railgun exploit

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Lagger
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railgun exploit

Post by Lagger »

i haven't seen this exploit before, but it was pretty annoying

demo

it shows a guy standing inside an object on the bridge at depot yard. if you can't see him, do r_showtris 1.
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Ragnar_40k
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Post by Ragnar_40k »

Could be the same bug (exploit?) where you can jump into a pillar, e.g. on Goldrush near the Bank or on Caen near the flag.
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ReyalP
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Post by ReyalP »

It seems that pretty much any large curves are subject to this bug. Should be fixable in mapscript with fakebrushes.

Curve clipping -> teh sux.
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gotenks
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Post by gotenks »

lol, it would be funny watching someone trying to jump into an object that gets fixed with etpro mapscripts...
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mortis
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Post by mortis »

I'll look into a fix...since I am teh uber at etpromapscripts (j/k but a fix with fakebrushes would be easy)

--Mortis
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gotenks
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Post by gotenks »

or make it lethal to be in there... so you can jump in but you'll start dieing by doing it
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KingJackaL
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Post by KingJackaL »

Yeah, had a play around last night.

It's easy to fix (I've done this already for about half a dozen maps), but I don't know which angle the 'seem' is on.

Anyone got a demo of somebody jumping in? I can't replicate :|.
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mortis
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Post by mortis »

Etpromapscript that prevents this exploit is done:

railgun etpromapscript

http://images.bsdterritory.com/Mortis/railgun.script

This was the same exploit found in the raiders map btw. The tank on ledge above the depot yard now has a solid playerclip inside it. The edge may seem a bit 'sticky' if you encroach on the fakebrush.

--Mortis
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hiro
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Post by hiro »

great work, there's a number of clowns who should find their 'fun' curtailed on our servers tonight :fistpunch:

cheers!
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Post by -W0kk3L- »

Excellent.. they were waiting for this bugfix on our servers :)
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mortis
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Post by mortis »

let me know how it works. I tested on my local server with just myself, but players always find ways to find the one pixel that lets them in...
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deej
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Post by deej »

Sweet!!!

Just a request here to either Mortis or Ragnar-X: could one of you also incorporate the extra tower spawns Ragnar-X added in his script?

Thanks a million!
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Post by -W0kk3L- »

mortis wrote:let me know how it works. I tested on my local server with just myself, but players always find ways to find the one pixel that lets them in...
Well, a few mins ago we tested the script on our servers, and it works like a charm! Remember to add set b_mapscriptdirectory "etpromapscripts" in your server.cfg... else it won't work :)
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Ragnar_40k
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Post by Ragnar_40k »

deej wrote:Sweet!!!

Just a request here to either Mortis or Ragnar-X: could one of you also incorporate the extra tower spawns Ragnar-X added in his script?

Thanks a million!
I already planned an update of the script and I will include mortis fix (with his permission).

PS: Does anyone have a demo how to jump in? I never managed to do it myself (but only tried a few times :? ).
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mortis
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Post by mortis »

go for it, Ragnar. It is only one small bit of code at the beginning of the script.
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