Tank Idea...
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Tank Idea...
Hey i got this idea last night. There is this mod for MOHAAS called BattleServer which has a scripted tank go around certain maps and like shells sniping spots, shots spawn area sometimes to kill spawn campers.
Well, why don't we have the orginal tanks (churchill and the gray one )
Have them mapped and scripted to go in circles by themselves and shoot parts well known to have snipers, camping spots, etc.
Just an idea.
NOTE: the specail maps wouldn't probably be able to have another tank to do objectives
Well, why don't we have the orginal tanks (churchill and the gray one )
Have them mapped and scripted to go in circles by themselves and shoot parts well known to have snipers, camping spots, etc.
Just an idea.
NOTE: the specail maps wouldn't probably be able to have another tank to do objectives
!/.BlackStorm.?
Kyle
Kyle
Well, that'll certainly require a mod to do, though to make it not look like total crap you'd have to have a client side mod. You know how the train lags in RailGun? It'd be like that but five times worse, if not more, without a client-side mod. One could always make a map specially designed for it, though.
Got any old idtech3 tutorials you made or saved? Send them my way.
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the only thing in railgun that laggs me is the snow
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yeah but whne im playing illl have already forgot that
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i wasnt kidding i jsut dont know all the cg_ commands
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Heh. I already got bani to say "hmm" to player controlled tanks in the very-very-far-BayonET future. He said it would be possible, but somebody would need to make a large map for the tanks.
<[av]bani> anything which causes boco pain or suffering is \o/
<[av]bani> guns are cool. just saying the word 'gun' gives me a raging hardon.
<[av]bani> DO NOT MOCK HAPPY FUN BANI
<[av]bani> do not run over happy fun bani
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<KingJackaL> haha
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<[av]bani> guns are cool. just saying the word 'gun' gives me a raging hardon.
<[av]bani> DO NOT MOCK HAPPY FUN BANI
<[av]bani> do not run over happy fun bani
* [NW]reyalP thinks he should write a book... "IP Law for fucking morons"
<KingJackaL> haha
<KingJackaL> I'd buy it : D
<WeblionX> I'd scan every page and put it up as a torrent!
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yeah
but about the rain or snow
my vid card cant handle much lol
but about the rain or snow
my vid card cant handle much lol
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Maybe you do not understand. The tug does not lag me or my game, but they do not move smoothly. This may be caused by my "whimpy" 900Mhz Duron (Yes, the ass-end of the line), but it's not a horrible "Where-in-$diety's-name-did-it-go" kind of lag.KyleRTCW wrote: The moving tugs lag? You need a better computer/connection.
This is because splines are calculated on the fly. Now, if you have a 1Ghz+ processor, you may not notice any "lag," as I'm sure your computer has more than enough cycles to spare. Though this lag is even more apparent when the script_mover moves a lot faster. Don't believe me? Make a test map.
If there's something else you'd like to talk about, go ahead.
Got any old idtech3 tutorials you made or saved? Send them my way.
sorry, it does that to me sometimes to, it nevr moves "perfect"WeblionX wrote:Maybe you do not understand. The tug does not lag me or my game, but they do not move smoothly. This may be caused by my "whimpy" 900Mhz Duron (Yes, the ass-end of the line), but it's not a horrible "Where-in-$diety's-name-did-it-go" kind of lag.KyleRTCW wrote: The moving tugs lag? You need a better computer/connection.
It most of the time depending on the server.
!/.BlackStorm.?
Kyle
Kyle
*gives Bani a carrot* Maybe if I ever go back to my map and get it working I can actually have the train move at ramming speed...
Got any old idtech3 tutorials you made or saved? Send them my way.