yes, of course it's beneficial, correct cheats will be detected, hitboxes are fixed, and 3.1.9 server stability doesn't seem to be much of a problem (which i wouldn't say about any osp servers atm, 1 simple command freezes the entire server)touchngo wrote:In first step I'm going to update the cheat database but I saw in a message of bani that it is not enough inorder to detect all cheats but the new version will be detecting the remaining cheats.
My question is, is it convenient to upgrade beta 3.1.9 in the means of server stability or should I wait for v3.2.0? What do you say, do you think it is beneficial?
ET Pro 3.1.9 Public Beta Release
Moderators: Forum moderators, developers
Till DEATH do us Part
- [MoB]Seany
- Posts: 163
- Joined: Thu Aug 05, 2004 9:57 am
Hitboxes
Hello.
I really enjoy the improvements made on hitboxes in etpro 3.1.9 and I would
like to thank all the etpro dev team and the one who did think of it in
particular.
I have a question about hit detections:
Could it be possible to use oriented bounding boxes / capsules on players
models althought I am not sure that model skeleton datas/animations temp matrices are availables from within the mod code (capsules would only require a few dotproducts compared to the number required on
oriented bboxes if using the separating axis method - we dont need to
know the impact(s) pt(s)). In that case, it could be possible to enclose
more precisely the player model and reflect its posture using a capsule per
bone pair. Thinking of it, usual AABboxes would still be necessary for
explosion hits tests.
If it's possible, does the etpro dev team plan to implement something like this in futur versions ?
I really enjoy the improvements made on hitboxes in etpro 3.1.9 and I would
like to thank all the etpro dev team and the one who did think of it in
particular.
I have a question about hit detections:
Could it be possible to use oriented bounding boxes / capsules on players
models althought I am not sure that model skeleton datas/animations temp matrices are availables from within the mod code (capsules would only require a few dotproducts compared to the number required on
oriented bboxes if using the separating axis method - we dont need to
know the impact(s) pt(s)). In that case, it could be possible to enclose
more precisely the player model and reflect its posture using a capsule per
bone pair. Thinking of it, usual AABboxes would still be necessary for
explosion hits tests.
If it's possible, does the etpro dev team plan to implement something like this in futur versions ?
While that, and more, is possible, it would greatly change the gameplay and weapon accuracy would need re-adjusted to compensate -- This is not the kind of change we plan on making in ET Pro (at least, not any time soon)
Zinx Verituse http://zinx.xmms.org/
- EagleReloaded
- Posts: 278
- Joined: Fri Nov 19, 2004 9:15 pm
- Location: Sydney, Australia
b_endRound doesn't seem to work. I know others have randomly mentioned, figured I would too. It's not mentioned on the known bugs list.
I get the vstr explanation whenever endround is meant to execute, the contents of which are never actioned.
Code: Select all
...
^3>>> Stats recorded to: ^7stats/2005.02.16/212943.txt
[skipnotify]>>> ^3Clock set to: 6:28
vstr <variablename> : execute a variable command
...
]/cvarlist *end*
...
A b_endRound "stoprecord; statsall"
...
843 total cvars
843 cvar indexes
Some people play tennis, I erode the human soul.
List of changes is linked from first post in this thread, but unfortunately that server seems to be down right now.[AE]Etnies wrote:Could someone tell me what 3.1.9x is? different load up screen is the only difference i noticed. hope its not a skin? stupid question aint worth starting a new thread.
- EagleReloaded
- Posts: 278
- Joined: Fri Nov 19, 2004 9:15 pm
- Location: Sydney, Australia
Can we have some resolution to the
Warning: Server compatability level (10) is newer than client knows how to handle (9)
problem that people are experiencing? One thread seemed to suggest it was a result of sv_pure 0. I installed 3.1.9 on our server twice, and I extracted all the .dll files from the etpro-3_1_9.pk3 file into my fs_homepath/etpro directory as Bani suggested as a solution to someone's demo problems of this nature, but it did nothing. Our server has sv_pure 0, but setting it to 1 means everyone who tries to connect is kicked for having invalid files referenced. However, I've noticed many pubs have sv_pure 1 and people don't get kicked despite having a plethora of other files referenced - can anyone explain why this is?
Warning: Server compatability level (10) is newer than client knows how to handle (9)
problem that people are experiencing? One thread seemed to suggest it was a result of sv_pure 0. I installed 3.1.9 on our server twice, and I extracted all the .dll files from the etpro-3_1_9.pk3 file into my fs_homepath/etpro directory as Bani suggested as a solution to someone's demo problems of this nature, but it did nothing. Our server has sv_pure 0, but setting it to 1 means everyone who tries to connect is kicked for having invalid files referenced. However, I've noticed many pubs have sv_pure 1 and people don't get kicked despite having a plethora of other files referenced - can anyone explain why this is?
Some people play tennis, I erode the human soul.
- EagleReloaded
- Posts: 278
- Joined: Fri Nov 19, 2004 9:15 pm
- Location: Sydney, Australia