ET Pro 3.0.1 testbugfix5 released
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ET Pro 3.0.1 testbugfix5 released
The test bugfix release version 5 for 3.0.1 is now available.
Anticheat changes, bugfixes. minor tweaks
Please test it and post your feedback (good or bad) in this thread.
Anticheat changes, bugfixes. minor tweaks
Please test it and post your feedback (good or bad) in this thread.
Last edited by bani on Mon Jun 14, 2004 1:55 am, edited 1 time in total.
- =FF=im2good4u
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cool i got it first
^^ this screws my no damage setting in Trick Jump
Code: Select all
Players can now drown/burn/fall/crush/etc in headshot mode
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- daytroxative
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hmm...
haven't updated since official release.... i guess ill check this out... looks like your always spiff things up... great work!!
- KingJackaL
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- =FF=im2good4u
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found a bug yeah sorry
/cheaters <player id> gives info on the type of cheat
but /cheater <player id> does the same only it also gives an "unkown command" error (but the command does work)
/cheaters <player id> gives info on the type of cheat
but /cheater <player id> does the same only it also gives an "unkown command" error (but the command does work)
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Hi,
when i use the guids command via rcon, then i get a different guid, then the one in the logfile. Is this the new "etpro" guid ?
greets
Mark
when i use the guids command via rcon, then i get a different guid, then the one in the logfile. Is this the new "etpro" guid ?
greets
Mark
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Since I am a servern00b (set up my first-ever server only 5 days ago) I am wondering: should I install the bugfixes or are they for testing purposes only? I installed, but a lot of people didn't connect anymore cozz they didn't know why they had to download ET. Currently I degraded to 3.01 (latest version).
Lemme know thx
Lemme know thx
When you float in freecam, you are only able to see what's happening withing a medium range of the player who recored the demo(that is, in the range the demo and thus the player got info about while playing). But it seems to me this range got smaller in every bugfix. I can understand how it would help fight aimbots, but it also takes away some usefullness of the freecam. The client also isn't able to predict as much as it used to. Is this true or is it just mee seeing something that isn't there?
didnt recognized this while watching my demo in freecam ... It's allways the same imo.
And compared to the old RtCW EDV Mod, .. it's the saim amount of info saved in the demos ... so what the client sees in the demo, is what u can see in freecam :>
And compared to the old RtCW EDV Mod, .. it's the saim amount of info saved in the demos ... so what the client sees in the demo, is what u can see in freecam :>
<a href="http://www.godsofquake.de/downloads.aspx?DID=41">Suck my Ping 2</a> an ET Movie by goq`kaily
<a href="http://www.swertcw.com/download.php?id=598">Mirror I</a>, <a href="http://etscene.de/downloads.php?file_id=276">Mirror II</a>
<a href="http://www.swertcw.com/download.php?id=598">Mirror I</a>, <a href="http://etscene.de/downloads.php?file_id=276">Mirror II</a>
The determining factor here is the PVS (potentially visiable sectors) data in the map, which doesn't ever change once the map is compiled.V6.Sven wrote:When you float in freecam, you are only able to see what's happening withing a medium range of the player who recored the demo(that is, in the range the demo and thus the player got info about while playing). But it seems to me this range got smaller in every bugfix. I can understand how it would help fight aimbots, but it also takes away some usefullness of the freecam. The client also isn't able to predict as much as it used to. Is this true or is it just mee seeing something that isn't there?
Basically, as part of the map compile phase, the sectors that could potentially be seen from each other sector are calculated and stored--this is what determines what data is sent over the network, and therefore what data is saved in demos (for freecam, etc.)
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