ET tweak cl_c2spps "1" and cl_c2sImpulseBackup &qu
Posted: Tue Jul 24, 2007 12:38 pm
first when i read about the cvar on
http://ezquake.sourceforge.net/docs/?index
thats it.. this is Super expliot...
cl_c2spps "1"
cl_c2sImpulseBackup "1"
cl_c3spps is made fore 28000 modems... lol...
not a huge impact... ?
combined with the other cvars form previous post.. i know that
cl_lanforcerate is not there... but just set it as a placebo anyway...
i bet 1$ that you escape the normal antilag...
kinda funny that CB now use cl_maxpackets "40-100" when you can cut the fames in half....
A few years ago i said packetloss on demand lag on demand, 1 value server setup for all cl_ com_ cvars that effect client-server communication ect.. all it most likely is a few quake cvars...
when i was running a server i would realy have liked to know about this one.. so i could kick anyone using it...
I can praticaly march infont of a mg without getting cut in half plus.. if the movement was faster with cl_independantPhysics.. this is like strapping rocket roller skats to your feet....
enjoy...
http://ezquake.sourceforge.net/docs/?index
thats it.. this is Super expliot...
cl_c2spps "1"
cl_c2sImpulseBackup "1"
cl_c3spps is made fore 28000 modems... lol...
not a huge impact... ?
combined with the other cvars form previous post.. i know that
cl_lanforcerate is not there... but just set it as a placebo anyway...
i bet 1$ that you escape the normal antilag...
kinda funny that CB now use cl_maxpackets "40-100" when you can cut the fames in half....
A few years ago i said packetloss on demand lag on demand, 1 value server setup for all cl_ com_ cvars that effect client-server communication ect.. all it most likely is a few quake cvars...
when i was running a server i would realy have liked to know about this one.. so i could kick anyone using it...
I can praticaly march infont of a mg without getting cut in half plus.. if the movement was faster with cl_independantPhysics.. this is like strapping rocket roller skats to your feet....
enjoy...