The example.cfg files should cover all of the currently existing b_* cvars (save 1 debug cvar which isn't very useful, and 1 or 2 read-only cvars.) Documenting all of the g_ and sv_ cvars is a project in and of itself.tdg_sparky wrote:I like the new features and I noticed the new cvars that come with the write-up. I also have a collection of cvars from the 3.1.0 but I notcied by pulling down the console and typing b_ then hitting tab that there are quite a few more hidden cvars. Is there an exhaustive list for all of the bani 'b_' cvars as well as the 'g_' and 'sv_' cvars.
ET Pro 3.1.8 Public Beta Release
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well i must have a cheap version of etpro 3.1.8 since i'm missing b_noleanactivate, b_simpleitems and b_locationmode (just found this last one yesterday) and possibly more in my example.cfg :pRain wrote:The example.cfg files should cover all of the currently existing b_* cvars (save 1 debug cvar which isn't very useful, and 1 or 2 read-only cvars.) Documenting all of the g_ and sv_ cvars is a project in and of itself.tdg_sparky wrote:I like the new features and I noticed the new cvars that come with the write-up. I also have a collection of cvars from the 3.1.0 but I notcied by pulling down the console and typing b_ then hitting tab that there are quite a few more hidden cvars. Is there an exhaustive list for all of the bani 'b_' cvars as well as the 'g_' and 'sv_' cvars.
anyway, really good job for a beta
Server side cvars
Which are exactly the server side cvars added after 3.1.0?
I suppose b_realhead and b_flushitems are 2 of them. Any other?
Talkin about clint side cvars, what's the use for b_beginround and b_endround?
I suppose b_realhead and b_flushitems are 2 of them. Any other?
Talkin about clint side cvars, what's the use for b_beginround and b_endround?
Read the example.cfg that comes with ETPro 3.1.8 for your first question.
For your 2nd question: these are cvars that ETPro executes automatically at the beginning and end of each round.
For your 2nd question: these are cvars that ETPro executes automatically at the beginning and end of each round.
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
what about pink ?thompier wrote:Suggestions for the next release:
- Different colors for simple items (red for medpacks, yellow for ammopacks, keep black for weapons?) ;
what needs to be cut down then ? the size of the playernames, the size of the locationname ?thompier wrote: - A fireteam which preserves the same size with b_locationMode 1.
Good job Bani.
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Maybe just not the changing size all the time. cause it sets my focus on it when changed automatically. Maybe if the loc file is read and the size is fittet to the longest name available (Recalculated it player join/leave fireteam) ?fretn wrote:what about pink ?thompier wrote:Suggestions for the next release:
- Different colors for simple items (red for medpacks, yellow for ammopacks, keep black for weapons?) ;
what needs to be cut down then ? the size of the playernames, the size of the locationname ?thompier wrote: - A fireteam which preserves the same size with b_locationMode 1.
Good job Bani.
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no add a cvar for client to set them ax length to display of location names
si incase they dont understnd it since its beeing cut off they cna use thier binds to set the cvar to off so they see the full name
and personaly i thinm simple items are simpel enough
si incase they dont understnd it since its beeing cut off they cna use thier binds to set the cvar to off so they see the full name
and personaly i thinm simple items are simpel enough
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Hi,
and PLEASE include the "say: " lines in the etconsole.log in future versions again or make it a option.... This one is really missed.
Greets
Mark
and PLEASE include the "say: " lines in the etconsole.log in future versions again or make it a option.... This one is really missed.
Greets
Mark
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i though the ammo thing was not added since it would covert ops even weaker
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Yes, this has always been in (dare I say it on these forums) Shrub RTCW and was added in the most recent release of OSP. I kind of miss it in ET, but it is less usefull because in ET people can't guzzle up ammo packs if they have full Ammo.thompier wrote: - Quantity of ammo by pointing a teammate with the crosshair (RtCW .