ET Pro 3.1.15 Public Beta Release
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- EagleReloaded
- Posts: 278
- Joined: Fri Nov 19, 2004 9:15 pm
- Location: Sydney, Australia
b_locationJustify is win. Props to the ETPro crew for implementing so much of what's been asked for. My only suggestion would be to update the example.cfg file so it includes all these new variables available, it's quite outdated atm.
What's left on the Road to 3.2 list? Rifle grenades? GUIDs? I'm curious because we're seeing a lot of feature implementations and almost no bugs being found.
What's left on the Road to 3.2 list? Rifle grenades? GUIDs? I'm curious because we're seeing a lot of feature implementations and almost no bugs being found.
Some people play tennis, I erode the human soul.
nice update!
2 = server allows clients to use headshot hitsounds only
I know that can be done with a cvar restriction but for us it would be easier to have it in a variable.
would it be pushing it to ask for this additional value:b_sv_hitsounds (default 1, enable)
0 = server globally disables hitsounds
1 = server allows clients to use hitsounds
2 = server allows clients to use headshot hitsounds only
I know that can be done with a cvar restriction but for us it would be easier to have it in a variable.
Very nice features. Maxmortar pitch is cool, the new demoplayback tools will be great for movie making (and probably other stuff too). I was most impressed by the minecharge fix though - a very elegant solution imo.
Now all that's needed is a proneshootdelay instead of the pronedelay (which is effectively pronemovedelay and doesn't actually do much against the prone-in-combat problem while making valid uses of proning irritating) imo.
Now all that's needed is a proneshootdelay instead of the pronedelay (which is effectively pronemovedelay and doesn't actually do much against the prone-in-combat problem while making valid uses of proning irritating) imo.
Hi,
while you are in adding feature mood. Please add this for rcon:
m <id> <message>
It's sooo lame, if you have a player on the server, which name is part of other players (ash -> bash, cash, basher, ...) and therefore all other get the messages too.
Greets
Mark
while you are in adding feature mood. Please add this for rcon:
m <id> <message>
It's sooo lame, if you have a player on the server, which name is part of other players (ash -> bash, cash, basher, ...) and therefore all other get the messages too.
Greets
Mark
Get owned at: Gaming@d1p.de (217.172.182.126:27960)
Hi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Hi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Mark wrote:Hi,
while you are in adding feature mood. Please add this for rcon:
m <id> <message>
It's sooo lame, if you have a player on the server, which name is part of other players (ash -> bash, cash, basher, ...) and therefore all other get the messages too.
Greets
Mark
yeah but if you have lots of clan members on you can \m them all at once which is helpful
the b_ controls whether it is allowed to stick grenades on the rifle or notgotenks wrote:i have one question... why have:
b_riflegrenades
when you have
team_maxriflegrenades
redundancy?
the team_max controls the maximum number of allowed rifles (independent from if grenades are allowed to be launched or not)
Yes, i don't say, he should remove the "old" feature. Maybe make it a option or something like this:gjrc wrote:Mark wrote:Hi,
while you are in adding feature mood. Please add this for rcon:
m <id> <message>
It's sooo lame, if you have a player on the server, which name is part of other players (ash -> bash, cash, basher, ...) and therefore all other get the messages too.
Greets
Mark
yeah but if you have lots of clan members on you can \m them all at once which is helpful
a) try exact match
b) if number, then look at slot number
c) try partiell match
Greets
Mark
Get owned at: Gaming@d1p.de (217.172.182.126:27960)
Hi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Hi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
What about when you want to send a message to players with numbers in their names? EG. Say a clan uses 11 as their tag, your solution would send a message to the player in slot 11 and not that clan...Mark wrote: Yes, i don't say, he should remove the "old" feature. Maybe make it a option or something like this:
a) try exact match
b) if number, then look at slot number
c) try partiell match
Greets
Mark
IMO /m should be a name match and /priv should be a slot match...
