ET Pro 3.1.15 Public Beta Release

Official ET Pro announcements here...

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EagleReloaded
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Post by EagleReloaded »

b_locationJustify is win. Props to the ETPro crew for implementing so much of what's been asked for. My only suggestion would be to update the example.cfg file so it includes all these new variables available, it's quite outdated atm.

What's left on the Road to 3.2 list? Rifle grenades? GUIDs? I'm curious because we're seeing a lot of feature implementations and almost no bugs being found.
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gotenks
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Post by gotenks »

i have one question... why have:
b_riflegrenades
when you have
team_maxriflegrenades

redundancy?
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hiro
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Post by hiro »

nice update!
b_sv_hitsounds (default 1, enable)
0 = server globally disables hitsounds
1 = server allows clients to use hitsounds
would it be pushing it to ask for this additional value:
2 = server allows clients to use headshot hitsounds only

I know that can be done with a cvar restriction but for us it would be easier to have it in a variable. :)
Adacore
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Post by Adacore »

Very nice features. Maxmortar pitch is cool, the new demoplayback tools will be great for movie making (and probably other stuff too). I was most impressed by the minecharge fix though - a very elegant solution imo.

Now all that's needed is a proneshootdelay instead of the pronedelay (which is effectively pronemovedelay and doesn't actually do much against the prone-in-combat problem while making valid uses of proning irritating) imo.
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flip
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Post by flip »

Anyone else manage to get freecamsetpos to actually set pitch yaw roll?

It works for the x y z coordinates, but doesn't want to do anything with the 3 other values.

Am I missing something? Another setting which needs to be turned on?
Gork
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Post by Gork »

The new update is great love the demo features....
*crosses fingers for mortar azimuth fix*
Mark
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Post by Mark »

Hi,

while you are in adding feature mood. Please add this for rcon:

m <id> <message>

It's sooo lame, if you have a player on the server, which name is part of other players (ash -> bash, cash, basher, ...) and therefore all other get the messages too.

Greets
Mark
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gjrc
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Post by gjrc »

Mark wrote:Hi,

while you are in adding feature mood. Please add this for rcon:

m <id> <message>

It's sooo lame, if you have a player on the server, which name is part of other players (ash -> bash, cash, basher, ...) and therefore all other get the messages too.

Greets
Mark

yeah but if you have lots of clan members on you can \m them all at once which is helpful
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Deus
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Post by Deus »

gotenks wrote:i have one question... why have:
b_riflegrenades
when you have
team_maxriflegrenades

redundancy?
the b_ controls whether it is allowed to stick grenades on the rifle or not

the team_max controls the maximum number of allowed rifles (independent from if grenades are allowed to be launched or not)
Mark
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Post by Mark »

gjrc wrote:
Mark wrote:Hi,

while you are in adding feature mood. Please add this for rcon:

m <id> <message>

It's sooo lame, if you have a player on the server, which name is part of other players (ash -> bash, cash, basher, ...) and therefore all other get the messages too.

Greets
Mark

yeah but if you have lots of clan members on you can \m them all at once which is helpful
Yes, i don't say, he should remove the "old" feature. Maybe make it a option or something like this:

a) try exact match
b) if number, then look at slot number
c) try partiell match

Greets
Mark
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gotenks
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Post by gotenks »

ah, that explains it, but isn't it named wrong then... shouldn't the cvar be named team_maxrifles
???

edit: :oops: it doesn't affect covert ops rifles though... never mind
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Cloud79
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Post by Cloud79 »

ETPro 3.1.15 is running fine on Nodisk/ET, seems like ETPro is close to final!!

God work!!
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bacon
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Post by bacon »

Mark wrote: Yes, i don't say, he should remove the "old" feature. Maybe make it a option or something like this:

a) try exact match
b) if number, then look at slot number
c) try partiell match

Greets
Mark
What about when you want to send a message to players with numbers in their names? EG. Say a clan uses 11 as their tag, your solution would send a message to the player in slot 11 and not that clan...

IMO /m should be a name match and /priv should be a slot match...
Mark
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Post by Mark »

bacon wrote:
Mark wrote: Yes, i don't say, he should remove the "old" feature. Maybe make it a option or something like this:

a) try exact match
b) if number, then look at slot number
c) try partiell match

Greets
Mark
What about when you want to send a message to players with numbers in their names? EG. Say a clan uses 11 as their tag, your solution would send a message to the player in slot 11 and not that clan...

