Search found 126 matches

by The Necromancer
Thu Oct 06, 2005 8:36 am
Forum: ET Modding
Topic: BONE HITTESTS
Replies: 16
Views: 20040

lol...
IMO : g_boneHittests
by The Necromancer
Wed Oct 05, 2005 11:48 am
Forum: ET Pro
Topic: Player models causing extremely low FPS
Replies: 7
Views: 5189

r_lodbias 999 can help
by The Necromancer
Wed Oct 05, 2005 11:36 am
Forum: ET Modding
Topic: BONE HITTESTS
Replies: 16
Views: 20040

omg :shock: moon seems to be more green today, someone have to send satelite to examinate it :lol:
by The Necromancer
Wed Oct 05, 2005 4:00 am
Forum: ET Modding
Topic: BONE HITTESTS
Replies: 16
Views: 20040

RoadKillPuppy wrote:
bani wrote:shots between legs
Does that mean that close combat proners actually have to learn to aim at one of my feet ?? :D
yeah :lol:
But then again as it was said its too big change..
by The Necromancer
Tue Oct 04, 2005 9:19 am
Forum: ET Modding
Topic: BONE HITTESTS
Replies: 16
Views: 20040

:shock:
Thanks you , now I when i know that it works i can try to make it into game..
Thanks for it :wink:

BTW: can we expect this in ETPro ?
by The Necromancer
Tue Oct 04, 2005 8:37 am
Forum: ET Modding
Topic: BONE HITTESTS
Replies: 16
Views: 20040

BONE HITTESTS

Hi i noticed in released etpro hittest code that there are ifdefed BONE_HITTESTS They arent any linked with g_damage and so ( that wouldnt be problem to accomplish anyway ) However can I ask if it works , or which major bugs does it have? Also I dont have acces to etpro debug lines but it wont be as...
by The Necromancer
Mon Oct 03, 2005 10:44 am
Forum: ET Pro
Topic: Push dead boddies (not gibbed)
Replies: 17
Views: 27564

push them over landmines so they can be living traps :P
by The Necromancer
Sun Oct 02, 2005 11:40 am
Forum: ET Players
Topic: Player search by nick in ui - scripts
Replies: 7
Views: 8889

thanks but i dont thinks its so good
it is slow, and you can connect only by looking into found's player serverinfo..
I dont think that et/etpro ui library can do it much better..
but it may be useful of course
by The Necromancer
Sat Oct 01, 2005 12:49 pm
Forum: ET Players
Topic: Player search by nick in ui - scripts
Replies: 7
Views: 8889

Hmm k , maybe you will need to copy this link into navbar..
Freewebs sucks but they are free :wink:

http://www.freewebs.com/jaquboss/ZZZ_WIPUI.pk3
by The Necromancer
Sat Oct 01, 2005 11:24 am
Forum: ET Players
Topic: Player search by nick in ui - scripts
Replies: 7
Views: 8889

actually UI can be modifed , because you load your own before you connect anywhere :wink: ( not talking about ingame ui )
fusen: i am trying to do scripts not sourcecode modification ( so request it again in some better place because this can be done really easily ) i hope you understand..
by The Necromancer
Sat Oct 01, 2005 3:39 am
Forum: ET Players
Topic: Player search by nick in ui - scripts
Replies: 7
Views: 8889

Player search by nick in ui - scripts

this time it will be rather harder..
well it isnt as fast as ASE not even much reliable but you may use it..
well i use it like here but it make connect to ip dissappear .. you should do
EDIT:

----- moved into pk3 ----

http://www.freewebs.com/jaquboss/ZZZ_WIPUI.pk3
by The Necromancer
Mon Sep 26, 2005 8:19 am
Forum: ET Modding
Topic: Sloped ammo/med packs
Replies: 2
Views: 4328

:shock:
Thx a lot ..
I didnt expect such quick help ..
EDIT: Realized that thing you use for your packs isnt good for vehicles, instead that i used function based on using two traces ..
My function isnt certainly mathematicly correct but it does what it need..
Thanks for helping anyway :wink:
by The Necromancer
Mon Sep 26, 2005 4:53 am
Forum: ET Pro
Topic: some requests
Replies: 10
Views: 6801

fretn wrote:etpro doesnt like bugs, and disabling listen servers is the best fix
:lol: even etpub listen server is buggy ( eg. shaking players ) but it is still there , so why not enable it in etpro as well?
by The Necromancer
Mon Sep 26, 2005 4:50 am
Forum: ET Modding
Topic: Sloped ammo/med packs
Replies: 2
Views: 4328

Sloped ammo/med packs

I am interested in this feature, because i would like to know this for vehicles ( one of last unsolved things )
Thanks for any help
by The Necromancer
Mon Sep 26, 2005 4:47 am
Forum: ET Modding
Topic: BUGFIX: Oversize server commands
Replies: 33
Views: 130583

duh y r u solving so small issue .. etmain = directory with all base data (so ALL mods use it ), also stock ET can be called etmain cos fs_game is "etmain" there.. As for 2.60 that is complete package version , 2.60 version of binaries, game libraries , and finaly pak2.pk3 ( few menu files...