Search found 197 matches

by Dersaidin
Wed Dec 26, 2007 6:44 am
Forum: ET Bugs/Cheats
Topic: "create" error
Replies: 4
Views: 23208

Might also try setting it, rather than creating it with that key+value.

Some things (ie, spawn descriptions iirc) need to be set after the entity is created.
by Dersaidin
Sat Dec 15, 2007 7:20 pm
Forum: ET Modding
Topic: command post related
Replies: 1
Views: 4402

Yes to both. http://wolfwiki.anime.net/index.php/Map_scripting That should show you how to create entities. Create whatever type of CP your after like that. You can remove entities by making them invisible or removing them in their spawn block. Using set origin might also work to move CPs, although ...
by Dersaidin
Fri Aug 10, 2007 5:19 pm
Forum: ET Bugs/Cheats
Topic: a gass bug?
Replies: 3
Views: 14313

Looks and sounds normal to me.
by Dersaidin
Thu Aug 09, 2007 5:30 am
Forum: ET Pro
Topic: mine campain etpro don t working
Replies: 4
Views: 9143

uh... wheres the campaign file... ?
by Dersaidin
Thu Aug 02, 2007 5:21 am
Forum: ET Pro
Topic: 3.2.7 anyone? :D
Replies: 27
Views: 122149

It is on a quake engine, and I'm guessing you haven't played it much...
by Dersaidin
Sun Jul 29, 2007 10:24 pm
Forum: ET Pro
Topic: Request: handedness
Replies: 4
Views: 12155

And I dont think you could change where its drawn, because iirc the gun model used has all the tris on the other side of the model culled.
by Dersaidin
Sat Jul 14, 2007 4:16 pm
Forum: ET Server Admins
Topic: Death Match Config Please
Replies: 12
Views: 28604

Perhaps combine that with a LUA script to count up the kills for each team and set one to be the winner.

Nfi if thats possible with LUA, but I think it would be.
by Dersaidin
Fri Jul 06, 2007 4:04 am
Forum: ET Bugs/Cheats
Topic: cmd. spam problem
Replies: 12
Views: 27814

LilleBror wrote:(not opening pak0.pk3 and editing)
Awwwww
by Dersaidin
Tue Jul 03, 2007 7:08 pm
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1446564

So I guess it needs a fake brush next to the gate there and in that barrel near the gate too. Also theres the command map bug in b4...

Perhaps its time for b5 :D
by Dersaidin
Fri Jun 29, 2007 1:57 am
Forum: ET Bugs/Cheats
Topic: Radar bug as old as et
Replies: 12
Views: 18423

I've felt that bug many times, but since it seems to be an unwanted solid.. thing. Since (I would guess) its part of the worldspawn, theres no way to remove it by mapscript.

And covering it up isn't really an option either imo. Just live with it I'd say, its not that terrible.
by Dersaidin
Wed Jun 27, 2007 6:02 am
Forum: ET Modding
Topic: Problems with animations of new model
Replies: 7
Views: 9024

Re: Problems with animations of new model

Luk4ward wrote: ...

Code: Select all

DEATH
{
	enemy_weapon flamethrower
	{
		both death_flame_1 sound sound/models/etc./file.wav
That file name appears to have an extra . after the etc.

That could cause problems, but I don't know much about animation scripts.
by Dersaidin
Sat Jun 23, 2007 3:19 pm
Forum: ET Bugs/Cheats
Topic: adlernest bug
Replies: 3
Views: 12321

Yes, also see my reply to the thread you made on SD.

Thanks for reporting it though.
by Dersaidin
Tue Jun 19, 2007 5:50 am
Forum: ET Modding
Topic: 2v2 mapscript for radar.
Replies: 15
Views: 19739

Thats odd, the script looks fine for both, and you say they work seperately, so that would suggest that the script is fine. I wonder if theres a limit to how many times you can clone brushwork? What error message does the server console give you? If you only use one door, you might be able to fix th...
by Dersaidin
Mon Jun 18, 2007 9:27 pm
Forum: ET Modding
Topic: 2v2 mapscript for radar.
Replies: 15
Views: 19739

It would be possible to use the same door as side to block it, but it'd take ages to position it right, so I didn't bother. i don't mind take my time to position it.. if i know what classname and properties to use.. would something like this work if i select the right origin? create { scri...
by Dersaidin
Mon Jun 18, 2007 4:20 am
Forum: ET Modding
Topic: 2v2 mapscript for radar.
Replies: 15
Views: 19739

http://dersaidin.ath.cx/configs/radar2v2.zip I removed the side door and spawned it as a script_mover, like I was suggesting for you to do. I also spawned a model to block off that other door. It would be possible to use the same door as side to block it, but it'd take ages to position it right, so ...