Search found 40 matches

by flip
Thu Jul 08, 2004 7:40 pm
Forum: ET Pro
Topic: Ask Bani :)
Replies: 47
Views: 43253

Any interest in applying the ETPro mod type to other Q3 based games such as Call of Duty?

Any future games (such as Doom3/Quake 4) you might make a mod for?
by flip
Thu Jul 01, 2004 5:02 pm
Forum: ET Pro
Topic: Alternate HUD Concept (incl. picture)
Replies: 9
Views: 6631

Custom huds (b_althud 3) should be in the next proper release of ETPro.

It will allow you to drag hud elements around, instead of them being static.
by flip
Mon Jun 21, 2004 2:24 am
Forum: ET Pro
Topic: New fetures in ETpro
Replies: 19
Views: 12965

Abdiel wrote:Radeon9.8kpunk: The playernames ARE visible on the command map.
IF you are on the same fireteam...
by flip
Sun Jun 20, 2004 5:19 pm
Forum: ET Pro
Topic: ETpro's Demo playback + improvements.
Replies: 12
Views: 6751

Demo playback can be stopped: cl_freezedemo. I though that was still borked, as in unfreezing jumps N seconds ahead, where N = seconds paused. Er, oops. I forgot about that. I might try to see if I can figure out why it's doing that. Isn't this engine related? It seems to freeze the image, but cont...
by flip
Sun Jun 20, 2004 1:02 pm
Forum: ET Pro
Topic: A request/suggestion regarding the custom hud, b_althud 3 :)
Replies: 10
Views: 7415

Is it also possible to include the option to turn off certain hud elements too? eg. cg_drawstamina etc...
by flip
Sat Jun 19, 2004 4:54 pm
Forum: ET Pro
Topic: Cvars. Lost of them.
Replies: 5
Views: 3784

You could always go through your scripts and look for things which could be replaced by a simple toggle or a cycle. eg. instead of usings cvars and vstrs for a drawgun script, just bind a key to "toggle cg_drawgun". :lol: I can't run up my own server AND use my normal script at the same ti...
by flip
Sat Jun 19, 2004 2:45 am
Forum: ET Pro
Topic: Unlock pitch in b_demo_lookat?
Replies: 3
Views: 2635

Don't know if the code used for b_demo_lookat is at all similar, but can't you just copy the code from the "follow the nearest medic" cam that's used in game when you aren't gibbed and apply it to b_demo_lookat?
by flip
Wed May 19, 2004 2:45 pm
Forum: ET Pro News
Topic: ET on Mac
Replies: 130
Views: 262540

by flip
Sun May 16, 2004 9:35 pm
Forum: ET Pro
Topic: Unlock pitch in b_demo_lookat?
Replies: 3
Views: 2635

Unlock pitch in b_demo_lookat?

Hello

Any chance of unlocking pitch when using b_demo_lookat / cg_thirdperson? ie. looking down on the player model (birds eye view), instead of being locked in at waist-height.

I know you can use freecam, but that doesnt follow the player around...

Thanks!
by flip
Wed May 12, 2004 8:46 pm
Forum: ET Pro News
Topic: ET Pro 3.0.1 testbugfix4 released
Replies: 28
Views: 30521

Manually changing the timescale (using \timescale) appears to be broken in demo playback. If it helps, this is what's in my cfg... seta b_demo_autotimescale "0.5" seta b_demo_autotimescaleweapons "3" Appears to be that setting b_demo_autotimescaleweapons to anything other than 0...
by flip
Wed May 12, 2004 5:26 pm
Forum: ET Pro News
Topic: ET Pro 3.0.1 testbugfix4 released
Replies: 28
Views: 30521

Manually changing the timescale (using \timescale) appears to be broken in demo playback.

If it helps, this is what's in my cfg...

Code: Select all

seta b_demo_autotimescale "0.5"
seta b_demo_autotimescaleweapons "3"
by flip
Wed May 05, 2004 1:40 pm
Forum: ET Pro
Topic: the b_demo_lookat
Replies: 4
Views: 3556

I noticed that b_demo_lookat -2 seems to lock on to the map co-ordinates of 0,0.

I thought it might be possible to lock onto other co-ordinates (which imho would be pretty cool such as lock on to the flag etc.) but Fretn tells me you need a player number for it to work...
by flip
Tue Apr 06, 2004 6:22 pm
Forum: ET Pro
Topic: where is the ETPro 3 game menu?
Replies: 5
Views: 3756

This forum really needs an FAQ. :wink:
by flip
Tue Apr 06, 2004 6:01 pm
Forum: ET Pro
Topic: Few binds and cvars i need, mainly for EDV
Replies: 3
Views: 3531

Re: Few binds and cvars i need, mainly for EDV

1) What is the binds to move around the map when in freecam mode when viewing a demo? I mean actually moveforward and backwards, go straight up and down while the camera still points forward. The normal movement keys: +forward, +back, +moveleft, +moveright, +moveup, +movedown. Is there any chance t...
by flip
Sun Mar 21, 2004 2:02 am
Forum: ET Pro
Topic: ETPro source code
Replies: 25
Views: 17880

You could always just Bani to display code for a certain aspect of ETPro that you are interested in, rather than ask him for the entire source code...

It'd be interesting to see what other mod makers come up with, seeing as Bani has limited ETPro to being purely a 'competition' mod...