railgun exploit
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railgun exploit
i haven't seen this exploit before, but it was pretty annoying
demo
it shows a guy standing inside an object on the bridge at depot yard. if you can't see him, do r_showtris 1.
demo
it shows a guy standing inside an object on the bridge at depot yard. if you can't see him, do r_showtris 1.
- Ragnar_40k
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- mortis
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Etpromapscript that prevents this exploit is done:
railgun etpromapscript
http://images.bsdterritory.com/Mortis/railgun.script
This was the same exploit found in the raiders map btw. The tank on ledge above the depot yard now has a solid playerclip inside it. The edge may seem a bit 'sticky' if you encroach on the fakebrush.
--Mortis
railgun etpromapscript
http://images.bsdterritory.com/Mortis/railgun.script
This was the same exploit found in the raiders map btw. The tank on ledge above the depot yard now has a solid playerclip inside it. The edge may seem a bit 'sticky' if you encroach on the fakebrush.
--Mortis
Excellent.. they were waiting for this bugfix on our servers
Game on at CREW-NEXUS... running more than 25 gameservers @ 100mbit! Visit: http://www.crew-nexus.net/servers for connection info!!!
Sweet!!!
Just a request here to either Mortis or Ragnar-X: could one of you also incorporate the extra tower spawns Ragnar-X added in his script?
Thanks a million!
Just a request here to either Mortis or Ragnar-X: could one of you also incorporate the extra tower spawns Ragnar-X added in his script?
Thanks a million!
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
Well, a few mins ago we tested the script on our servers, and it works like a charm! Remember to add set b_mapscriptdirectory "etpromapscripts" in your server.cfg... else it won't workmortis wrote:let me know how it works. I tested on my local server with just myself, but players always find ways to find the one pixel that lets them in...
Game on at CREW-NEXUS... running more than 25 gameservers @ 100mbit! Visit: http://www.crew-nexus.net/servers for connection info!!!
- Ragnar_40k
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I already planned an update of the script and I will include mortis fix (with his permission).deej wrote:Sweet!!!
Just a request here to either Mortis or Ragnar-X: could one of you also incorporate the extra tower spawns Ragnar-X added in his script?
Thanks a million!
PS: Does anyone have a demo how to jump in? I never managed to do it myself (but only tried a few times ).
The Emperor watch over you.