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the 'BG_IndexForString: unkown token 'NOT'' bug

Posted: Mon Apr 05, 2004 12:18 am
by bani
this happens when you use the wrong client to playback etpro 3 demos.

solution: extract cgame.dll and ui.dll from the most recent etpro3.0.0 pk3 and put it in your etpro directory.

Posted: Mon Apr 05, 2004 10:42 pm
by blaz
this also occurs when starting a non-dedicated server. when i want to look at a new map, i use /map so i don't have to find a server that's running it.

Posted: Thu Apr 08, 2004 2:24 am
by rik0-
on the latest bugfix, i cant find those files u wrote.

Posted: Thu Apr 08, 2004 12:55 pm
by BOTA
They are inside the .pk3 file.

Posted: Fri Apr 09, 2004 12:22 am
by =FF=im2good4u
you can open a pk3 whit winzip or winrar or winace or windows xp compressed folder

Posted: Mon Apr 12, 2004 7:11 pm
by Xandar
I extracted both cgame_mp_x86.dll and ui_mp_x86.dll into my \etpro directory from etpro-3_0_0.pk3 and I still get the same error, namely:

Image

Any ideas?

Posted: Mon Apr 12, 2004 9:44 pm
by Naked Pope
Xandar wrote:from etpro-3_0_0.pk3
Try it with the etpro-3_0_1.pk3 now.

Posted: Mon Apr 12, 2004 10:25 pm
by Threshold
Someone told me that after you add cgame_mp_x86.dll and ui_mp_x86.dll then go back to a Server running 2.07 those files are over written and you will have to re add the cgame_mp_x86.dll and ui_mp_x86.dll from 3.0.1

Not sure if this is true

Posted: Tue Apr 13, 2004 12:45 am
by ReyalP
Threshold wrote:
Not sure if this is true
It should be true, otherwise you could replace your client .dlls with anything. Same goes if you connect to a server running one of the test versions.

Posted: Wed Apr 14, 2004 3:48 am
by Xandar
Try it with the etpro-3_0_1.pk3 now.

Tried it, still no luck though. Are there any other files I need to get this to work?!

Posted: Wed Apr 14, 2004 2:41 pm
by thompier
I use etpro 3.0.1 under Linux ET client.
I have extracted *.dll and *.so form etpro-3_0_1.pk3 in etpro/ directory.
I have the same error, *excepted* when I launch the game in etpro mod to connect on a etpro 3.0.1 server. I play and I disconnect. I can view my demos normally after that... :roll:

Posted: Wed Apr 14, 2004 4:04 pm
by thompier
Same error with the "human script" when I want to host a game in ETpro - after loading the map (the end of the progress bar). I think if I connected to a ETpro 3 server _beforehand_, i haven't this error...

Posted: Sat Apr 17, 2004 8:48 am
by Spoofeh
If you host a game you also need qagame_mp_x86.dll/so, and that isn't included in the PK3 you auto-download.

http://bani.anime.net/etpro/download.html

Posted: Sat Apr 17, 2004 11:50 pm
by =FF=im2good4u
hmm maybe animations change wanst a good idea :/

Posted: Tue Apr 27, 2004 11:59 pm
by spoon
Was running into the same problem while trying to start a game, and found this in the console (interesting stuff in bold):

----------------------
16470 files in pk3 files
copy /usr/local/games/enemy-territory/etmain/qagame.mp.i386.so to /home/kspoon/.etwolf/etpro/qagame.mp.i386.so
Sys_LoadDll(/home/kspoon/.etwolf/etpro/qagame.mp.i386.so)... ok
Sys_LoadDll(qagame) found **vmMain** at 0x4e16c7ec
Sys_LoadDll(qagame) succeeded!
------- Game Initialization -------
gamename: etmain
gamedate: Sep 10 2003

Not logging to disk.
Gametype changed, clearing session data.
Enable spawning!
Disable spawning!
0 teams with 0 entities

Basically, ET keeps trying to pull in the old default qagame shared lib when you host the server.

The fix:
cd /usr/local/games/enemy-territory (or wherever you have it installed)
unzip etpro-3.0.1.zip

Then the +set fs_game etpro trick should work ok (although you get lots warnings about not running in dedicated mode).