Search found 394 matches
- Thu Jun 28, 2007 6:19 pm
- Forum: ET Modding
- Topic: Map scripts.
- Replies: 27
- Views: 36427
I positioned the constructible boxes where they are because otherwise it would be to easy to build (and hold) the ramp resp. the back door. E.g. when the ramp materials are outside of the bunker, then you can drop the constructible ramp altogether and make a static ramp, since Allies always can buil...
- Sat Jun 23, 2007 10:06 am
- Forum: ET TV
- Topic: Request: Match description
- Replies: 6
- Views: 31184
The match name in the server name is a start, but I had something more detailed in mind. Something like an arena (or even xml) file with key/value pairs. Possible keys like: participants (clan tags+names), roster (player list), league/fun match, shoutcasters, server name, brief match description (e....
- Fri Jun 22, 2007 6:24 am
- Forum: ET Server Admins
- Topic: Death Match Config Please
- Replies: 12
- Views: 28924
- Fri Jun 22, 2007 6:16 am
- Forum: ET TV
- Topic: Request: Match description
- Replies: 6
- Views: 31184
Request: Match description
I wonder if its possible to add a match description which is broadcasted via getinfo or getstatus. And if it could be added to demo files so replays over ETTV servers can automatically set this description field. Alternativly this descripton could be placed on a http redirect - ETTV loads and broadc...
- Tue Jun 19, 2007 6:49 am
- Forum: ET Modding
- Topic: 2v2 mapscript for radar.
- Replies: 15
- Views: 19866
I guess the cloned model somehow inherits the vis calculation from the original, so you should use the cloned model in similar viewing circumstances (e.g. when a model has wall in the back, then the cloned model should have a wall in the back too, so you can't view it from this position). Maybe you ...
- Mon Jun 18, 2007 7:56 pm
- Forum: ET Modding
- Topic: Battery-Blow Backdoor wit dyno rebuild temporary-blow satch
- Replies: 5
- Views: 6829
Ok, I made a script:mortis wrote:I haven't had much success. I've been busy with some other projects lately and I haven't had much time to dedicate to finding a solution as yet. I'll keep investigating when I get some time.
http://bani.anime.net/banimod/forums/vi ... 5500#65500
- Mon Jun 18, 2007 7:54 pm
- Forum: ET Modding
- Topic: Map scripts.
- Replies: 27
- Views: 36427
- Sun Jun 17, 2007 3:32 pm
- Forum: ET Modding
- Topic: Battery-Blow Backdoor wit dyno rebuild temporary-blow satch
- Replies: 5
- Views: 6829
- Sun Jun 17, 2007 4:56 am
- Forum: ET Modding
- Topic: Map scripts.
- Replies: 27
- Views: 36427
The func_constructible also includes a ramp model with brush works. Just clone model 1 and model 10 with different origins (e.g. just add 100 to the first coordinate value) and you'll have 2 ramps. I need model 10 for the func_constructible, but it has the vis issue. So I also need to clone model 1 ...
- Sun Jun 17, 2007 4:26 am
- Forum: ET Modding
- Topic: Map scripts.
- Replies: 27
- Views: 36427
- Sat Jun 16, 2007 7:07 pm
- Forum: ET Modding
- Topic: Map scripts.
- Replies: 27
- Views: 36427
- Thu Jun 14, 2007 9:03 am
- Forum: ET Modding
- Topic: Map scripts.
- Replies: 27
- Views: 36427
- Thu Jun 14, 2007 3:56 am
- Forum: ET Modding
- Topic: Map scripts.
- Replies: 27
- Views: 36427
- Wed Jun 13, 2007 11:28 pm
- Forum: ET Modding
- Topic: Map scripts.
- Replies: 27
- Views: 36427
- Wed Jun 13, 2007 2:32 pm
- Forum: ET Modding
- Topic: Map scripts.
- Replies: 27
- Views: 36427
I cloned a func_constructible but somehow I can't get it to work correctly. Near the bunker planks you see the pliers icon and you can construct something (it uses chargebar and sometime the construction stops). It seems that the several triggers are not called correctly. Don't know whats wrong, may...