Search found 117 matches
- Tue Sep 07, 2004 7:11 pm
- Forum: ET Pro
- Topic: Feature request: /rcon m or tell and cpm
- Replies: 9
- Views: 6561
- Sun Sep 05, 2004 10:53 pm
- Forum: ET Pro
- Topic: objective flags
- Replies: 21
- Views: 10937
- Sun Sep 05, 2004 10:45 pm
- Forum: ET Pro
- Topic: objective flags
- Replies: 21
- Views: 10937
- Sun Sep 05, 2004 10:28 pm
- Forum: ET Pro
- Topic: Good Idea or Stupid Idea? :p
- Replies: 19
- Views: 14786
Fueldump: SW round Tank Tunnel Grate Bridge (2 stages) Main Gate Depot Gates Commandpost Side wall breach East Defenses (2 stages) West Defenses (2 stages) :curse: no bani there are only 7 objectives that show up in the limbo list major objectives: building the tank bridge main gate depot gate blow...
- Sun Sep 05, 2004 9:53 pm
- Forum: ET Pro
- Topic: objective flags
- Replies: 21
- Views: 10937
- Sun Sep 05, 2004 8:26 pm
- Forum: ET Pro
- Topic: objective flags
- Replies: 21
- Views: 10937
- Thu Sep 02, 2004 11:51 am
- Forum: ET Pro
- Topic: dont get mad, but
- Replies: 19
- Views: 14136
- Sun Aug 29, 2004 7:30 pm
- Forum: ET Pro
- Topic: Longdistance shooting
- Replies: 11
- Views: 6760
no... distance fallout is a good thing.. while may seem to be dumb... it makes weapons that are meant for distance to actually be worth something... ie sniperrifles in rtcw... a sniper would be taken out all the time from smgs from across the map.. if eliminating the distance fallout in ET... it giv...
- Thu Aug 26, 2004 11:04 am
- Forum: ET Pro
- Topic: Banning mortar scripts
- Replies: 91
- Views: 66208
ok I watched the demo.. I thought it was sweet.. however I still fail to see how using one is either an exploit or an unfair advantage of course Ive never been one to believe the mortar should have an 800 splash radius and a panzer only have 300 so if you are gonna fix something.. make the radius be...
- Thu Aug 26, 2004 6:35 am
- Forum: ET Pro
- Topic: Banning mortar scripts
- Replies: 91
- Views: 66208
you have to look at scripts this way..... does it give the player an unfair advantage or does it exploit known engine bugs? does using this mortar script give them an advantage over mortars with coordinates written down on a piece of paper? the answer is no... the script is slow and you can move the...
- Wed Aug 25, 2004 8:28 am
- Forum: ET Pro
- Topic: Location names...
- Replies: 9
- Views: 5783
- Wed Aug 25, 2004 2:00 am
- Forum: ET Pro
- Topic: Location names...
- Replies: 9
- Views: 5783
- Tue Aug 24, 2004 9:08 am
- Forum: ET Pro
- Topic: Location names...
- Replies: 9
- Views: 5783
- Mon Aug 23, 2004 5:44 pm
- Forum: ET Pro
- Topic: Soldier limits based on player numbers?
- Replies: 4
- Views: 3870
- Sun Aug 22, 2004 11:33 pm
- Forum: ET Server Admins
- Topic: (ADV:) etadmin_mod v0.21 (now 0.28)
- Replies: 62
- Views: 53741