Actually it isn't a commandBillabong- wrote:r_texturebits 36, which i use to have set, but i accidently had deleted this command in my config.
ET Pro 3.2.6 Released!
Moderators: Forum moderators, developers
-
- Posts: 126
- Joined: Sat Sep 25, 2004 7:12 am
- Contact:
-
- Posts: 13
- Joined: Wed Nov 03, 2004 4:59 pm
Regarding the commandmap bug: http://crossfire.nu/?x=journal&mode=item&id=19776
It seems like some players are able to fix it by setting com_crash to 0.
It seems like some players are able to fix it by setting com_crash to 0.
That is because r_texturebits is set to 16 when com_crashed != 0wipeout wrote:Regarding the commandmap bug: http://crossfire.nu/?x=journal&mode=item&id=19776
It seems like some players are able to fix it by setting com_crashed to 0.
So by adding this to your autoexec.cfg, all players may be able to see them commandmap thingies:
Code: Select all
set com_crashed 0
set r_texturebits 32
I'm sorry to barge into this thread so late, but I've been waiting 2 weeks for activation.
I would like to know why the developers decided to make a server patch madatory for the clients. This is causing problems and there are no benefits for the clients.
On my "home server" we have replaced etPro because of this.
Are there any good reasons for the 2.60b demand?
I would like to know why the developers decided to make a server patch madatory for the clients. This is causing problems and there are no benefits for the clients.
On my "home server" we have replaced etPro because of this.
Are there any good reasons for the 2.60b demand?
2.60b is both a server and client patch. It fixes a different security problem in each.henjse wrote: I would like to know why the developers decided to make a server patch madatory for the clients. This is causing problems and there are no benefits for the clients.
Yes, supporting both would have been more work, and there is no reason for people to stay on 2.60.Are there any good reasons for the 2.60b demand?
send lawyers, guns and money
- vanhero.com
- Posts: 32
- Joined: Mon May 24, 2004 7:56 pm
I am curious on this particular issue, since XPsave has never been a part of etpro in the past.
Currently I host a baserace only server, running etpro 3.2.6 final, XP is supposed to save accross the 10 map campaign, and then reset, yet it does not do so.
Is this a bug? Or does etpro now support xpsave in some way?
I do not have any etpub cvars in the server.cfg file, etc, I've run etpro only on my server(s) for the last year+ and am a huge advocate of the mod. I've also done my research on it's configurations, etc, so not really a nub at running such a server.
Just found it odd that XP seems to save permanently, as of late.
It might be a map bug, although not sure how to prove that.
Before putting up the baserace only campaign with the latest release of the map, I was running a 10 map campaign with 10 different maps, and XP reset at the end of the camp as it was supposed to, with the latest camp of only one map 10 times in succession, it seems to save permanently.
If you want to check it out for yourselves, the IP is 70.42.41.186:27960
One other issue I did run into recently was in regards to restarting the map due to player requests, and only admin that were listed on the et-admin shrubbot had their XP left, where players who were not, did not, but that's another issue.
Currently I host a baserace only server, running etpro 3.2.6 final, XP is supposed to save accross the 10 map campaign, and then reset, yet it does not do so.
Is this a bug? Or does etpro now support xpsave in some way?
I do not have any etpub cvars in the server.cfg file, etc, I've run etpro only on my server(s) for the last year+ and am a huge advocate of the mod. I've also done my research on it's configurations, etc, so not really a nub at running such a server.
Just found it odd that XP seems to save permanently, as of late.
It might be a map bug, although not sure how to prove that.
Before putting up the baserace only campaign with the latest release of the map, I was running a 10 map campaign with 10 different maps, and XP reset at the end of the camp as it was supposed to, with the latest camp of only one map 10 times in succession, it seems to save permanently.
If you want to check it out for yourselves, the IP is 70.42.41.186:27960
One other issue I did run into recently was in regards to restarting the map due to player requests, and only admin that were listed on the et-admin shrubbot had their XP left, where players who were not, did not, but that's another issue.
If XP isn't reseting when the campaign ends, that would be a bug. We would need more information, such as your rotation and campaign file to fix it.Roadie wrote: Currently I host a baserace only server, running etpro 3.2.6 final, XP is supposed to save accross the 10 map campaign, and then reset, yet it does not do so.
