Search found 107 matches

by Father
Sun Jan 06, 2008 12:21 pm
Forum: ET Pro News
Topic: ETTV Public beta 13
Replies: 27
Views: 144669

Without connected slaves, is ETTV master server stable as pure ET server??

If it isn't - what should I beware of..??
by Father
Sat Dec 22, 2007 2:22 pm
Forum: ET Bugs/Cheats
Topic: "create" error
Replies: 4
Views: 22765

Use spawnflags instead allowteams.
by Father
Thu Sep 27, 2007 3:13 pm
Forum: ET Pro
Topic: /m private messaging not working
Replies: 3
Views: 8028

Make sure that you set b_privatemessages higher than 0.
by Father
Wed Sep 26, 2007 1:01 pm
Forum: ET Server Admins
Topic: big callvote map
Replies: 1
Views: 5455

pak0.pk3 -> ui/ingame_vote_map.menu
by Father
Fri Jul 13, 2007 2:03 pm
Forum: ET Bugs/Cheats
Topic: cl_lanforcerate "1"
Replies: 33
Views: 190646

an updated todo list FTW ;) Ive seen some pretty subtle requests of HUD optimizing (helmet notifier), and small bugs in serverbrowser that could looked after too. Maybe one should run through some of the posts and collect what could actually still be concidered usefull/or even bug..leaving out the ...
by Father
Wed Jul 04, 2007 12:06 pm
Forum: ET Pro
Topic: nade and weapalt
Replies: 1
Views: 3996

Re: nade and weapalt

Can i disable it??? Yeah. Make simple script..: bind 1 "weaponbank 1; bind mouse2 weapalt" bind 2 "weaponbank 2; bind mouse2 weapalt" bind 3 "weaponbank 3; bind mouse2 weapalt" bind 4 "weaponbank 4; unbind mouse2" bind 5 "weaponbank 5; bind mouse2 weapal...
by Father
Tue Jun 19, 2007 12:06 pm
Forum: ET Modding
Topic: Map scripts.
Replies: 27
Views: 36177

Ok here a Battery script with a rebuildable Backdoor. The script includes: ETPro fixes. Sturdy Beach Assault Ramp Constructible Bunker Assault Ramp Rebuildable Backdoor Download link The script isn't final yet and still needs some fine tuning, but the main features all work. Suggestions welcome. :D...
by Father
Fri Jun 15, 2007 1:37 pm
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1440616

Ragnar_40k wrote:Added some scripting to Battery, so theBeach Assault Ramp can only be destroyed with dynamite after Allies built it for the 5th time.

http://forum.splatterladder.com/index.p ... topic=6317
It looks great, it's interesting replacement for 'back door' script.. :P
by Father
Thu Jun 07, 2007 2:31 pm
Forum: ET Modding
Topic: LUA - what's possible?
Replies: 6
Views: 11461

Re: LUA - what's possible?

nUllSkillZ wrote:Is it possible to use (client)CVAR's?
Yes.
nUllSkillZ wrote:Is it possible to use (client)CVAR's?
Is the LUA script (if started at game init) executed before or after the normal program?
LUA modules are reloaded if map is changed or restarted.
by Father
Thu Jun 07, 2007 2:12 pm
Forum: ET Modding
Topic: Map scripts.
Replies: 27
Views: 36177

Re: Map scripts.

Battery: Allies and Axis can spawn at Command Post. --> ALREADY DONE (but only Axis; if is Ällies - it will be too easy for them) Back door, reconstructable. Another spawn point for Axis- health/ammo room. Radar: Side door reconstructable. // if.. it will be too hrad for Allies After securing parts...
by Father
Wed May 16, 2007 1:35 pm
Forum: ET Servers
Topic: Servers are crushing [solved]
Replies: 3
Views: 12247

Solved: problem was in dirty KMOD chat logging.. :? BTW: what is right option for b_crashlogpath..? 1) c:\Games\RTCW_ET\etpro\logs\camp\crash\ 2) c:\Games\RTCW_ET\etpro\logs\camp\crash 3) \logs\camp\crash\ 4) \logs\camp\crash I tried all options (testing which option is right took some weeks, becous...
by Father
Thu May 03, 2007 2:52 pm
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1440616

mortis wrote: Can you still interact with the gold bars in the bank?
Yes, you could pick up it. It was crazy becouse amount of goldbars in bank was unlimited.. :lol:

I think I have somewhere demo or screen shots..
by Father
Thu May 03, 2007 2:48 pm
Forum: ET Bugs/Cheats
Topic: mapscripting bug & questions
Replies: 7
Views: 11927

http://www.megaupload.com/?d=KUMJS5LP Sorry if you are unable to download.. then give me a mail address. I don't like free shit uploads anyway :D I can't also understand why the spawns are not linked to the team_WOLF_objective? So it's not easy to remove them I think.. spawn by spawn, no way to do ...
by Father
Thu May 03, 2007 10:19 am
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1440616

Odd. I have never seen this before on either of those maps - or any other maps. And I can't see anything in the script or any entities which may have caused something like that to happen. Are you using a custom mapscript? For bremen, I can fix it for b2 without knowing why it happens... since I pla...
by Father
Wed Apr 25, 2007 12:41 pm
Forum: Banimod Server Admins
Topic: GOLDRUSH FINALLY DIED ?
Replies: 1
Views: 10993

When you start dedicated server - you need to load map - without it.. server shut down.