Discussion for any ET/ETPro/BayonET bugs or cheats you find...
Moderators: Forum moderators , developers
Igloo
Posts: 81 Joined: Sat Jan 07, 2006 6:23 am
Location: Poland
Contact:
Post
by Igloo » Sat Dec 22, 2007 11:05 am
Hello,
Simply:
Code: Select all
create
{
model "*14"
scriptname "door_lol"
targetname "door_lol"
classname "func_door_rotating"
origin "-434 1241 64"
type "4"
allowteams "axis,cvops"
}
It doesn't work only for
axis &
covert ops , but everyone. I don't know why... the door which I copy has the same value of
allowteams , so.. leaving my
create without this key also cannot help.
I haven't ever had such a problem
Thanks!
Greetings,
Igloo
Father
Posts: 107 Joined: Sat Jul 22, 2006 1:30 pm
Location: Czech Republic
Contact:
Post
by Father » Sat Dec 22, 2007 2:22 pm
Use spawnflags instead allowteams .
If you don't do it, someone else will.
Luk4ward
Posts: 236 Joined: Sun Jul 30, 2006 1:55 pm
Location: Poland
Contact:
Post
by Luk4ward » Sat Dec 22, 2007 2:48 pm
Father wrote: Use spawnflags instead allowteams .
hmm, but which one? 1, 3 or 0 or smth else? Couldnt find
wolFTeam.pl
Igloo
Posts: 81 Joined: Sat Jan 07, 2006 6:23 am
Location: Poland
Contact:
Post
by Igloo » Sun Dec 23, 2007 3:58 am
Father wrote: Use spawnflags instead allowteams .
There are no
spawnflags values for allies/axis. Are you sure?
// edit: Asked in the SD forums, it cannot be done with spawnflags.. I got my own idea, so topic is closed
Dersaidin
Posts: 197 Joined: Fri Aug 06, 2004 1:55 pm
Location: Australia
Post
by Dersaidin » Wed Dec 26, 2007 6:44 am
Might also try setting it, rather than creating it with that key+value.
Some things (ie, spawn descriptions iirc) need to be set after the entity is created.