Mapmakers could measure distances on maps and see if the jump is possible (and under what circumstances). So they can do changes to the map if the jump shouldn't be possible before releasing it, limiting the number of exploits.Redneck]Fi[ wrote:The distance thingies could be also useful for map makers?
Search found 394 matches
- Sun Mar 21, 2004 10:39 am
- Forum: ET Pro
- Topic: Jumpmeter?
- Replies: 7
- Views: 5607
- Sun Mar 21, 2004 9:57 am
- Forum: ET Pro
- Topic: Jumpmeter?
- Replies: 7
- Views: 5607
Jumpmeter?
Is there planned something like a Jumpmeter (similar to the UPS resp. FPS counter) which shows how far and how high you jumped? Additionally a (maybe cheatprotected) function to measure distances on maps would be nice (overall distance, horizontal distance and height difference between 2 points on t...
- Thu Mar 18, 2004 5:39 pm
- Forum: ET Pro
- Topic: Centrally managed server configs
- Replies: 1
- Views: 2797
Centrally managed server configs
I don't know if this is possible, but how about placing the server configs on a different server from the game server (if you enable it)? This would be nice for leagues etc. This way the server configs could be administered centrally for all participating game servers. And after connecting the playe...
- Thu Mar 18, 2004 5:24 pm
- Forum: ET Bugs/Cheats
- Topic: Minor bug in Tank-MG stats
- Replies: 1
- Views: 2810
Minor bug in Tank-MG stats
ETPro: The stats for the for the tank-mg are not correct. It counts the overall shots but not the hits and kills. I dont know if this bug applies to Mg42 emplacements and the mobile Mg42.