ET Pro 3.0.0 test bugfix 23 released
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ET Pro 3.0.0 test bugfix 23 released
The test bugfix release version 23 for 3.0.0 is now available
Unless critical bugs are reported, this will likely become 3.0.1.
Please test it and post your feedback (good or bad) in this thread.
Unless critical bugs are reported, this will likely become 3.0.1.
Please test it and post your feedback (good or bad) in this thread.
Last edited by bani on Sat Apr 10, 2004 4:13 am, edited 1 time in total.
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- Posts: 62
- Joined: Sun Feb 15, 2004 3:47 am
Still the private message dont work.
/m match message ... answer
"match
thanks
---
Sorry I didnt upgrade the 2 .dll its work fine
Sorry Bani
/m match message ... answer
"match
thanks
---
Sorry I didnt upgrade the 2 .dll its work fine
Sorry Bani
Last edited by Lucky on Fri Apr 09, 2004 8:55 am, edited 1 time in total.
- =FF=im2good4u
- Posts: 3821
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- Location: The Netherlands, HOLLAND
- Contact:
huh ? it isLucky wrote:Still the private message dont work.
/m match message ... answer
"match
thanks
/m name_of_player_or_begining_of_name massage
no answer
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- HarryHirsch
- Posts: 92
- Joined: Mon Sep 01, 2003 9:28 am
- Location: Germany
i have this since AFTER 2.0.7
at spawn and if running 2 ppl near at 1 time
(at spawn nearly almost; cause chance to get a 2. ppl is much higher )
feels like "hitboxes" hit each other.
Harry
PS
until beta 19
if it have changed after....all day new version bothers our public players *g*
but .23 or 24 ill update all 5 servers
at spawn and if running 2 ppl near at 1 time
(at spawn nearly almost; cause chance to get a 2. ppl is much higher )
feels like "hitboxes" hit each other.
Harry
PS
until beta 19
if it have changed after....all day new version bothers our public players *g*
but .23 or 24 ill update all 5 servers
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- Posts: 49
- Joined: Thu Apr 01, 2004 3:53 pm
This bug was performed under an empty ETPro server (your test server to be exact): when a player connects to a server, chooses a team, and waits for deployment (say 30 sec til), the player can use a full-deployment exploit by switching to the other team and switching back. I was able to do this with ETPro's and etmain's spawn bind.
- KingJackaL
- Posts: 666
- Joined: Thu Jan 08, 2004 3:47 pm
- Location: ChCh, NZ
- Contact:
I too have noticed this. However, it's not an issue for matches - because leagues are smart enough to disable team swapping, which nips it in the bud .faltytower wrote:This bug was performed under an empty ETPro server (your test server to be exact): when a player connects to a server, chooses a team, and waits for deployment (say 30 sec til), the player can use a full-deployment exploit by switching to the other team and switching back. I was able to do this with ETPro's and etmain's spawn bind.
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- Posts: 49
- Joined: Thu Apr 01, 2004 3:53 pm
I don't know if I have missed some information but I updated to the new testversion 23 directly from original 3.0.0 version, and starting the server works fine, but when trying to do config clanwar (with the config file that worked in 3.0.0) in 3.0.0 rel. 23 all I get is this :
etpro: init command sv_cvar********************
ERROR: Q_strncpyz: NULL src
********************
----- Server Shutdown -----
Sending heartbeat to etmaster.idsoftware.com
==== ShutdownGame ====
and then the server will just hang there until the watchdog triggers and restarts it.
etpro: init command sv_cvar********************
ERROR: Q_strncpyz: NULL src
********************
----- Server Shutdown -----
Sending heartbeat to etmaster.idsoftware.com
==== ShutdownGame ====
and then the server will just hang there until the watchdog triggers and restarts it.
<strike>Can you post your clanwar.config?</strike>Fenris wrote:I don't know if I have missed some information but I updated to the new testversion 23 directly from original 3.0.0 version, and starting the server works fine, but when trying to do config clanwar (with the config file that worked in 3.0.0) in 3.0.0 rel. 23 all I get is this :
etpro: init command sv_cvar********************
ERROR: Q_strncpyz: NULL src
********************
----- Server Shutdown -----
Sending heartbeat to etmaster.idsoftware.com
==== ShutdownGame ====
and then the server will just hang there until the watchdog triggers and restarts it.
Nevermind, I think I've found the problem. It should be fixed in the next release.
Last edited by Rain on Sat Apr 10, 2004 2:39 am, edited 1 time in total.
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