IMO /m should be a name match and /priv should be a slot match...
I don't care, if there was a nother command for that. This was only a fast shot from me. But a PRIVATE message, which should be private to one player, should be possible somehow.

Greets
Mark
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UNiXPunK
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Post by UNiXPunK »

i like the idea adacore mentioned, a proneshootdelay would be better then a pronedelay, cause this would only punish the infight proners and not everyone who goes prone (like engies that build something).

also i would like to see something like the exec_at_time but for being executed at the end of the demo. i am on a linux box and there is nothing like sismovision. but i have a script that only needs one cvar that is executed at the end of a demo. this would be nice to have a full atomated demolist playback. the shell script code is like that:

Code: Select all

while test -n "$1"; do
  case $1 in
    &#91;...&#93;
    *.&#91;Dd&#93;&#91;Mm&#93;_8&#91;234&#93;&#41;  
      action="demo"
      if test -e $&#40;pwd&#41;/$1; then
        demolist="$demolist $&#40;pwd&#41;/$1"
      else
        demolist="$demolist $1"
      fi
    ;;
  esac
  shift
done

&#91;...&#93;

case $action in
  &#91;...&#93;
  demo&#41;
    cd $GamePath
    test -e $GamePath/etmain/demorun.cfg && rm -f $GamePath/etmain/demorun.cfg
    cnt=1
    for i in $demolist; do
      tmpdn="$&#40;basename $i&#41;"
      case $tmpdn in
           *.&#91;Dd&#93;&#91;Mm&#93;_82&#41; tmpdbn="$&#123;tmpdn%.&#91;Dd&#93;&#91;Mm&#93;_82&#125;-linked.dm_82";;
           *.&#91;Dd&#93;&#91;Mm&#93;_83&#41; tmpdbn="$&#123;tmpdn%.&#91;Dd&#93;&#91;Mm&#93;_83&#125;-linked.dm_83";;
           *.&#91;Dd&#93;&#91;Mm&#93;_84&#41; tmpdbn="$&#123;tmpdn%.&#91;Dd&#93;&#91;Mm&#93;_84&#125;-linked.dm_84";;
      esac
      if ! test -e $GamePath/etmain/demos/$tmpdbn; then
        ln -s $i $GamePath/etmain/demos/$tmpdbn
        demolinked=1
        demolinklist="$demolinklist $GamePath/etmain/demos/$tmpdbn"
      fi
      echo "set my_demo_$cnt \"demo $tmpdbn; set my_last_demo vstr my_demo_$&#40;&#40;$cnt-1&#41;&#41;; set my_act_demo vstr my_demo_$cnt; set my_next_demo vstr my_demo_$&#40;&#40;$cnt+1&#41;&#41;\"" >>$GamePath/etmain/demorun.cfg
      cnt=$&#40;&#40;$cnt+1&#41;&#41;
      test -z "$demo" && demo="$GamePath/etmain/demos/$tmpdbn"
    done
    echo "set my_demo_$cnt quit" >>$GamePath/etmain/demorun.cfg
    echo "vstr my_demo_1" >>$GamePath/etmain/demorun.cfg
    if test -e "$ETPRO_GAME/etpro-$&#123;ETPRO_VER&#125;.pk3"; then
      $UNZIP $ETPRO_GAME/etpro-$&#123;ETPRO_VER&#125;.pk3 -d $ETPRO_HOME
    elif test -e "$ETPRO_HOME/etpro-$&#123;ETPRO_VER&#125;.pk3"; then
      $UNZIP $ETPRO_HOME/etpro-$&#123;ETPRO_VER&#125;.pk3 -d $ETPRO_HOME
    fi
    func_alsa oldpcm
    func_alsa set
    func_X start
    find $ET_HOME -name "profile.pid" -exec rm -f &#123;&#125; \;
    $GamePath/et.x86 $GlobalOpts $demoopts +exec demorun.cfg $@
    func_X stop
    func_alsa reset
    if test -n "$demolinked"; then
      for i in $demolinklist; do
        rm -f $i
      done
    fi
  ;;
  &#91;...&#93;
esac
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