TrickJumping config makes punkbuster kick for game integrity

Discussion for Admins of ETPro/BayonET servers.
If you don't run a server, please don't post here...

Moderators: Forum moderators, developers

Post Reply
Jerkulese
Posts: 14
Joined: Thu Dec 02, 2004 6:44 pm

TrickJumping config makes punkbuster kick for game integrity

Post by Jerkulese »

So whenever I try to load this config for trickjumping I get kicked from my server for a punkbuster game integrity. Can anyone tell me what is wrong with my .config file and how to fix it? Thanks.

Code: Select all

configname "^2TrickJumping"
init
{
  
   set sv_cheats 1
   set g_autofireteams 1
   set g_doWarmup 0
   set g_friendlyFire 1
   set g_gametype 2
   set g_gravity 800
   set g_knockback 1000
   set g_landminetimeout 0
   set g_minGameClients 0
   set g_noTeamSwitching 0
   set g_spectatorInactivity 0
   set g_speed 320
   set g_teamforcebalance 0
   set g_voiceChatsAllowed 99
   set g_warmup 5

   set g_medicChargeTime 1
   set g_engineerChargeTime 1
   set g_LTChargeTime 1
   set g_soldierChargeTime 1
   set g_covertopsChargeTime 1

   set logfile 0
   set g_log "trickjumping.log"

   set sv_allowDownload 1
   set sv_minping 0
   set sv_maxping 0

   set match_latejoin 1
   set match_minplayers 0
   set match_mutespecs 0
   set match_readypercent 10
   set match_warmupDamage 2

   set pmove_fixed 1
   set pmove_msec 8

   set g_allowVote 1
   set vote_limit -1
   set vote_percent 50
   set vote_allow_antilag 0
   set vote_allow_balancedteams 1
   set vote_allow_cointoss 1
   set vote_allow_config "*"
   set vote_allow_friendlyfire 1
   set vote_allow_gametype 1
   set vote_allow_kick 1
   set vote_allow_map 1
   set vote_allow_matchreset 1
   set vote_allow_mutespecs 0
   set vote_allow_muting 0
   set vote_allow_nextmap 1
   set vote_allow_referee 1
   set vote_allow_shuffleteams 1
   set vote_allow_swapteams 1
   set vote_allow_timelimit 1
   set vote_allow_warmupdamage 1

   set b_antiwarp 1
   set b_banners 3
   set b_bannerlocation 4
   set b_bannertime 200
   set b_banner1 "something."
   set b_banner2 "something"
   set b_banner3 "something"
   set b_fixedphysics 1
   set b_fixedphysicsfps 125
   set b_intermissiontime 30
   set b_intreadypercent 70

   set b_defaultskills "4 4 4 4 4 4 4"

   set b_mapscriptdirectory "etpromapscripts"
   set b_mapconfigdirectory ""

   set  nextmap ""

   command "sv_cvar sv_cheats in 0 1"
   command "sv_cvar r_drawfoliage in 0 1"
   command "sv_cvar r_wolffog in 0 1"

}
map default
{
   set g_userTimeLimit 0
   command "forcecvar sv_cheats 1"
   command "forcecvar r_drawfoliage 0"
   command "forcecvar r_wolffog 0"
   set g_useralliedrespawntime 0
   set g_useraxisrespawntime 0
}
User avatar
bani
Site Admin
Posts: 2780
Joined: Sun Jul 21, 2002 3:58 am
Contact:

Re: TrickJumping config makes punkbuster kick for game integ

Post by bani »

Jerkulese wrote:map default
{
<dd>set g_userTimeLimit 0
<dd>command "forcecvar sv_cheats 1"
<dd>command "forcecvar r_drawfoliage 0"
<dd>command "forcecvar r_wolffog 0"
<dd>set g_useralliedrespawntime 0
<dd>set g_useraxisrespawntime 0
}
remove that line.
Jerkulese
Posts: 14
Joined: Thu Dec 02, 2004 6:44 pm

Post by Jerkulese »

That totally worked. Thanks a lot.
[DR]REVOS
Posts: 86
Joined: Wed Sep 29, 2004 10:53 am

Post by [DR]REVOS »

I'm wondering if anyone would know how to alter the settings to make two specific trick jumps much more difficult, if not all out impossible.

I'm speaking of the solo jump into the Fuel Dump, from the 3rd exit from the tunnels -- tough to do already, and the wall jump on Oasis.

99% of wall jumps aren't problematic. But people bitch when someone comes in, and does one of those two cause all they do is trick jump, and screw everybody else out of playing the map in question. I've heard adding 5 to the gravity - from 320 to 325 - would make the wall jump much more difficult. Anyone know anything about these two?

Basically, just looking to curb the use of those two, "one-man, game winning" wall jumps. Any other jumps, either don't win the game or require two ppl to win it or whatever and never cause issues.
User avatar
Deus
Posts: 1053
Joined: Fri Mar 12, 2004 2:24 am
Location: Germany
Contact:

Post by Deus »

you should just defend them better. If someone keeps an eye on these spots noone should be able to slip through.

btw the fueldump jump is fecked up since someone introduced b_fixedphysics @/$&%$(/%.
Jerkulese
Posts: 14
Joined: Thu Dec 02, 2004 6:44 pm

Post by Jerkulese »

While I'm at it, is there any settings that I left out that are optimal for trickjumping? Or any settings that I have set incorrectly for that purpose?
User avatar
Deus
Posts: 1053
Joined: Fri Mar 12, 2004 2:24 am
Location: Germany
Contact:

Re: TrickJumping config makes punkbuster kick for game integ

Post by Deus »

Jerkulese wrote:

Code: Select all

set b_fixedphysics 1
   set b_fixedphysicsfps 125
this makes trickjumping impossible for me
dont ask me why but i could not gain any speed with this
User avatar
=FF=im2good4u
Posts: 3821
Joined: Wed Feb 05, 2003 7:30 am
Location: The Netherlands, HOLLAND
Contact:

Post by =FF=im2good4u »

becase your german ofcourse :x
User avatar
KingJackaL
Posts: 666
Joined: Thu Jan 08, 2004 3:47 pm
Location: ChCh, NZ
Contact:

Post by KingJackaL »

[DR]REVOS wrote:I'm wondering if anyone would know how to alter the settings to make two specific trick jumps much more difficult, if not all out impossible.

... the wall jump on Oasis.
ROFL

The Oasis jump is very very short. I continually miss it because I strafe too fast these days, gotta slow down for it. I think you'd have to modify the walking speed down to maybe 60% to kill that jump :p.

Besides, using those jumps is a skill, and they were built into the game intentionally (maybe not the FD jump, but definately the Oasis jump).
Post Reply