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[etpromapscript] Spawnprotection Fueldump - V2 available

Posted: Sat Dec 16, 2006 3:31 am
by nUllSkillZ
A little etpromapscript (requested in the ET-Pub forums)

The "Loffy"-teamdoors (Allied players are pushed back from the doors if trying to enter the axis spawn) are working with the fueldump-etpromapscript of ET-Pro V 3.2.6.

[EDIT]
Download (V 3.2.6 mapscript ~13,5KB):
http://www.nullskillz.de/et/mods/spawnp ... 326_v2.zip

Download (V 3.2.5 mapscript ~22,7KB):
http://www.nullskillz.de/et/mods/spawnp ... 325_v2.zip
[/EDIT]

To do:
Line up the "energiebarriers" with the beginning of the open doors.

BTW: What's the sound that is used for the pushing in ET-Pro?

Posted: Sat Dec 16, 2006 5:03 am
by The Birdman
BTW: What's the sound that is used for the pushing in ET-Pro?
Not sure, but is it the flesh wav's, sounds/weapons/impact

Posted: Sat Dec 16, 2006 5:56 am
by nUllSkillZ
Jep, thnx found it.

[edit]
Download link deleted because of newer version (see actuallized first post).
[/edit]

Posted: Sat Dec 16, 2006 6:45 am
by Luk4ward
it really works on etpro? it will be great to do similar things with other maps, but propably its a huge job :roll:

Posted: Sat Dec 16, 2006 7:22 am
by McSteve
Good effort!

Posted: Sat Dec 16, 2006 10:32 am
by mortis
With the necessary code, it wouldn't be hard at all to block off certain zones, if you were so inclined. The announcement should read like this though:

Allies are not permitted entry into Axis spawn zones

Allies keep out!

I'll need to see your reservation first, sir. :lol:

Posted: Mon Jan 01, 2007 12:24 am
by nUllSkillZ
New versions:

Download (V 3.2.6 mapscript ~13,5KB):
http://www.nullskillz.de/et/mods/spawnp ... 326_v2.zip

[edit]
Note:
The 3.2.6 version isn't working with ET-Pub V 0.7.2.
[/edit]

Download (V 3.2.5 mapscript ~22,7KB):
http://www.nullskillz.de/et/mods/spawnp ... 325_v2.zip

Now all spawns are sealed by Loffy teamdoors.
HQ spawnprotection is active if command post is build and passable by axis engineer and axis covert ops.
In the 3.2.5 version the spawnprotection of the tunnel spawn changes after the tunnel gate is destroyed.

Image
Image
Image
Image

Posted: Mon Jan 01, 2007 6:58 am
by Igloo
nUllSkillZ, question to the CP photo:
HQ spawnprotection is active if command post is build and passable by axis engineer and axis covert ops.
But if axis built it, then it is passable by allies engineer and covert ops ? :wink:

Btw I think that in compost is a logical problem. A sniper lieing there is able to kill others far away (near spawn windows), but they can't stop him by a panzer.

Good if it could be no shooting from inside and outside too :D

If I'm not wrong...

Greetings,
Igloo

Posted: Mon Jan 01, 2007 9:21 am
by nUllSkillZ
There's only the allied command post.
It's possible to shoot through.

Posted: Wed Jan 03, 2007 2:25 pm
by Shazam
Excellent !!

in test on Yep Force (France) : 193.27.10.26:27960

I'm very interested in this mod, and to extend to other map. Is it scheduled? :P

Posted: Thu Jan 04, 2007 4:10 am
by nUllSkillZ
Thnx.

In the ET-Pub forums is also a request for a axis spawnprotection for battery.
Not sure about other maps.
- Radar (may be allied 1st and axis 2nd + axis hut)
- Goldrush (wouldn't make sense)
- Oasis (wouldn't make sense - may be axis 2nd spawn)
- Railgun (wouldn't make sense - may be axis 1st spawn)
- Battery (axis 2nd - anything else wouldn't make sense)

Suggestions (maps and spawns) are welcome.

A server admin has reported that's possible to pass the bigger barriers (pressing push and running at the same time).

Posted: Thu Jan 04, 2007 5:21 am
by Shazam
Yep!

2 years ago, my clan tried to create a mod to protect spawn. ETSK began, but was never finished.
We had drawn some spawn area to protect. It's an "esquisse" (draft).
http://www.yepteam.com/forum/viewtopic.php?t=771

With ETSK, spawn protection changes when flag is captured or not.

Posted: Thu Jan 04, 2007 7:39 am
by The Necromancer
well, it also had source released, but well totally reformated, it'd be pain to copy it, not much less work than writting it all again

Posted: Thu Jan 04, 2007 8:53 am
by nUllSkillZ
It should be possible to create big clip brushes with an etpro mapscript.
Not sure if its possible to clip weapons only.
Could be an alternative.

Other problem:
There would be big colored box around the spawns.
I like the idea of some kind of electrical barrier more.
But this spawnprotection is much smaller and not as efficient as big blocks would.

Posted: Thu Jan 04, 2007 11:41 am
by mortis
AFAIK, the etpub fakebrushes are a fixed size and ignore the "mins" and "maxs" keys, unless this has been corrected in newer versions.

Try it in etpro and see if it still can be defeated. I have other ideas about how it might be made foolproof if my theory is correct.