Search found 182 matches

by Spark2
Thu Oct 21, 2004 10:12 am
Forum: ET Pro
Topic: How should I relate to the new hitboxes?
Replies: 77
Views: 66912

Svarvsven wrote:Nah, I wouldnt agree to that. Ie, outer limbs shouldnt give that much hitpoints on a player.

omg omg omg, u killed me in the FOOT
:)
So fscking what? It's a game.
omg omg omg, your knight killed my rook by JUMPING on it :P Don't get me started.
by Spark2
Mon Oct 18, 2004 8:44 am
Forum: ET Pro
Topic: How should I relate to the new hitboxes?
Replies: 77
Views: 66912

i also dont mind the idea of scaled damage per body part, i'm not a fan of realism, but i'm a fan of accuracy, and the more bonuses you get for being able to aim well the better imo. Urban Terror has a ridiculous amount of damage zones. At first they had zones like "waste" and "groin...
by Spark2
Sun Oct 17, 2004 1:55 am
Forum: ET Pro
Topic: How should I relate to the new hitboxes?
Replies: 77
Views: 66912

Well ouroboro, it doesn't make sense to argue with you because you are seeing the issue from a completely different perspective. I once thought like you but years of playing Urban Terror have thoroughly disillusioned me. :) Gameplay always _has_ to come first. And like I said, future games will cert...
by Spark2
Sat Oct 16, 2004 7:16 am
Forum: ET Pro
Topic: How should I relate to the new hitboxes?
Replies: 77
Views: 66912

i frankly don't give a sweet shit what ppl cry about, i'm gonna whine equally loud to have this unbelieveable leetness implemented by default, or even hard coded into etpro Smile individual body part boxes simply *IS* leet. full stop. whiners be damned. Aligned hitboxes sound great in theory, but i...
by Spark2
Wed Oct 13, 2004 5:54 pm
Forum: ET Pro
Topic: Cpu limiting fps
Replies: 37
Views: 23224

Not really, I'm playing with Linux since several years and this kind of drastical difference simply doesn't happen, unless the configuration on one of the systems is broken. Usually FPS are around the same on Linux with decent drivers (ATI drivers are pretty crap atm, Nvidia drivers are fine). I'm w...
by Spark2
Wed Oct 06, 2004 6:09 am
Forum: ET Pro
Topic: Mouserate 2ms v 8m reporting (raziel patch mx510 vs mx1000)
Replies: 38
Views: 43334

As far as I could gather from reading information regarding the new Razer mouse, the problem with 8ms polling is rather that X/Y offsets are send as values from -127 to 127, so it would probably become less accurate when there is too much offset between two polls, which is more likely to happen with...
by Spark2
Sun Oct 03, 2004 3:39 am
Forum: ET Pro
Topic: Goldrush2
Replies: 21
Views: 24535

In my experience, the bank is very hard to do for allies unless they get in some good spawncamping to prevent axis getting in place, and its a cause of full holds where a team gets down to the bank in 5-7 minutes and then spends the remaining time unable to get in to the gold. Changes to the bank d...
by Spark2
Sat Oct 02, 2004 10:30 pm
Forum: ET Pro
Topic: Feature requests: displaying names
Replies: 14
Views: 7768

Yep, that would certainly help.
by Spark2
Sat Oct 02, 2004 6:15 pm
Forum: ET Pro
Topic: Goldrush2
Replies: 21
Views: 24535

That's an interesting point, but then you'd need at least two verified configs and that certainly doesn't scale well.
by Spark2
Sat Oct 02, 2004 4:00 pm
Forum: ET Pro
Topic: Goldrush2
Replies: 21
Views: 24535

Well I heard that there might be a way to callvote different map scripts, that would allow us to offer as many alternative scripts as we want and would be great. Before this discussion was started, I already proposed such a script, for those who missed it: http://www.xfire.be/?x=column&mode=item...
by Spark2
Fri Oct 01, 2004 7:30 pm
Forum: ET Pro
Topic: RTCW legacy feature proposal...
Replies: 28
Views: 19219

Please, if you talk about +dropweapon, please consider that traditionally there are basically two different functionalities attached to it, one is evil, one is not. :) First it's the function of dropping your weapon in the first place. This is not evil, because it might potentially increase the team...
by Spark2
Sun Sep 12, 2004 7:12 am
Forum: ET Pro
Topic: fixed(!) XX sec spawn?
Replies: 8
Views: 5492

Uhm, waverespawn is a feature and it's a very defining feature for ET gameplay. Using a fixed respawn delay is no new idea at all, most games do it this way, but I think that waverespawn is superior for team games. For example Urban Terror first only had fixed respawn delays, later it got waverespaw...
by Spark2
Tue Aug 24, 2004 3:37 pm
Forum: ET Pro
Topic: Banning mortar scripts
Replies: 91
Views: 65892

People use external spawntimers, if you make manual spawntiming too hard... People will use external macro tools if you disable macro scripting. A rule like this makes as much sense as a rule that forbids placing a clock besides your monitor or to use a gamepad instead of a keyboard. We had this kin...
by Spark2
Tue Aug 24, 2004 7:09 am
Forum: ET Pro
Topic: Banning mortar scripts
Replies: 91
Views: 65892

It would make it impossible to aim with joysticks! :o
But as Bani said, you could still use something like this: http://www.tethyssolutions.com/product.htm
Mortar aiming just doesn't work as a gaming skill because it requires zero flexibility.
by Spark2
Mon Aug 23, 2004 1:51 pm
Forum: ET Pro
Topic: Banning mortar scripts
Replies: 91
Views: 65892

Yes it's real reyalP, it was demonstrated in the CB semi final game and we tested it. I couldn't care less because it's really just a set of macros. Of course it's easier to use the macros than to remember the exact coordinates yourself (or to look them up each time), but if something is _that_ repe...