[etpromapscript] Spawnprotection Fueldump - V2 available
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[etpromapscript] Spawnprotection Fueldump - V2 available
A little etpromapscript (requested in the ET-Pub forums)
The "Loffy"-teamdoors (Allied players are pushed back from the doors if trying to enter the axis spawn) are working with the fueldump-etpromapscript of ET-Pro V 3.2.6.
[EDIT]
Download (V 3.2.6 mapscript ~13,5KB):
http://www.nullskillz.de/et/mods/spawnp ... 326_v2.zip
Download (V 3.2.5 mapscript ~22,7KB):
http://www.nullskillz.de/et/mods/spawnp ... 325_v2.zip
[/EDIT]
To do:
Line up the "energiebarriers" with the beginning of the open doors.
BTW: What's the sound that is used for the pushing in ET-Pro?
The "Loffy"-teamdoors (Allied players are pushed back from the doors if trying to enter the axis spawn) are working with the fueldump-etpromapscript of ET-Pro V 3.2.6.
[EDIT]
Download (V 3.2.6 mapscript ~13,5KB):
http://www.nullskillz.de/et/mods/spawnp ... 326_v2.zip
Download (V 3.2.5 mapscript ~22,7KB):
http://www.nullskillz.de/et/mods/spawnp ... 325_v2.zip
[/EDIT]
To do:
Line up the "energiebarriers" with the beginning of the open doors.
BTW: What's the sound that is used for the pushing in ET-Pro?
Last edited by nUllSkillZ on Mon Jan 01, 2007 12:37 am, edited 2 times in total.
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Jep, thnx found it.
[edit]
Download link deleted because of newer version (see actuallized first post).
[/edit]
[edit]
Download link deleted because of newer version (see actuallized first post).
[/edit]
Last edited by nUllSkillZ on Mon Jan 01, 2007 12:18 am, edited 1 time in total.
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New versions:
Download (V 3.2.6 mapscript ~13,5KB):
http://www.nullskillz.de/et/mods/spawnp ... 326_v2.zip
[edit]
Note:
The 3.2.6 version isn't working with ET-Pub V 0.7.2.
[/edit]
Download (V 3.2.5 mapscript ~22,7KB):
http://www.nullskillz.de/et/mods/spawnp ... 325_v2.zip
Now all spawns are sealed by Loffy teamdoors.
HQ spawnprotection is active if command post is build and passable by axis engineer and axis covert ops.
In the 3.2.5 version the spawnprotection of the tunnel spawn changes after the tunnel gate is destroyed.
Download (V 3.2.6 mapscript ~13,5KB):
http://www.nullskillz.de/et/mods/spawnp ... 326_v2.zip
[edit]
Note:
The 3.2.6 version isn't working with ET-Pub V 0.7.2.
[/edit]
Download (V 3.2.5 mapscript ~22,7KB):
http://www.nullskillz.de/et/mods/spawnp ... 325_v2.zip
Now all spawns are sealed by Loffy teamdoors.
HQ spawnprotection is active if command post is build and passable by axis engineer and axis covert ops.
In the 3.2.5 version the spawnprotection of the tunnel spawn changes after the tunnel gate is destroyed.
nUllSkillZ, question to the CP photo:
Btw I think that in compost is a logical problem. A sniper lieing there is able to kill others far away (near spawn windows), but they can't stop him by a panzer.
Good if it could be no shooting from inside and outside too
If I'm not wrong...
Greetings,
Igloo
But if axis built it, then it is passable by allies engineer and covert ops ?HQ spawnprotection is active if command post is build and passable by axis engineer and axis covert ops.
Btw I think that in compost is a logical problem. A sniper lieing there is able to kill others far away (near spawn windows), but they can't stop him by a panzer.
Good if it could be no shooting from inside and outside too
If I'm not wrong...
Greetings,
Igloo
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Excellent !!
in test on Yep Force (France) : 193.27.10.26:27960
I'm very interested in this mod, and to extend to other map. Is it scheduled?
in test on Yep Force (France) : 193.27.10.26:27960
I'm very interested in this mod, and to extend to other map. Is it scheduled?
MAY THE OUICH BE WITH YOU
www.ouichbase.com
www.ouichbase.com
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Thnx.
In the ET-Pub forums is also a request for a axis spawnprotection for battery.
Not sure about other maps.
- Radar (may be allied 1st and axis 2nd + axis hut)
- Goldrush (wouldn't make sense)
- Oasis (wouldn't make sense - may be axis 2nd spawn)
- Railgun (wouldn't make sense - may be axis 1st spawn)
- Battery (axis 2nd - anything else wouldn't make sense)
Suggestions (maps and spawns) are welcome.
A server admin has reported that's possible to pass the bigger barriers (pressing push and running at the same time).
In the ET-Pub forums is also a request for a axis spawnprotection for battery.
Not sure about other maps.
- Radar (may be allied 1st and axis 2nd + axis hut)
- Goldrush (wouldn't make sense)
- Oasis (wouldn't make sense - may be axis 2nd spawn)
- Railgun (wouldn't make sense - may be axis 1st spawn)
- Battery (axis 2nd - anything else wouldn't make sense)
Suggestions (maps and spawns) are welcome.
A server admin has reported that's possible to pass the bigger barriers (pressing push and running at the same time).
Yep!
2 years ago, my clan tried to create a mod to protect spawn. ETSK began, but was never finished.
We had drawn some spawn area to protect. It's an "esquisse" (draft).
http://www.yepteam.com/forum/viewtopic.php?t=771
With ETSK, spawn protection changes when flag is captured or not.
2 years ago, my clan tried to create a mod to protect spawn. ETSK began, but was never finished.
We had drawn some spawn area to protect. It's an "esquisse" (draft).
http://www.yepteam.com/forum/viewtopic.php?t=771
With ETSK, spawn protection changes when flag is captured or not.
MAY THE OUICH BE WITH YOU
www.ouichbase.com
www.ouichbase.com
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It should be possible to create big clip brushes with an etpro mapscript.
Not sure if its possible to clip weapons only.
Could be an alternative.
Other problem:
There would be big colored box around the spawns.
I like the idea of some kind of electrical barrier more.
But this spawnprotection is much smaller and not as efficient as big blocks would.
Not sure if its possible to clip weapons only.
Could be an alternative.
Other problem:
There would be big colored box around the spawns.
I like the idea of some kind of electrical barrier more.
But this spawnprotection is much smaller and not as efficient as big blocks would.