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McNite
Posts: 63 Joined: Tue Jan 11, 2005 10:18 am
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by McNite » Thu Aug 31, 2006 4:02 am
Hi guys,
after having read a lot of threads on etpromapscripting and examples I m still missing info on whether its possible to give the func_fakebrush a texture since I want to block an area but players bumping into something invisible doesn't really sound like a intuitive method of keeping them out there.
So is there any way to block an area visibly too by applying a texture actually? Or can I only hope to find a model within ET that I could use to position in that space so its at least kinda obvious you can't get through.
WeblionX
Posts: 762 Joined: Sun Sep 08, 2002 1:03 pm
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by WeblionX » Thu Aug 31, 2006 11:09 am
You will probably be never able to create a textured brush in mapscripts.
Ragnar_40k
Posts: 394 Joined: Thu Mar 18, 2004 5:18 pm
Location: Berlin, birthplace of the Döner
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by Ragnar_40k » Thu Aug 31, 2006 11:19 am
Create a model and add it.
The Emperor watch over you.
RoadKillPuppy
Posts: 207 Joined: Thu Apr 08, 2004 9:21 am
Location: Belgium!
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by RoadKillPuppy » Fri Sep 01, 2006 3:05 am
Block the road with a huge pile of tanks and trucks ?
Nail
Posts: 425 Joined: Fri Jan 02, 2004 3:47 pm
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by Nail » Fri Sep 01, 2006 8:44 pm
or a gate ?
Improvise, Adapt, Overcome
arni
Posts: 188 Joined: Sun Feb 20, 2005 2:32 pm
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by arni » Sat Sep 02, 2006 12:17 pm
or barrels, like i did in sw_fuel_b3
Deus
Posts: 1053 Joined: Fri Mar 12, 2004 2:24 am
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by Deus » Sat Sep 02, 2006 12:24 pm
or a dinghy
Nail
Posts: 425 Joined: Fri Jan 02, 2004 3:47 pm
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by Nail » Sat Sep 02, 2006 1:12 pm
tapir ?
Improvise, Adapt, Overcome
McNite
Posts: 63 Joined: Tue Jan 11, 2005 10:18 am
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by McNite » Tue Sep 05, 2006 4:17 am
Nail there is no gate model in ET
I thought of closing the door with a lot of menacing jackets too
Nail
Posts: 425 Joined: Fri Jan 02, 2004 3:47 pm
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by Nail » Tue Sep 05, 2006 9:18 am
there's the fence and barbwire gate on bridge in Radar
Improvise, Adapt, Overcome