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pmove_fixed script

Posted: Wed Nov 24, 2004 3:58 am
by D4rK^AnG3l
Dose any 1 know if u can make a pmove_fixed script? So that i can turn it of and on when i need to, or is that not possible?

P.s (Is there 1 already and dose any 1 know where i can get it plzz?)

tnx

Posted: Wed Nov 24, 2004 4:35 am
by Ragnar_40k
Try this:

Code: Select all

set jump_dn "pmove_fixed 1; +moveup"
set jump_up "-moveup; pmove_fixed 0"
bind CTRL "+vstr jump_dn jump_up"
As long as you hold down the jump key (e.g. CTRL), pmove_fixed is enabled.

There is also a pmove_toggle script on ET-Strategy-tk (among others).

Posted: Wed Nov 24, 2004 6:03 am
by D4rK^AnG3l
ahh great many tnx will look into it :P

Posted: Sun Nov 28, 2004 5:43 am
by Rain
A pmove toggle script exists inside the etpro pk3... I'll leave it up to you to find it. 8)

Posted: Sun Nov 28, 2004 12:27 pm
by =FF=im2good4u
lol i found it

Posted: Mon Dec 20, 2004 10:58 pm
by EagleReloaded
If it's just the straight, simple pmove toggle in rain's .cfg, that's teh lame.

Posted: Sun Sep 17, 2006 6:39 pm
by Father
If pmove_fixed 1:
1) it is affecting b_antiwarp, isn't it?
2) it isn't affecting b_antilag, is it?
3) it is affecting g_antilag, isn't it?
4) it isn't affecting b_realhead 1, is it?

If sv_fps 20:
1) changing snaps from default hasn't any point, has it?

If i tried b_antilag 9 ..it didn't showed me any hitboxes.

If i make local host it sometimes write:
Image
..this error is generated sometimes when i change server settings (cg_thirdperson, config, map, etc.) too but if this error on runnig server it don't crush server.
If i wanted use new .script for some maps:
et_beach - map is appeared that map is loaded in console but loading screen was still there - if "loading strip" reached "full-load" it returned back for cca 2 cm and if "loading strip" reached "full-load" it returned back for cca 2 cm and again and again.
fueldump - .script where axis can sapwn near truck work only in warmup.. :lol: (i solve this switching between 2 etpro and 2 etmain folder)

If i want to make ETPro localhost (non dedicated).. while map is loading it crush and there is Windows error report. (i solve this that i'm switching between 2 etmain folders - one with custom packs and one is fully pure)

ETMain folder has 595 files and 1,37 GB.
ETPro folder has 338 files (1/3 are .cfg files :D ) and 393 MB.

Here is some strange bug on ET and ETPro pure instalation and with default client configuration (without any additional packs, i think). It was only once. If i pressed ESC there was "loading screen" as you can see it this video:
http://pictures.wolfenstein.cz/bug.avi 14 MB

If b_campaignfile "campaign.pk3" and if campaig.pk3 is in etmain folder it won't work, will it?

If it's wrong that i wrote everything in one topic and one post.. if it's.. i'm sorry i thought that creating another topic is needles.

Posted: Mon Sep 18, 2006 2:11 am
by Deus
campaignfile is never a *.pk3, campaignfile is always *.campaign

Posted: Mon Sep 18, 2006 7:14 am
by Father
Deus wrote:campaignfile is never a *.pk3, campaignfile is always *.campaign
I'm ashamed.. :oops:

BTW: cone of fire isn't affected by pmove_fixed, is it? (i tested it, i didn't see any difference.. but i want to be sure to that)

BTW2: please, could you answer to my few questions? ..it is not hard for you.

And could you recomend me some good Q3 engin documentation?

Thax, very much

Posted: Mon Sep 18, 2006 1:38 pm
by ReyalP
Father wrote: And could you recomend me some good Q3 engin documentation?

Thax, very much
ftp://ftp.idsoftware.com/idstuff/source/

etpro forces sv_fps to 20

pmove_fixed breaks recoil weapons, making sniping and pistol shooting very hard. Don't use it.

Posted: Mon Sep 18, 2006 2:13 pm
by ogrec
ReyalP wrote:etpro forces sv_fps to 20
afaik 2.60 patch forces it to 20, i tryed setting server to 40 with new patch and it didnt work (non of the 40fps problems happend).

Posted: Wed Sep 20, 2006 5:23 am
by The Necromancer
no it is etpro
the problems are just from coding logic and there isn't really problem to fix it all