ET Pro 3.1.9 Public Beta Release
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- EagleReloaded
- Posts: 278
- Joined: Fri Nov 19, 2004 9:15 pm
- Location: Sydney, Australia
Well spotted.
Could the spawn timer be tied into the mission clock? Sometimes it seems like it is and others it isn't, depending on when you hit your bind and how close to the spawn second it was. If you hit your bind to start/sync the timer and you do it midway through a second, it will count down on 28.5, 27.5 and so on when compared to the other two clocks. I know the difference this makes is almost negligible, it's just slight overlooked errors like this have caused problems in the past so I figured I'd mention it.
Edit: Just tried out the fireteam and the location names, my god that's going to make it easier to make sure my teammates are where they're meant to be in defense. Nice stuff.
Could the spawn timer be tied into the mission clock? Sometimes it seems like it is and others it isn't, depending on when you hit your bind and how close to the spawn second it was. If you hit your bind to start/sync the timer and you do it midway through a second, it will count down on 28.5, 27.5 and so on when compared to the other two clocks. I know the difference this makes is almost negligible, it's just slight overlooked errors like this have caused problems in the past so I figured I'd mention it.
Edit: Just tried out the fireteam and the location names, my god that's going to make it easier to make sure my teammates are where they're meant to be in defense. Nice stuff.
Some people play tennis, I erode the human soul.
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- Posts: 55
- Joined: Sun Jul 18, 2004 8:19 pm
well, you could type this in your config:skillzilla wrote:what does b_beginround, b_endround do and how to use them
Code: Select all
set b_endround "statsall; say I am teh pwnage, n00bs!!!111oneeleven"
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- Posts: 55
- Joined: Sun Jul 18, 2004 8:19 pm
i cant get that to work :<Lagger wrote:well, you could type this in your config:skillzilla wrote:what does b_beginround, b_endround do and how to use themat the end of every round, this will give you a statsdump, and taunt your enemies with lightning speed. they will ph33r j00r 1337ness, and bow down before you.Code: Select all
set b_endround "statsall; say I am teh pwnage, n00bs!!!111oneeleven"
- EagleReloaded
- Posts: 278
- Joined: Fri Nov 19, 2004 9:15 pm
- Location: Sydney, Australia
Well the server actually does that [appending ^7] for sv_hostname so it's in the code somewhere.
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
- EagleReloaded
- Posts: 278
- Joined: Fri Nov 19, 2004 9:15 pm
- Location: Sydney, Australia
Edit: Found it, all vsays are broken like that, normal messages are fine. The userinfo output on map start still suffers, as does '/rcon status'.
The tooltip for 'weapalt' Reloads (Main Menu > ETPro > Config > Next > 'weapalt' Reloads) has got 'secondary' spelt wrong (yes I know I'm pedantic...).
When you rename yourself using colours, if you hit up in the console to the command you used, and hit home to try and change the colours, the cursor goes off the edge of the screen, and is offset about 4 to the left of the character you're actually editing.
Something else that might be good to change is the process of renaming via the menu. As is, if you're using an alias or your name just gets reset, if you go try to edit it manually through the menu, it updates the cvar after every keypress, so every character you backspace over results in a rename, and then every character you type results in a rename, and you get kicked for having changed your name too many times. Perhaps make it so the cvar isn't updated until you hit Back?
The tooltip for 'weapalt' Reloads (Main Menu > ETPro > Config > Next > 'weapalt' Reloads) has got 'secondary' spelt wrong (yes I know I'm pedantic...).
When you rename yourself using colours, if you hit up in the console to the command you used, and hit home to try and change the colours, the cursor goes off the edge of the screen, and is offset about 4 to the left of the character you're actually editing.
Something else that might be good to change is the process of renaming via the menu. As is, if you're using an alias or your name just gets reset, if you go try to edit it manually through the menu, it updates the cvar after every keypress, so every character you backspace over results in a rename, and then every character you type results in a rename, and you get kicked for having changed your name too many times. Perhaps make it so the cvar isn't updated until you hit Back?
Some people play tennis, I erode the human soul.
The yellow : is intentional (it's always been that way to distinguish vsays), although I thought I added an implicit ^7 after the name when I redid the chat code...todd` wrote:6) just noticed this.. if someone has colors in their name, the colors will change the color of the last ) and : and the location..
Blame Im2weak4u. I ran out of correction fluid.EagleReloaded wrote:The tooltip for 'weapalt' Reloads (Main Menu > ETPro > Config > Next > 'weapalt' Reloads) has got 'secondary' spelt wrong (yes I know I'm pedantic...).
This is an engine bug that's been around since at least Q3.EagleReloaded wrote:When you rename yourself using colours, if you hit up in the console to the command you used, and hit home to try and change the colours, the cursor goes off the edge of the screen, and is offset about 4 to the left of the character you're actually editing.
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