etpromapscripting - opaque fakebrush?

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McNite
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etpromapscripting - opaque fakebrush?

Post by McNite »

Hi guys,

after having read a lot of threads on etpromapscripting and examples I m still missing info on whether its possible to give the func_fakebrush a texture since I want to block an area but players bumping into something invisible doesn't really sound like a intuitive method of keeping them out there.

So is there any way to block an area visibly too by applying a texture actually? Or can I only hope to find a model within ET that I could use to position in that space so its at least kinda obvious you can't get through.
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WeblionX
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Post by WeblionX »

You will probably be never able to create a textured brush in mapscripts.
Got any old idtech3 tutorials you made or saved? Send them my way.
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Ragnar_40k
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Post by Ragnar_40k »

Create a model and add it.
The Emperor watch over you.
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RoadKillPuppy
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Post by RoadKillPuppy »

Block the road with a huge pile of tanks and trucks ? 8)
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Nail
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Post by Nail »

or a gate ?
Improvise, Adapt, Overcome
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arni
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Post by arni »

or barrels, like i did in sw_fuel_b3
Image
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Deus
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Post by Deus »

or a dinghy Image
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Nail
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Post by Nail »

tapir ?
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McNite
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Post by McNite »

Nail there is no gate model in ET :P

I thought of closing the door with a lot of menacing jackets too :wink:
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Nail
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Post by Nail »

there's the fence and barbwire gate on bridge in Radar
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