Search found 1553 matches
- Mon Dec 31, 2007 3:41 pm
- Forum: ET Modding
- Topic: LUA alertentity?
- Replies: 9
- Views: 47295
You need to find out why it doesn't work. Is the entity being found at all ? My usual approach to things like this is to spam prints until it's obvious where the problem is. The other thing to do is to look at the corresponding code in the C gamecode. You CANNOT use the lua API effectively unless yo...
- Sun Dec 30, 2007 2:42 pm
- Forum: ET Modding
- Topic: LUA alertentity?
- Replies: 9
- Views: 47295
Re: LUA alertentity?
Hello, I'd like to know if there's a command in LUA which can be used as alertentity in mapscripting. Just with team_CTF_red/bluespawn ["kill"/"revive"]. The best would be to define by the respawn's targetname . Greetings, Igloo No. However, you could find the entity and make th...
- Sun Dec 23, 2007 4:54 pm
- Forum: ET Bugs/Cheats
- Topic: etpro bug, hard exiting
- Replies: 5
- Views: 22997
- Tue Dec 04, 2007 2:58 am
- Forum: ET Modding
- Topic: the best way to get 'renames' actions
- Replies: 1
- Views: 4646
- Tue Nov 27, 2007 7:32 pm
- Forum: ET Modding
- Topic: et.FS_ constants
- Replies: 7
- Views: 42797
- Tue Nov 27, 2007 7:11 pm
- Forum: ET Modding
- Topic: problem with dots in lua
- Replies: 4
- Views: 6684
Re: problem with dots in lua
Are you using lua IO or game FS ? If the latter, I'd guess it's a limit of the game filesystem. I'd be very surprised if lua cared.Luk4ward wrote: btw lua cant read filenames with dots inside?
- Tue Nov 27, 2007 3:45 pm
- Forum: ET Modding
- Topic: et.FS_ constants
- Replies: 7
- Views: 42797
- Tue Nov 27, 2007 3:44 pm
- Forum: ET Modding
- Topic: problem with dots in lua
- Replies: 4
- Views: 6684
Re: problem with dots in lua
this is correct: http://www.lua.org/manual/5.0/manual.html#pmLuk4ward wrote:file: 83.5..dat gives: len = -1
string.gsub(ip, ".", "_") gives: _____ for 83.5. etc.
-.-'
- Mon Nov 19, 2007 4:36 pm
- Forum: ET Bugs/Cheats
- Topic: [etpromapscript] misc_gamemodel question
- Replies: 9
- Views: 25162
You can use func_fakebrush entities http://wolfwiki.anime.net/index.php/Map ... ush_entitywhoosaaa wrote:hi
tryed that with the dinghy model..worked.
but now my question is can i add weapontexture clips to a existing map.
and if so what is the code..or just give me a hint.
greets WhooSaaa
- Sun Nov 18, 2007 5:00 pm
- Forum: ET TV
- Topic: Command Line Differences for Win vs. Linux
- Replies: 5
- Views: 21227
- Mon Nov 12, 2007 2:18 pm
- Forum: ET TV
- Topic: Command Line Differences for Win vs. Linux
- Replies: 5
- Views: 21227
- Fri Nov 02, 2007 1:06 pm
- Forum: ET Server Admins
- Topic: ETPro log question
- Replies: 8
- Views: 32272
Ugh.. I wouldn't even know where to begin. I can figure out the syntax/constructs of most any programming language... my roadblock is knowing where to look for the data.. and how to use it once I got it. lol Any help you could give me would be greatly appreciated. Thanks http://wolfwiki.anime.net/i...
- Thu Nov 01, 2007 1:16 pm
- Forum: ET Server Admins
- Topic: ETPro log question
- Replies: 8
- Views: 32272
i think u cant find the dirrence especaly since they can also be put on the grond and thne u can walk over it but once its on the ground it an entity that doesnt refernce to who originaly made it i think :roll: The game knows, because it knows who to give the XP to. However, I think you are correct...
- Sun Oct 28, 2007 1:19 pm
- Forum: ET Server Admins
- Topic: [etadmin_mod] Priv msg bug.
- Replies: 3
- Views: 9346
- Sun Oct 14, 2007 7:20 pm
- Forum: ET Bugs/Cheats
- Topic: Disturbing....
- Replies: 2
- Views: 17434