Search found 197 matches
- Tue Jan 02, 2007 8:59 pm
- Forum: ET Pro
- Topic: New kind of aimbot?
- Replies: 12
- Views: 28391
- Sun Dec 31, 2006 12:57 am
- Forum: Offtopic
- Topic: www.splashdamage.com/forum
- Replies: 5
- Views: 10589
Yes, their web server has been on the verge of being fixed for ages...
I made a list of good tutorials a while ago. They may be helpful, but otherwise your best off googleing and/or asking specific questions in #splashdamage on quakenet (I'll answer you if I'm awake :p).
I made a list of good tutorials a while ago. They may be helpful, but otherwise your best off googleing and/or asking specific questions in #splashdamage on quakenet (I'll answer you if I'm awake :p).
- Tue Dec 26, 2006 5:15 am
- Forum: ET Servers
- Topic: cl_timenudge....
- Replies: 6
- Views: 18184
- Mon Dec 25, 2006 5:01 pm
- Forum: ET Pro
- Topic: etpromapscripts and images
- Replies: 24
- Views: 27956
- Sun Dec 24, 2006 9:45 pm
- Forum: ET Pro
- Topic: etpromapscripts and images
- Replies: 24
- Views: 27956
- Sun Dec 24, 2006 3:56 am
- Forum: ET Pro
- Topic: etpromapscripts and images
- Replies: 24
- Views: 27956
- Wed Dec 20, 2006 4:16 am
- Forum: ET Pro
- Topic: Fathers feature requests
- Replies: 35
- Views: 37548
- Tue Dec 19, 2006 6:23 am
- Forum: ET Bugs/Cheats
- Topic: [etpromapscript] totally scripted map possible?
- Replies: 4
- Views: 5678
I guess you could make a mapscript to create each brush. I think the map itself still needs a worldspawn though, to load. It'd probably be impossible to do vis portals though, and it would probably just be leaked and wouldnt work, since I highly doubt mapscripts can put new structural brushes into e...
- Fri Dec 15, 2006 8:13 pm
- Forum: ET Bugs/Cheats
- Topic: [etpromapscript] misc_gamemodel question
- Replies: 9
- Views: 27550
- Fri Dec 15, 2006 8:11 pm
- Forum: ET Pro
- Topic: one favor: please add a gibber award and place it above...
- Replies: 10
- Views: 35018
- Tue Dec 12, 2006 6:23 pm
- Forum: ET Server Admins
- Topic: Mapscripts - CP volume
- Replies: 1
- Views: 3798
It'd either be a speaker entity in the map, which you could use a mapscript to replace it with a louder one with all the other keys the same. Or on some maps it might be a .sps file (in /sounds/maps/mapname.sps). If its the .sps, you'd just open the file in notepad and edit the volume. I think the ....
- Tue Dec 12, 2006 4:25 am
- Forum: ET Pro
- Topic: one favor: please add a gibber award and place it above...
- Replies: 10
- Views: 35018
Theres a bunch of awards that'd be nice: Highest Efficency Best Damage Ratio Most Revives Most Gibs Most Damage Most /kills Also, multiple award winners, like if two people finish on the same highest number of kills. Come to think of it, adding these awards WOULD be competition orientated, since sho...
- Mon Nov 27, 2006 3:28 am
- Forum: ET Pro
- Topic: Move reinforcement timer
- Replies: 14
- Views: 49742
- Mon Nov 27, 2006 3:27 am
- Forum: ET Pro
- Topic: one favor: please add a gibber award and place it above...
- Replies: 10
- Views: 35018
Theres a whole bunch of awards that could be added.
Perhaps its easiest to just use a stats program like Gravystats
Perhaps its easiest to just use a stats program like Gravystats
- Tue Nov 21, 2006 3:51 am
- Forum: ET Pro
- Topic: To finish ETPro? v2
- Replies: 48
- Views: 85505
In case you missed it... ET Pro Although I havn't ever felt the need for etadmin and know little about it, I remember other people's responses: afaik it can be used together WITH ETPro. As for half the other stuff, I'm sure I saw a LUA script that detected if players killed an enemy within a certain...