Without connected slaves, is ETTV master server stable as pure ET server??
If it isn't - what should I beware of..??
Search found 107 matches
- Sun Jan 06, 2008 12:21 pm
- Forum: ET Pro News
- Topic: ETTV Public beta 13
- Replies: 27
- Views: 144669
- Sat Dec 22, 2007 2:22 pm
- Forum: ET Bugs/Cheats
- Topic: "create" error
- Replies: 4
- Views: 22765
- Thu Sep 27, 2007 3:13 pm
- Forum: ET Pro
- Topic: /m private messaging not working
- Replies: 3
- Views: 8028
- Wed Sep 26, 2007 1:01 pm
- Forum: ET Server Admins
- Topic: big callvote map
- Replies: 1
- Views: 5455
- Fri Jul 13, 2007 2:03 pm
- Forum: ET Bugs/Cheats
- Topic: cl_lanforcerate "1"
- Replies: 33
- Views: 190646
an updated todo list FTW ;) Ive seen some pretty subtle requests of HUD optimizing (helmet notifier), and small bugs in serverbrowser that could looked after too. Maybe one should run through some of the posts and collect what could actually still be concidered usefull/or even bug..leaving out the ...
- Wed Jul 04, 2007 12:06 pm
- Forum: ET Pro
- Topic: nade and weapalt
- Replies: 1
- Views: 3996
Re: nade and weapalt
Can i disable it??? Yeah. Make simple script..: bind 1 "weaponbank 1; bind mouse2 weapalt" bind 2 "weaponbank 2; bind mouse2 weapalt" bind 3 "weaponbank 3; bind mouse2 weapalt" bind 4 "weaponbank 4; unbind mouse2" bind 5 "weaponbank 5; bind mouse2 weapal...
- Tue Jun 19, 2007 12:06 pm
- Forum: ET Modding
- Topic: Map scripts.
- Replies: 27
- Views: 36177
Ok here a Battery script with a rebuildable Backdoor. The script includes: ETPro fixes. Sturdy Beach Assault Ramp Constructible Bunker Assault Ramp Rebuildable Backdoor Download link The script isn't final yet and still needs some fine tuning, but the main features all work. Suggestions welcome. :D...
- Fri Jun 15, 2007 1:37 pm
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1440616
It looks great, it's interesting replacement for 'back door' script..Ragnar_40k wrote:Added some scripting to Battery, so theBeach Assault Ramp can only be destroyed with dynamite after Allies built it for the 5th time.
http://forum.splatterladder.com/index.p ... topic=6317
- Thu Jun 07, 2007 2:31 pm
- Forum: ET Modding
- Topic: LUA - what's possible?
- Replies: 6
- Views: 11461
Re: LUA - what's possible?
Yes.nUllSkillZ wrote:Is it possible to use (client)CVAR's?
LUA modules are reloaded if map is changed or restarted.nUllSkillZ wrote:Is it possible to use (client)CVAR's?
Is the LUA script (if started at game init) executed before or after the normal program?
- Thu Jun 07, 2007 2:12 pm
- Forum: ET Modding
- Topic: Map scripts.
- Replies: 27
- Views: 36177
Re: Map scripts.
Battery: Allies and Axis can spawn at Command Post. --> ALREADY DONE (but only Axis; if is Ällies - it will be too easy for them) Back door, reconstructable. Another spawn point for Axis- health/ammo room. Radar: Side door reconstructable. // if.. it will be too hrad for Allies After securing parts...
- Wed May 16, 2007 1:35 pm
- Forum: ET Servers
- Topic: Servers are crushing [solved]
- Replies: 3
- Views: 12247
Solved: problem was in dirty KMOD chat logging.. :? BTW: what is right option for b_crashlogpath..? 1) c:\Games\RTCW_ET\etpro\logs\camp\crash\ 2) c:\Games\RTCW_ET\etpro\logs\camp\crash 3) \logs\camp\crash\ 4) \logs\camp\crash I tried all options (testing which option is right took some weeks, becous...
- Thu May 03, 2007 2:52 pm
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1440616
- Thu May 03, 2007 2:48 pm
- Forum: ET Bugs/Cheats
- Topic: mapscripting bug & questions
- Replies: 7
- Views: 11927
http://www.megaupload.com/?d=KUMJS5LP Sorry if you are unable to download.. then give me a mail address. I don't like free shit uploads anyway :D I can't also understand why the spawns are not linked to the team_WOLF_objective? So it's not easy to remove them I think.. spawn by spawn, no way to do ...
- Thu May 03, 2007 10:19 am
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1440616
Odd. I have never seen this before on either of those maps - or any other maps. And I can't see anything in the script or any entities which may have caused something like that to happen. Are you using a custom mapscript? For bremen, I can fix it for b2 without knowing why it happens... since I pla...
- Wed Apr 25, 2007 12:41 pm
- Forum: Banimod Server Admins
- Topic: GOLDRUSH FINALLY DIED ?
- Replies: 1
- Views: 10993