powers that be my members lololol, but they do come up with some witty ones now and then, but as for that leet crap, ...
- Mon Jun 05, 2006 9:32 am
- Forum: ET Pro
- Topic: Request: Colorless fireteamoverlay
- Replies: 19
- Views: 23928
- Mon May 29, 2006 8:21 am
- Forum: ET Pro
- Topic: ETPro 3.2.6 - stuff to improve
- Replies: 41
- Views: 51406
- Sun May 21, 2006 4:07 am
- Forum: ET Pro
- Topic: etpro for rtcw!
- Replies: 29
- Views: 41037
- Fri Apr 28, 2006 12:23 pm
- Forum: ET Bugs/Cheats
- Topic: Cheat enabled, lua scripting or how was this done?
- Replies: 16
- Views: 21427
- Mon Apr 24, 2006 4:03 pm
- Forum: ET Pro
- Topic: etpro for rtcw!
- Replies: 29
- Views: 41037
- Sun Apr 23, 2006 12:38 pm
- Forum: ET Pro
- Topic: etpro for rtcw!
- Replies: 29
- Views: 41037
- Fri Mar 24, 2006 8:53 am
- Forum: ET Pro
- Topic: team/spawntimer thoughts
- Replies: 1
- Views: 4105
team/spawntimer thoughts
i'm in the mood... ^^ i suggested this before, but i'll try again .. could we have a the teamspawn time change color the last 5 secs? ,or even change between 2 colors each sec from 5-0.. You could make it a option, i know atleast i would use it (cause i always die with 20+ spawn time :P) ...everyone...
- Fri Mar 24, 2006 8:37 am
- Forum: ET Pro
- Topic: define time for revive text + frag msg's?
- Replies: 10
- Views: 16183