Search found 56 matches

by wipeout
Sun Apr 02, 2006 11:01 am
Forum: ET Bugs/Cheats
Topic: Cheat enabled, lua scripting or how was this done?
Replies: 16
Views: 21536

reyalP wrote:Looks date related to me :lol:
I don't think so :P (or at least I don't hope so). He told me that he wanted to contact these guys.
by wipeout
Sat Apr 01, 2006 9:37 am
Forum: ET Bugs/Cheats
Topic: Cheat enabled, lua scripting or how was this done?
Replies: 16
Views: 21536

Headshots do 50+ damage. But distance fall off can reduce this to 20% (at a distance of 2500+ units ). So one headshot does a minimum damage of 10HP per hit. You watched the demo? hmm i dunno how config file reaced to forcecvar sv_cheats 1 :roll: If you meant to say react, then I can tell you that ...
by wipeout
Sat Apr 01, 2006 7:53 am
Forum: ET Bugs/Cheats
Topic: Cheat enabled, lua scripting or how was this done?
Replies: 16
Views: 21536

Cheat enabled, lua scripting or how was this done?

On xfire someone posted a journal about a weird occurrence . In the demo posted someone is emptying a whole clip on short range with several headshots and lots of body shots but beeing unable to kill the enemy. After the next spawn you see an enemy medic shooting a panzer. He said this game was play...
by wipeout
Fri Jan 20, 2006 12:00 pm
Forum: ET Pro
Topic: b_realHead Request
Replies: 12
Views: 18219

And what about b_fixedphysics. I think it's defaulting to 0 either(?)
by wipeout
Tue Nov 01, 2005 10:54 am
Forum: ET Pro
Topic: Feature Request - b_removeartillery
Replies: 49
Views: 60653

maarten144 wrote:That is ridiculous, a low skilled non-teamplay non-aim having team will never think of switching classes for the benifit of arty.
Raping low-skilled teams is neither an option nor does it solve the problem.
by wipeout
Tue Nov 01, 2005 4:46 am
Forum: ET Pro
Topic: Feature Request - b_removeartillery
Replies: 49
Views: 60653

What you want isn't remove the artillery but reduce it, and that s already available by the limits to classes per team. A max of 2 FieldOps would still be sufficient to spam (alot). And it wouldn't change our point that artillery is a delaying and unattractive (from a viewers point) weapon compared...
by wipeout
Mon Oct 31, 2005 2:47 pm
Forum: ET Pro
Topic: Feature Request - b_removeartillery
Replies: 49
Views: 60653

3v3=aim/teamplay-based 6v6=spam with a bit of aim :lol: So you can pwn at 6v6 if you are good at spam but have bad aim and teamplay ? You can have worse aim and teamplay than your enemy and cover it all up by spam. Supply Depot: - Engineer builds CP in the beginning -> decreased chargetime - 3 Fiel...
by wipeout
Sun Sep 04, 2005 3:16 am
Forum: ET Pro
Topic: Suggestion: Changing Colorcode Shortcut
Replies: 5
Views: 4665

Great!

Only one question: What happened to ´ and ` ?
by wipeout
Sun Aug 28, 2005 2:20 am
Forum: ET Players
Topic: Very odd issue ...
Replies: 3
Views: 6315

cg_autoaction >= 8 has previously led to this behaviour, tho bani mentioned it was fixed at some point... I used 15 since 3.2.0 was released. But one time I joined a server the hitsounds were turned off. Then I set cg_autoaction to 0 and they were back on. Some days later I noticed that I needed to...
by wipeout
Wed Aug 17, 2005 5:58 am
Forum: ET Pro News
Topic: ET Pro 3.2.1 Released!
Replies: 19
Views: 106115

What happened to the version numbering system?
by wipeout
Tue Jul 19, 2005 6:42 am
Forum: ET Players
Topic: maxpackets whiners
Replies: 27
Views: 30701

Thanks for the explanation reyalP :) cl_timenudge 0 // except when people start whining about other players net settings, then I use -5000 Does it actually have an effect? Or (due to what you wrote above: "the hit detection request will always be between previous snapshots (unless you use -time...
by wipeout
Mon Jul 18, 2005 1:05 pm
Forum: ET Players
Topic: maxpackets whiners
Replies: 27
Views: 30701

As I previously explained, it doesn't work that way. It uses positions calculated for each server frame and interpolates between those. So as long as there is at least one client command per server frame*, it doesn't make any difference to how other people see you, or how their hit detection is don...
by wipeout
Mon Jul 18, 2005 11:55 am
Forum: ET Players
Topic: maxpackets whiners
Replies: 27
Views: 30701

very interesting. what say you, reyalP? according to that xfire topic, low upload does indeed = hard to hit... That guy writing "laggy to aim him" is kinda subjective imho. I guess we will only find that out if we know what effect a higher amount of packets has on hit calculations. i thin...
by wipeout
Mon Jul 18, 2005 10:24 am
Forum: ET Players
Topic: maxpackets whiners
Replies: 27
Views: 30701

imo the best thing would be to force 30 on everyone, just so it's even. It wouldn't be even. The amount of packets sent depends on your com_maxfps (assuming that you will reach your capping almost all the time). The only way to enforce this would be to only allow multiples of 30 as value for com_ma...
by wipeout
Mon Jun 20, 2005 7:16 am
Forum: ET Pro Documentation
Topic: Easter Egg Hints
Replies: 87
Views: 171988

Rivazza wrote:And now in proper English?
NO! If he writes in proper english I can't understand him :<