Search found 188 matches

by arni
Sat Jan 06, 2007 5:41 pm
Forum: ET Server Admins
Topic: split up a b_banner over more lines
Replies: 5
Views: 7564

yes, fill what you dont need with spaces, i guess one line is 82 chars wide
by arni
Tue Dec 05, 2006 7:36 am
Forum: ET Server Admins
Topic: aimbot deterrent and other misc lua scripts
Replies: 5
Views: 5472

you can use stickycharge instead (which i think is on by default)

so no new charge for spawning
by arni
Tue Dec 05, 2006 3:55 am
Forum: ET Server Admins
Topic: aimbot deterrent and other misc lua scripts
Replies: 5
Views: 5472

i read over your script and noticed the following:

-- skcount > 6, - all ammo + set health to 10 HP + empty charge bar

are you actually emptying the charge bar and if yes how are you doing it? - afaik charge bar wasnt accessable from lua
by arni
Sat Nov 25, 2006 8:06 am
Forum: ET TV
Topic: ETTVd_b2 released
Replies: 0
Views: 18579

ETTVd_b2 released

You still may know ettvd which was developed to manage ettv server and recorded demos. We collected bug reports and users whishes and finally decided to bring out an update. This includes minor bugfixes but also some new features. The webinterface was also totally reworked (u dont really see a diffe...
by arni
Wed Nov 15, 2006 7:45 am
Forum: ET Modding
Topic: r_fastsky texture
Replies: 9
Views: 11632

agree, oasis is not playable with fastsky :-(

poor choice imo
by arni
Sun Nov 12, 2006 1:54 pm
Forum: ET Pro
Topic: Concerning graphics translucence in ET
Replies: 25
Views: 32247

ogrec wrote:Not possible, i never hed constant fps on radar with fog+grass on 2400+ @2.2ghz (400fsb), 1gb ram and 9100 with 128mb.
yes, sorry i just realised that i completely made this up because ... erm ... cant remember why.

if you cant get stable fps then i sure cant ether.
by arni
Sun Nov 12, 2006 9:04 am
Forum: ET Pro
Topic: Concerning graphics translucence in ET
Replies: 25
Views: 32247

ReyalP wrote:I very much doubt that. Certainly not with grass and fog.
there would be no real reason for me to make that up ether ...

all i did was set everything to "low quality / high performance" in my driver - to rivatoona haxx or smth
by arni
Sat Nov 11, 2006 8:36 am
Forum: ET TV
Topic: demo issue
Replies: 4
Views: 6988

seems to happen when people have loads (really a lot) of pk3's in the servers directories.
by arni
Sat Nov 11, 2006 8:33 am
Forum: ET TV
Topic: No more console "result pls" spam
Replies: 5
Views: 8963

his ettvd scripts are php based. It starts counting on match start. yes, actually it counts the demo files since start of match. someone recently discovered that recent versions of php4 also run the scripts just fine - so on most recent distros you dont even need to install php5 anymore :-) (more r...
by arni
Sat Nov 11, 2006 7:44 am
Forum: ET Pro
Topic: Concerning graphics translucence in ET
Replies: 25
Views: 32247

i dont know what r_mode that is but i was running 1024*768 and yes, i would have 76 stable fps on the athlonXP 1700+ & geforce2 on radar with 12 players. the only ocasion when it dropped would be a 28 player pub with radar, grass on and 6 fieldops spamming main. et is very well playable on semi ...
by arni
Fri Nov 10, 2006 6:27 pm
Forum: ET Pro
Topic: Concerning graphics translucence in ET
Replies: 25
Views: 32247

i dont get the whining about fps _at_all_

i had stable 76 FPS on an athlonXP 1700+ powering a Geforce2TI and 512Mb DDR memory.

That was my configuration when i first played et and it always allowed stable 76 fps.
by arni
Tue Nov 07, 2006 1:10 pm
Forum: ET Pro
Topic: Concerning graphics translucence in ET
Replies: 25
Views: 32247

its really really poor people that still have to play with machines where you have to fight for every frame.

i guess for just 150€/$ you could buy computer parts today that can run 125fps (mainboard, cpu, grfx)

thats why i personally dont see the need to optimise anything like that
by arni
Mon Nov 06, 2006 2:35 pm
Forum: ET Pro
Topic: Concerning graphics translucence in ET
Replies: 25
Views: 32247

i dont think you can speed the process up too much (maybe in et because grfx is really simple) but not in more complex games. As soon as it comes to bump mapping, multitexturing or multilayered transparency you'll have edges of polygons or overlapping textures all over the place. Maybe you know the ...
by arni
Mon Nov 06, 2006 10:34 am
Forum: ET Pro
Topic: Concerning graphics translucence in ET
Replies: 25
Views: 32247

fretn wrote:1280*960 = 1228800 pixels
1228800 / 1024 = 1200 Kilopixels
1200 / 1024 = 1.171875 Megapixels

or am I missing something ?
yes because with 8x anti aliasing its 8 times as many pixels (every pixel gets the average colour of 8 virtual pixels)
by arni
Mon Nov 06, 2006 8:18 am
Forum: ET Pro
Topic: Concerning graphics translucence in ET
Replies: 25
Views: 32247

unless your grfx card is like 7 years old it wont care much about it imo et's grfx is so simple i can play it with 1280x960 px and 8x anti aliasing (that actually makes it 10 megapixels) and the card doesnt even turn on the fan ... et is limited by the cpu on most systems. P.S.: You might ask why yo...