Is this a bug? Or does etpro now support xpsave in some way?
send lawyers, guns and money
rotation is simple.ReyalP wrote:If XP isn't reseting when the campaign ends, that would be a bug. We would need more information, such as your rotation and campaign file to fix it.Roadie wrote: Currently I host a baserace only server, running etpro 3.2.6 final, XP is supposed to save accross the 10 map campaign, and then reset, yet it does not do so.
Is this a bug? Or does etpro now support xpsave in some way?
One map, run 10x, latest version of baserace, the final map by captain triscuit.
Can be found here.
http://et.splatterladder.com/?mod=mapinfo&idx=5196
set dedicated "2" // 1: dedicated server for lan 2: dedicated server for internet
// set net_ip "70.42.41.186" // set to override the default IP ET uses
// set net_port "27960" // set to override the default port ET uses
// PASSWORDS & CLIENTS
set sv_maxclients "32" // number of players including private slots
set g_password "" // set to password protect the server
set sv_privateclients "" // if set > 0, then this number of client slots will be reserved for connections
set sv_privatepassword "" // that have "password" set to the value of "sv_privatePassword"
set rconpassword "*****" // remote console access password
set refereePassword"*****" // referee status password
// DL, RATE
set sv_maxRate "25000" // 10000 standard but poor for ET
set sv_dl_maxRate "40000" // increase/decerease if you have plenty/little spare bandwidth
set sv_allowDownload "1" // global toggle for both legacy download and web download
set sv_wwwDownload "1" // toggle to enable web download
set sv_wwwBaseURL "http://turkeyfiles.escapedturkey.net/enemy-territory/" // base URL for redirection
set sv_wwwDlDisconnected "0" // tell clients to perform their downloads while disconnected from the server
set sv_wwwFallbackURL "" // URL to send to if an http/ftp fails or is refused client side
// SETS/PUBLIC INFO
// stuff that shows up in server info,
// too many "sets" can crash server, esp large ones.
sets g_needpass "0"
sets sv_pure "1"
//sets .IRC "#yourchannel @ network"
sets .Admin "-=W.RoadWarrior.T=-"
sets .Email "roadwarrior@war-torn.com"
sets .URL "http://www.war-torn.com"
sets .Host "http://www.escapedturkey.com"
//sets "URL" "http://www.site.com"
// MOTD ETC
set sv_hostname "^h-=WarTorn=- Baserace Only" // name of server here
set server_motd0 "^hWelcome to WarTorn's " // message in right corner of join screen here
set server_motd1 "^hBaserace Only"
set server_motd2 "^9Updated to 3.2.6"
set server_motd3 "^hForums www.war-torn.com"
set server_motd4 "^hThis is a public server"
set server_motd5 "^hKeep it fun for all!"
// MISC SETTINGS
set g_heavyWeaponRestriction "100"
set g_antilag "1"
set g_altStopwatchMode "0"
set g_autofireteams "1"
set g_complaintlimit "6"
set g_ipcomplaintlimit "3"
set g_fastres "0"
set g_friendlyFire "1"
set g_gametype "4" // Game type should be set from map rotation script
set g_minGameClients "8"
set g_maxlives "0"
set g_alliedmaxlives "0"
set g_axismaxlives "0"
set g_teamforcebalance "1"
set g_noTeamSwitching "0"
set g_voiceChatsAllowed "4"
set b_floodMaxCommands "4"
set g_doWarmup "0"
set g_warmup "15"
set g_spectatorInactivity "0"
set sv_floodProtect "1"
set sv_allowDownload "1"
set sv_pure "1"
set sv_minping "0"
set sv_maxping "0"
set match_latejoin "1"
set match_minplayers "4"
set match_mutespecs "0"
set match_readypercent "2"
set match_timeoutcount "0"
set match_warmupDamage "1"
set team_maxplayers "0"
set team_nocontrols "1"
set pmove_fixed "0"
set pmove_msec "8"
set b_statsaver "1"
set b_headshot "0"
set b_flushItems "1"
set b_intermissiontime "20"
set b_privatemessages "3"
set b_shrug "1"
set b_spectatorNames "1"
set b_damagexp "1"
set b_banners "8"
set b_bannerLocation "1"
set b_bannertime "45"
set b_banner1 "^9Welcome to ^h-=WarTorn=-"
set b_banner2 "^hForums at www.war-torn.com"
set b_banner3 "^9Hope ya'll come back!"
