exec_at_time problems

Discussion for any ET/ETPro/BayonET bugs or cheats you find...

Moderators: Forum moderators, developers

Post Reply
mouse
Posts: 79
Joined: Wed Apr 07, 2004 8:30 am

exec_at_time problems

Post by mouse »

Hello yall, didnt exactly know where to post this problem, but figured this would be the best forum for it.

I am experimenting with the exec_at_time commando, and I almost got it working. This is the code that I use:

Code: Select all

/exec_at_time "1570388656" "test";
My problem is that when I play a demo and put the command in the console it says

Code: Select all

I will execute test at 1570388656, have a good flight o/

and it offcourse works, but when I put it in a config that automatically execute on the start of a demo playback, it says

Code: Select all

Unknown command "exec_at_time"
Obviously I do not want to enter it in the console, so how do I get the darn thing fixed from a file that is automatically executed? I tried putting the command in a seperate file (so only the exec_at_time command) and that again worked, but not when I auto-exec it (example: et.exe +set fs_game etpro +exec configs/test).

I read in another topic there is a limit to 1 exec_at_time per file, so I assumed I have to put my next command in the "test.cfg" file.

If anyone could give me a hint or tip what to try, I would really appreciate it. :)
User avatar
=FF=im2good4u
Posts: 3821
Joined: Wed Feb 05, 2003 7:30 am
Location: The Netherlands, HOLLAND
Contact:

Post by =FF=im2good4u »

is the map loaded whne u exec it ? since u probel need a loaded map to make it work
User avatar
EagleReloaded
Posts: 278
Joined: Fri Nov 19, 2004 9:15 pm
Location: Sydney, Australia

Post by EagleReloaded »

Translation being if you don't have a map loaded, ETPro and all of its commands aren't available, so you'd need to put a delay in there before the exec_at_time statement.
Some people play tennis, I erode the human soul.
mouse
Posts: 79
Joined: Wed Apr 07, 2004 8:30 am

Post by mouse »

hmm how do I get a sufficient delay? because putting wait 100 in it isnt helping yet ...
User avatar
gotenks
Posts: 3465
Joined: Fri Nov 15, 2002 4:12 pm
Location: out of my mind
Contact:

Post by gotenks »

waits during map loads, not sure how it works, but if it's based on fps (and you get your avg fps... in this example say 50) and you set wait to 50, you're waiting for 1/2 a sec... so make sure it's long enough to wait past your loading time
My Website
Image
After a night of binge drinking:
=FF=im2good4u wrote:WTF wanst i on top ?
Post Reply