Search found 126 matches

by The Necromancer
Tue Dec 19, 2006 10:50 am
Forum: ET Bugs/Cheats
Topic: [etpromapscript] totally scripted map possible?
Replies: 4
Views: 5649

Q3 mod called Hunt can create random map from brush presets
by The Necromancer
Sat Dec 16, 2006 3:58 am
Forum: ET Bugs/Cheats
Topic: [etpromapscript] misc_gamemodel question
Replies: 9
Views: 25665

some entities can use inline brush models
you can see in bsp file what entities has which numbers
eg teamdoor in fueldump uses *44
this will probably work only with entities that require a brush
by The Necromancer
Tue Dec 05, 2006 6:10 am
Forum: ET Server Admins
Topic: patch 2.60b + ETPro 325/326 - integrity failures for clients
Replies: 63
Views: 283165

Nice McSteve :D Now all you have to do is set 'sv_cvar cl_allowdowload EQ 1' in the server config sv_cvar will only make it for that server, then it'll change back... use forcecvar to turn it on for them (iirc) sorry for bumping ( this is quite old post int this new topic ) but sv_cvar is alternati...
by The Necromancer
Sun Nov 26, 2006 6:44 am
Forum: ET Pro News
Topic: ET Pro 3.2.6 Released!
Replies: 95
Views: 546004

he probably thinks that etpro .config files is same file as cfg
by The Necromancer
Sun Nov 12, 2006 8:24 am
Forum: ET Pro
Topic: Allies garage spawn doesn't work
Replies: 25
Views: 27178

not dedicated server does not like files that are not from PK3s
either use dedicated or just put that directory to PK3

Correct way to disable HOST menu would be to force it to start dedicated, or remove it completly, but still keep map/devmap commands working
by The Necromancer
Sat Sep 30, 2006 8:46 am
Forum: ET Pro News
Topic: ET Pro 3.2.6 Released!
Replies: 95
Views: 546004

and it should be 32 :roll:
by The Necromancer
Thu Sep 28, 2006 3:15 am
Forum: ET Bugs/Cheats
Topic: Cvar_Set2: cl_demooffset & r_addmd3surfaces flooding co
Replies: 1
Views: 3404

the lowres head lod has no animations unlike the highres version
for some dumb reason everyone uses r_lodbias 1 forcing the lowres one
as there are only two models having lods it won't help at all
look up for a cvar named "developer" and set it to 0
by The Necromancer
Sun Sep 24, 2006 2:26 am
Forum: ET Pro
Topic: Fathers feature requests
Replies: 35
Views: 37387

Father wrote: try the dir and fdir commands.
Fdir - list *.script
Dir - if i try this anything is found..
as far as I know you should use dir <folder><extension>
like dir maps script
by The Necromancer
Fri Sep 22, 2006 7:44 am
Forum: ET Pro
Topic: Small Suggestion
Replies: 9
Views: 12456

no it is actualy ET feature, not ETPro, it was not In RTCW but it is ages in ET
I know because I used it a lot those days..
Let's stop any flame, it does not matter if it is ETPro only or not at all
Personaly I find that OK, there are not much doors and you can always use walk button anyway
by The Necromancer
Fri Sep 22, 2006 5:16 am
Forum: ET Pro
Topic: Small Suggestion
Replies: 9
Views: 12456

try to open door in etmain while crouching, it *will* be silent
by The Necromancer
Thu Sep 21, 2006 12:33 pm
Forum: ET Pro
Topic: Small Suggestion
Replies: 9
Views: 12456

It's actually stock ET feature
workaround is to hold walk button ( default TAB I think ), that will make silent sound if you are not crouching
by The Necromancer
Thu Sep 21, 2006 11:27 am
Forum: ET Pro
Topic: bani masterbate yourself insthead modify et pro
Replies: 49
Views: 153863

I like people ignoring facts as you MT perfect hitboxes -> :lol: no antilag -> :lol: better netcode -> :lol: just a few quotes to prove you are ignoring facts Actually the game totally changed from the first concept and with this shitty antilag it seems to play css with et engine It is totally same ...
by The Necromancer
Thu Sep 21, 2006 7:43 am
Forum: ET Pro News
Topic: ET Pro 3.2.6 Released!
Replies: 95
Views: 546004

to devteam: how about updating the page :nag:
by The Necromancer
Thu Sep 21, 2006 7:38 am
Forum: ET Pro
Topic: bani masterbate yourself insthead modify et pro
Replies: 49
Views: 153863

hey sponge why doesnt twl use sv_fps 50 its better for lag It's been said before, game code is framerate dependant and needs to be changed ( like disguise getting which is done by increasing ammount you must get by 5 up to 250 ) there are more of this it can be fixed but it was said it is not worth...
by The Necromancer
Wed Sep 20, 2006 5:23 am
Forum: ET Players
Topic: pmove_fixed script
Replies: 11
Views: 27732

no it is etpro
the problems are just from coding logic and there isn't really problem to fix it all