cg_autoaction ???
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cg_autoaction ???
Guyz i have a problem, dunno if this can be done in server config, but my mates and me have the same problem - all have in our cfg's set autoaction to 0, but when on our server, its always the same old story - demo recording !!!
can this be undone by simple line in server config or maybe lua scripting ? coz ive checked whole server config, and theres nothin inside that would have command like this...and no matter whos connecting, they all have the same problem - demo always starts recording at the start of the map !
tnx & bb
can this be undone by simple line in server config or maybe lua scripting ? coz ive checked whole server config, and theres nothin inside that would have command like this...and no matter whos connecting, they all have the same problem - demo always starts recording at the start of the map !
tnx & bb
I dont have smthin like this in my server config, so i can put this command in ? no harm done ?ReyalP wrote: cl_autorecord 0
coz when i wanted to run it just true rcon to test it, then i would put it in server config, it says unknown command in line cl_autorecord ?? or is this just a client command ?
bb and tnx
Ive just put this in my server config...
command "forcecvar cg_autoaction 0"
so this shouldnt happen again right ? but ppl can still normally record their demos if they want - right, or cant since its forcecvar set to 0 ? but it wont be as auto action, they have to do it manually like it should be ?!
...coz crossfire config/which i edit and make a public one, has it set to 7...
tnx & bb
command "forcecvar cg_autoaction 0"
so this shouldnt happen again right ? but ppl can still normally record their demos if they want - right, or cant since its forcecvar set to 0 ? but it wont be as auto action, they have to do it manually like it should be ?!
...coz crossfire config/which i edit and make a public one, has it set to 7...
tnx & bb
Ok have just erased that line from config/but im not sure what you mean by config files ?? or configs like crossfire clan base xfire etc...that i am yes, ive edit the new crossfire 6vs6 fall 2006 for public use, add some of my settings and stuff, but this about autoaction im not sure, coz even in old config i dont have command line such as this, coz this is new config - before i used summer/now im using the new fall config Crossfire.nu&ESL Fall 6on6 just hope that i wont have no more problems now when its erased will see - even if client is using cg_autoaction 0 ...
tnx for reply...
bb
tnx for reply...
bb
Last edited by K1M1 on Thu Nov 09, 2006 5:39 am, edited 2 times in total.
Yes so if i erased em both, there shouldnt be no autoaction for clients, and they can record demos manually with no problems ?
coz in old summer config, there wasnt command line such as this...
bb
coz in old summer config, there wasnt command line such as this...
Code: Select all
//PB Cvars
command "sv_cvar cl_freelook EQ 1"
command "sv_cvar cl_pitchspeed EQ 0"
command "sv_cvar cl_maxpackets IN 60 100"
command "sv_cvar cl_timenudge EQ 0"
command "sv_cvar b_simpleitems EQ 0"
command "sv_cvar cg_bobup IN 0 0.005"
command "sv_cvar cg_fov IN 90 120"
command "sv_cvar cg_shadows IN 0 1"
command "sv_cvar rate IN 15000 25000"
command "sv_cvar snaps EQ 20"
command "sv_cvar m_pitch OUT -0.015 0.015"
command "sv_cvar m_yaw IN -0.022 0.022"
command "sv_cvar r_drawentities EQ 1"
command "sv_cvar r_drawworld EQ 1"
command "sv_cvar r_lightmap EQ 0"
command "sv_cvar r_showmodelbounds EQ 0"
command "sv_cvar r_showtris EQ 0"
command "sv_cvar r_znear EQ 3"
command "sv_cvar r_allowextensions EQ 1"
command "sv_cvar r_ati_fsaa_samples EQ 0"
command "sv_cvar r_ati_truform_tess EQ 0"
command "sv_cvar r_clamptoedge EQ 1"
command "sv_cvar r_colorMipLevels EQ 0"
command "sv_cvar r_detailtextures EQ 0"
command "sv_cvar r_flares IN 0 1"
command "sv_cvar r_ext_ATI_pntriangles EQ 0"
command "sv_cvar r_nv_fogdist_mode INCLUDE NV GL_EYE_RADIAL_NV"
command "sv_cvar r_primitives IN 0 2"
command "sv_cvar r_subdivisions IN 0 20"
command "sv_cvar r_lodcurveerror GE 60"
command "sv_cvar com_maxfps OUT 1 39"
command "forcecvar r_wolffog 0"
command "sv_cvar r_zfar EQ 0"
Weird rebooted with new config... and still when match starts its starting to record demo
bb
Code: Select all
//PB Cvars
command "sv_cvar cl_freelook EQ 1"
command "sv_cvar cl_pitchspeed EQ 0"
command "sv_cvar cl_maxpackets IN 60 100"
command "sv_cvar cl_timenudge EQ 0"
command "sv_cvar rate IN 16000 25000"
command "sv_cvar snaps EQ 20"
command "sv_cvar com_maxfps OUT 1 59"
command "sv_cvar m_pitch OUT -0.015 0.015"
command "sv_cvar m_yaw IN -0.022 0.022"
command "sv_cvar b_simpleitems IN 0 1"
command "sv_cvar cg_bobup IN 0 0.005"
command "sv_cvar cg_fov IN 90 120"
command "sv_cvar cg_shadows IN 0 1"
command "sv_cvar r_drawentities EQ 1"
command "sv_cvar r_drawworld EQ 1"
command "sv_cvar r_lightmap EQ 0"
command "sv_cvar r_showmodelbounds EQ 0"
command "sv_cvar r_showtris EQ 0"
command "sv_cvar r_znear EQ 3"
command "sv_cvar r_allowextensions EQ 1"
command "sv_cvar r_ati_fsaa_samples EQ 0"
command "sv_cvar r_ati_truform_tess EQ 0"
command "sv_cvar r_clamptoedge EQ 1"
command "sv_cvar r_colorMipLevels EQ 0"
command "sv_cvar r_detailtextures EQ 0"
command "sv_cvar r_flares IN 0 1"
command "sv_cvar r_ext_ATI_pntriangles EQ 0"
command "sv_cvar r_nv_fogdist_mode INCLUDE NV GL_EYE_RADIAL_NV"
command "sv_cvar r_primitives IN 0 2"
command "sv_cvar r_subdivisions IN 0 20"
command "sv_cvar r_lodcurveerror GE 60"
command "forcecvar r_wolffog 0"
bb