i got few questions about animations in ET:
1) How animation works in ET? All i noticed is the dir animations which controls the models, the body of new model is animating in the same way as ET standard, but when i exported head (based on all tags from ET head) - it wasnt animated anymore..So what is wrong?
2) How to add the sound in some actions like deaths? I've spot this in RCTW. In human_base.anim there is block:
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// EVENTS
//
// format:
//
// <event description>
// {
// [DEFAULT / <condition type> [<condition value>], ...]
// {
// <both/legs/torso> <animation> [sound <filename>]
// <both/legs/torso> <animation> [sound <filename>]
// ...
// }
// }
//
// legend:
//
// <event description>: death, pain, fireweapon, jump, jumpbk, land, dropweapon,
// raiseweapon, climbdismount, reload
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DEATH
{
enemy_weapon flamethrower
{
both death_flame_1 sound sound/models/etc./file.wav
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axis_test
{
sound sound/vo/general/axis/test.wav
voice
streaming
}
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both death_flame_1 sound sound/models/etc./file.wav
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both death_flame_1 sound axis_test
3) I've edited body.aninc because i want to cut the animation when the player is wounded, so from:
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wounded_idle_1 173 144 144 20 0 0 0
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wounded_idle_1 173 76 76 20 0 0 0
thx for any help in advance