/cg_fov xxx

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Rivazza
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/cg_fov xxx

Post by Rivazza »

I`m currently busy with my fragmovie which should be finished soon. But theres one thing I cannot seem to produce; to get /cg_fov 60 or lower. I tried a few things(disable etpro+pb) but I just can`t seem to get past the fov constrictions. Anyone got a solution to this?

thanx,

riv0
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=FF=im2good4u
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Post by =FF=im2good4u »

as far as i know no u cant get pass it

i cat draw lover then 90 i though
Rivazza
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Post by Rivazza »

=FF=im2weak4u wrote:as far as i know no u cant get pass it

i cat draw lover then 90 i though
bummer, In q3 you can go as low as 20 :|
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=FF=im2good4u
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Post by =FF=im2good4u »

realy ? in never had Q3 rtcw was my first but i never got lower then 90 on screen :roll:
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Rain
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Post by Rain »

RtCW set the lower bound at 90 because of the introduction of binoculars and scoped weaponry.
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The Necromancer
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Post by The Necromancer »

Code: Select all

		if&#40; !developer.integer &#41; &#123;
			if &#40; fov_x < 90 &#41; &#123;
				fov_x = 90;
			&#125; else if &#40; fov_x > 160 &#41; &#123;
				fov_x = 160;
			&#125;
		&#125;
for those who dont know what does this mean:
if you dont have developer cvar set on higher value than 0
cg_fov will be changed under these rules : if it is lower than 90 it will be set to 90 , and if it is higher than 160 it will be lowered to 160 ...
That says all :roll:
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gotenks
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Post by gotenks »

you can devmap if you really want to change it
My Website
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After a night of binge drinking:
=FF=im2good4u wrote:WTF wanst i on top ?
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flip
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Post by flip »

developer 1 allows you to change your fov to lower than 90.
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