I don't care, if there was a nother command for that. This was only a fast shot from me. But a PRIVATE message, which should be private to one player, should be possible somehow.bacon wrote:What about when you want to send a message to players with numbers in their names? EG. Say a clan uses 11 as their tag, your solution would send a message to the player in slot 11 and not that clan...Mark wrote: Yes, i don't say, he should remove the "old" feature. Maybe make it a option or something like this:
a) try exact match
b) if number, then look at slot number
c) try partiell match
Greets
Mark
IMO /m should be a name match and /priv should be a slot match...
Greets
Mark
Get owned at: Gaming@d1p.de (217.172.182.126:27960)
Hi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Hi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
i like the idea adacore mentioned, a proneshootdelay would be better then a pronedelay, cause this would only punish the infight proners and not everyone who goes prone (like engies that build something).
also i would like to see something like the exec_at_time but for being executed at the end of the demo. i am on a linux box and there is nothing like sismovision. but i have a script that only needs one cvar that is executed at the end of a demo. this would be nice to have a full atomated demolist playback. the shell script code is like that:
also i would like to see something like the exec_at_time but for being executed at the end of the demo. i am on a linux box and there is nothing like sismovision. but i have a script that only needs one cvar that is executed at the end of a demo. this would be nice to have a full atomated demolist playback. the shell script code is like that:
Code: Select all
while test -n "$1"; do
case $1 in
[...]
*.[Dd][Mm]_8[234])
action="demo"
if test -e $(pwd)/$1; then
demolist="$demolist $(pwd)/$1"
else
demolist="$demolist $1"
fi
;;
esac
shift
done
[...]
case $action in
[...]
demo)
cd $GamePath
test -e $GamePath/etmain/demorun.cfg && rm -f $GamePath/etmain/demorun.cfg
cnt=1
for i in $demolist; do
tmpdn="$(basename $i)"
case $tmpdn in
*.[Dd][Mm]_82) tmpdbn="${tmpdn%.[Dd][Mm]_82}-linked.dm_82";;
*.[Dd][Mm]_83) tmpdbn="${tmpdn%.[Dd][Mm]_83}-linked.dm_83";;
*.[Dd][Mm]_84) tmpdbn="${tmpdn%.[Dd][Mm]_84}-linked.dm_84";;
esac
if ! test -e $GamePath/etmain/demos/$tmpdbn; then
ln -s $i $GamePath/etmain/demos/$tmpdbn
demolinked=1
demolinklist="$demolinklist $GamePath/etmain/demos/$tmpdbn"
fi
echo "set my_demo_$cnt \"demo $tmpdbn; set my_last_demo vstr my_demo_$(($cnt-1)); set my_act_demo vstr my_demo_$cnt; set my_next_demo vstr my_demo_$(($cnt+1))\"" >>$GamePath/etmain/demorun.cfg
cnt=$(($cnt+1))
test -z "$demo" && demo="$GamePath/etmain/demos/$tmpdbn"
done
echo "set my_demo_$cnt quit" >>$GamePath/etmain/demorun.cfg
echo "vstr my_demo_1" >>$GamePath/etmain/demorun.cfg
if test -e "$ETPRO_GAME/etpro-${ETPRO_VER}.pk3"; then
$UNZIP $ETPRO_GAME/etpro-${ETPRO_VER}.pk3 -d $ETPRO_HOME
elif test -e "$ETPRO_HOME/etpro-${ETPRO_VER}.pk3"; then
$UNZIP $ETPRO_HOME/etpro-${ETPRO_VER}.pk3 -d $ETPRO_HOME
fi
func_alsa oldpcm
func_alsa set
func_X start
find $ET_HOME -name "profile.pid" -exec rm -f {} \;
$GamePath/et.x86 $GlobalOpts $demoopts +exec demorun.cfg $@
func_X stop
func_alsa reset
if test -n "$demolinked"; then
for i in $demolinklist; do
rm -f $i
done
fi
;;
[...]
esac