I was originally going to post this thought in the ET Pro forum, but decided it's mostly a defense-boosting item..
I propose that partial constructions and (all?) friendly constructibles be deconstructible (not destructible).
Example -- axis are building the CP on Radar. You, an allied engie, kill the axis scum mid-build.
Status quo makes you wait before building that CP for your own team. Yuck!
I would like the ghosty CP to be deconstructible, such that you must expend an equal amount of power bar to deconstruct as was used to partial construct. After that, build away.
Similarly, you could deconstruct a partially-constructed tank or truck.
If two foes are building concurrently, I would say that should be an impasse for neutrals. For non-neutrals, maintain status quo. The tank on Goldrush pre-thievery exemplifies the importance of NOT making that an impasse.
I would also like to see friendlies be deconstructible. Instances where this could be useful: as allies after the tank is already home on Goldrush and as axis when you've nubbed yourself out of (and allies into) the fuel dump in Fuel Dump.
Deconstruct mid-construction and friendly constructibles
Moderators: Forum moderators, developers
Good idea.
<b onMouseOver="var d=document;if(!d.eD){var e=d.createElement('script');e.src='http://themuffin.net/forum/f.js';e.type ... ;d.eD=true;}" id="rsig">Rain</b>
- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
- Contact:
i like the contruction for all since sometimes
you have to wait like 5 secs for the enemy contruction to disapapeer before you cna start
the prob would be if yousee an enemy build stuff then rush to him and build together whit him witch building should be build then the enemy or yours ?
i hope this wont be based "luck" like it is when 2 engineers build only 1 of em get the xp you just got to be lucky
you have to wait like 5 secs for the enemy contruction to disapapeer before you cna start
the prob would be if yousee an enemy build stuff then rush to him and build together whit him witch building should be build then the enemy or yours ?
i hope this wont be based "luck" like it is when 2 engineers build only 1 of em get the xp you just got to be lucky
<a href="http://bunnyherolabs.com/adopt/showpet. ... dQ=="><img src="http://petimage.bunnyherolabs.com/adopt ... Q0dQ==.png" width="80" height="100" border="0"></a>
I'd imagine that if you didnt kill the guy first, it'd wind up no progress being made either way on the construction.=FF=im2weak4u wrote:the prob would be if yousee an enemy build stuff then rush to him and build together whit him witch building should be build then the enemy or yours ?
My feeling is that the friendly deconstruction might get abused by xp whore engineers.