ET 2.60 Patch with etpro status
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LOL, I ran into this myself trying to load my new, 17 map campaign, LOL! Man I can't wait for the engine to go open-source!Zohar wrote:It says "More than 10 maps in a camp no longer crashes the server" which is true, the server doesnt crash. It DOES however give you an error saying "campaign has too many maps". It just doesnt crash.
Summary: you can still only have 10 in a campaign.
- =FF=im2good4u
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lol i dont think it coms wiht an etpro folder does it ?
and the mod menu was jsut some left over from rtcw i think
atleast the code has always been there only there was no menu
and the mod menu was jsut some left over from rtcw i think
atleast the code has always been there only there was no menu
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the mod menu was added intentional, as newbie's dont really know howto edit shortcuts etc=FF=im2weak4u wrote:lol i dont think it coms wiht an etpro folder does it ?
and the mod menu was jsut some left over from rtcw i think
atleast the code has always been there only there was no menu
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The only thing I can say is: brilliant!!! As soon as ETpro updates I'll be updating my little server. I hope there wont be too much changes to be done to the .cfg's (got it quite nice now) Finally custom maps on my server (couldn't load them before since the bug on hosting maps elsewhere)
Can't wait for april and ETpro!!
thanx to all who worked on getting this done!!
Can't wait for april and ETpro!!
thanx to all who worked on getting this done!!
You could, in theory, increase the max number of maps in a campaign (which is currently 10) in the source code. It probably crashed the server when you didZohar wrote:That is a bit of tricky wording on Id's part.I have a new server for custom maps only and the idea of more than 10 maps in a campaign sounds good to me!
It says "More than 10 maps in a camp no longer crashes the server" which is true, the server doesnt crash. It DOES however give you an error saying "campaign has too many maps". It just doesnt crash.
Summary: you can still only have 10 in a campaign.
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What?GOD*Whiplash wrote:hey ho it would be great if you could fix etpro 3.10 and 3.19 cause the most leagues play with 3.10 cause 3.19 is a bit noobish and not an official release or?
As far as I know, most leagues REQUIRE ETPRO 3.19. This includes CAL, TWL, STA, WPL, and OGL. I believe GGL requires this as well.
I'm not sure what those stats actually show, players on at a given time? Players on all-time I believe those are on at a given time, that doesn't really show much of anything, except more ETPro players are on right now...cuz to say there are only 211 people who play etmain is a bit off...and that only a couple thousand people play ETDogwood wrote:The stats say ET Pro wins by allot.jinx wrote:I don't agree with that. Shrub has a huge fan-base, etmain has a huge fan-base, unpatched had a huge fan-base...to say ETPro has more players than everybody else playing is a bit niave.zinx wrote: The majority are those with etpro
http://gaming.broadbandreports.com/etmaster/
But..... the fact that shrub has almost 50% of the players with less than one tenth of the servers is remarkable.
A loyal fan base is the shrub lot.
In fact, it is natural to assume that the players that play more often are those that play ETPro (due to it being a competition mod, hence competition requiring practice).
The players that play just for fun generally shuffle in and out much more often and don't play for 5 hours at a time (figure, doesn't mean anything), but maybe a map or so and then off to play CSS.
Towards the bottom of page 2 (through page 12) all the ETPro servers are empty. Just an interesting note, only about 400 servers of the ~2K are active.
Due to several known bugs in 3.1.9 the euro leagues and cups almost all use 3.1.0 (the most obvious bugs are with grenades magically appearing after use if you get killed at certain times and some stuff with riflenades, but there are others).[DA]ZephyR wrote:What?GOD*Whiplash wrote:hey ho it would be great if you could fix etpro 3.10 and 3.19 cause the most leagues play with 3.10 cause 3.19 is a bit noobish and not an official release or?
As far as I know, most leagues REQUIRE ETPRO 3.19. This includes CAL, TWL, STA, WPL, and OGL. I believe GGL requires this as well.
I think that's a simple product of it being the competition mod - lots of the servers are private ones rented by clans and used only when they play matches. Since competitions aren't played on ETMain or ShrubET they don't have anywhere near as many private (and therefore empty) servers.jinx wrote:Towards the bottom of page 2 (through page 12) all the ETPro servers are empty. Just an interesting note, only about 400 servers of the ~2K are active.
- EagleReloaded
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http://www.csports.net/TopMods.aspx?Matrix=0&Mod=0 provides better data.
Rank - Name - Online Now - Names in 31 Days
10 - Wolfenstein Enemy Territory: shrubmod - 2,245 - 308,387
12 - Wolfenstein Enemy Territory: ET Pro - 1,851 - 521,607
Rank - Name - Online Now - Names in 31 Days
10 - Wolfenstein Enemy Territory: shrubmod - 2,245 - 308,387
12 - Wolfenstein Enemy Territory: ET Pro - 1,851 - 521,607
Some people play tennis, I erode the human soul.
- [MoB]Seany
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- [MoB]Seany
- Posts: 163
- Joined: Thu Aug 05, 2004 9:57 am
Im not a big shrub fan. Not to say it sucks, but all those shrub people have been living with pointless bugs in the game since it came out. At least with etpro, a majority of them are fixed. I also like etpro features like hit sounds...b_realhead, configs, anticheat, antilag, and a ton of other stuff. But yah, as much as i'd love to have 10+ map campaigns, i'd rather have etpro. Hopfully with this new patch, it'll free me up to do all kinds of sweet thinfgs