battery .script
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battery .script
i feel a litte strange 4 asking so much XD
so now my answer:-)
i want to have a battery.script :
1. allies spawn at beginnin @ west.bunker flag removed
2. axis inside
3. asault ramp already built on beginning!
thx
so now my answer:-)
i want to have a battery.script :
1. allies spawn at beginnin @ west.bunker flag removed
2. axis inside
3. asault ramp already built on beginning!
thx
you can use the /where command to get the position. and here are some tutorials on mapscripting:
http://tramdesign.planetwolfenstein.gam ... urces.html
http://tramdesign.planetwolfenstein.gam ... urces.html
- mortis
- Posts: 360
- Joined: Tue Jul 06, 2004 11:57 pm
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Look at some of my scripts here:
http://bani.anime.net/banimod/forums/vi ... 32&start=0
First try creating new spawn points, and learn that scripting.
If you can manage that, then we can move on to some additional steps.
http://bani.anime.net/banimod/forums/vi ... 32&start=0
First try creating new spawn points, and learn that scripting.
If you can manage that, then we can move on to some additional steps.
- mortis
- Posts: 360
- Joined: Tue Jul 06, 2004 11:57 pm
- Location: at the center of the e-universe
- Contact:
I'd have to peruse the battery script more closely, but essentially you'll need to clone part of the capturable spawn in oasis into your battery script, forcing the flag allied. Or else you can simply remove that flag and the corresponding axis spawn points, and create a new TWO to work with the existing allied spawn points, or something along those lines. There are various way to achieve what you want.
- Ragnar_40k
- Posts: 394
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- Location: Berlin, birthplace of the Döner
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