set b_banner4 "^hWe are recruiting."
set b_banner5 "^9/Kill during a fire-fight is not allowed!"
set b_banner6 "^hThis is a public server, keep it fun for everyone!
set b_banner7 ""
set b_banner8 ""
// LMS ONLY SETTINGS
set g_lms_teamForceBalance "1"
set g_lms_roundlimit "3"
set g_lms_matchlimit "2"
set g_lms_currentMatch "0"
set g_lms_lockTeams "0"
set g_lms_followTeamOnly "1"
// VOTING
set g_allowVote "1"
set vote_limit "5"
set vote_percent "50"
set vote_allow_comp "0"
set vote_allow_gametype "0"
set vote_allow_kick "1"
set vote_allow_map "0"
set vote_allow_matchreset "0"
set vote_allow_mutespecs "0"
set vote_allow_nextmap "0"
set vote_allow_pub "0"
set vote_allow_referee "0"
set vote_allow_shuffleteams "1"
set vote_allow_swapteams "0"
set vote_allow_friendlyfire "0"
set vote_allow_timelimit "0"
set vote_allow_warmupdamage "0"
set vote_allow_antilag "0"
set vote_allow_balancedteams "0"
set vote_allow_muting "1"
//Weapons Restrictions
set g_heavyWeaponRestriction 20
set b_stickycharge 1
set b_maxmines "20"
set team_maxriflegrenades "2"
set team_maxFlamers "-1"
set team_maxMG42s "-1"
set team_maxMortars "-1"
set team_maxPanzers "0"
// PUNKBUSTER
// sv_punkbuster is a readonly variable. Use +set sv_punkbuster on command line or use the command pb_sv_enable in the console
pb_sv_enable
exec punkbuster.cfg
// LOGGING
set g_log "etserver.log" // Game logging
set g_logsync 1
set logfile 2 // Console logging ( 1: enable 2: enable and sync )
// MAP ROTATION
exec campaigncycle.cfg // Campaign mode
//exec objectivecycle.cfg // Objective mode
//exec lmscycle.cfg // Last Man Standing mode
//exec stopwatchcycle.cfg //Stopwatch mode
// WATCHDOG
// in case the game dies with an ERR_DROP
// or any situation leading to server running with no map
//set com_watchdog 10 // defaults 60
set com_watchdog_cmd "exec campaigncycle.cfg" // defaults to quit
set lua_modules "playsound.lua"
//Master Server Info
set sv_master1 "master3.idsoftware.com"
set sv_master2 "master0.gamespy.com"
set sv_master3 "wolfmaster.idsoftware.com"
set sv_master4 "clanservers.net"
set sv_master5 "etmaster.idsoftware.com"
set sv_master6 "master.gamespy.com"
set sv_master7 "etmaster.idsoftware.com"
set sv_master8 "master.gamespy.com:27900"
map baserace
{
set g_userTimeLimit 75
If you need more info, let me know, would be interested in seeind how this works out.
I do know that for now anyone who is in the shrubbot.cfg has their xp saved permanently, and that I can not reset it, even with a server restart from the server's control panel via the host's site....I've tried a few times, I've also done the /exec server.cfg command, etc with rcon pass in place, and similar results......odd glitch, but worth looking into.
Over half of what I love about etpro is that the etnub settings can't be applied, with the xpsave-forever crap, and I would love to get rid of this.
I don't mind xpsave over the 10 maps, as it draws in a crowd, but it can get well past the rediculous stage, as well, and something I always hated about the 'nub versions of the game.
I do know that for now anyone who is in the shrubbot.cfg has their xp saved permanently, and that I can not reset it, even with a server restart from the server's control panel via the host's site....I've tried a few times, I've also done the /exec server.cfg command, etc with rcon pass in place, and similar results......odd glitch, but worth looking into.
Over half of what I love about etpro is that the etnub settings can't be applied, with the xpsave-forever crap, and I would love to get rid of this.
I don't mind xpsave over the 10 maps, as it draws in a crowd, but it can get well past the rediculous stage, as well, and something I always hated about the 'nub versions of the game.
-
- Posts: 126
- Joined: Sat Sep 25, 2004 7:12 am
- Contact: