Search found 360 matches

by mortis
Thu Apr 05, 2007 2:23 pm
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1453224

I knew about that...it gives the allies incentive to blow the CP and keep it blown.

I can disabled it automatically, but if the CP is later destroyed and rebuilt, it would be come active again...it's your choice.
by mortis
Mon Apr 02, 2007 1:38 pm
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1453224

No bugs, so far? I only tried the script once on a localhost to verify its features were operating correctly.
by mortis
Fri Mar 30, 2007 3:39 pm
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1453224

Supply http://images.quakewarsterritory.com/mortis/supply.script Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate. Supply - alternate script http://images.qua...
by mortis
Fri Mar 30, 2007 3:34 pm
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1453224

Supplydepot http://images.quakewarsterritory.com/mortis/supplydepot.2.1.2007.zip Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate. Supplydepot - alternate scr...
by mortis
Fri Mar 30, 2007 9:26 am
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1453224

Fueldump "Pro" Script III http://images.quakewarsterritory.com/mortis/fueldump_v5.zip In addition to all etpro features and setting of the allied autospawn to the cp at spline 73, this script disables stage 2 of the east depot defenses. Thanks to 2/3Soul for the modified constructible cod...
by mortis
Thu Mar 29, 2007 3:59 pm
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1453224

My opinion is that it's quite easy for the Alllies to get camped to death on that map. If you're going to reduce the chare bar req, it would kind of balance things out a bit.
by mortis
Thu Mar 29, 2007 8:11 am
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1453224

When you say "faster" charge bar, you mean that engies can build the bridge faster? Adding the health/ammo spawns would be easy as well.
by mortis
Wed Mar 28, 2007 12:35 pm
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1453224

I think he probably wants a custom "fueldump pro" script, with the requested changes, but I'm not entirely sure. -edit- after re-reading his post, I don't know which one he wants to use as a base script - perhaps abridged fueldump?
by mortis
Sun Mar 11, 2007 9:13 am
Forum: ET Modding
Topic: HURT
Replies: 4
Views: 8213

I haven't had any trouble with trigger_hurt that I have spawned in. I have one in my railgun mapscript bugfix that works fine, AFAIK.
by mortis
Fri Feb 23, 2007 1:45 pm
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1453224

i'll look into those bugs. WRT Saberpeak, I only placed a few spawns at the ammo spawn point, because I was just testing it. It seems to have been put into widespread use though, so I will make an updated version that has more spawns. When all available spawns are in use, any excess players are spaw...
by mortis
Fri Feb 16, 2007 8:26 am
Forum: ET Server Admins
Topic: Battery script update?
Replies: 16
Views: 23119

yes, it's very complicated. There is more to the game than just the script, and the entities interact with each other in a very specific fashion.
by mortis
Thu Feb 15, 2007 12:52 pm
Forum: ET Server Admins
Topic: Battery script update?
Replies: 16
Views: 23119

You can make it rebuildable once, but then it will be non-dynamiteable thereafter.
by mortis
Thu Feb 08, 2007 8:40 am
Forum: ET Server Admins
Topic: Battery script update?
Replies: 16
Views: 23119

I have looked into this, but I haven't had any success. I can see to get a scripted constructible to work properly, does anyone have a sample scripted-in CP or something along those lines?
by mortis
Thu Feb 01, 2007 4:58 pm
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1453224

I have a bunch of new scripts that correct a timing bug that might cause winners to be reported incorrectly during last-second SW matches due to excessive wm_endround waitstates. Supplydepot http://images.quakewarsterritory.com/mortis/supplydepot.2.1.2007.zip Fixes spawn bug, gold bug, grenade/morta...
by mortis
Tue Jan 30, 2007 3:37 pm
Forum: ET Modding
Topic: LUA script - bringing a player back to life
Replies: 9
Views: 13522

can you create a temporary spawn point and respawn them there?